Error screens: Difference between revisions

From Starfy Wiki
Jump to navigationJump to search
No edit summary
Line 13: Line 13:


===Failed to read data===
===Failed to read data===
[[File:DnS4 failed to read data.jpg|thumb|right|250px|The screen telling the player that the save data could not be read in ''[[Densetsu no Stary 4]]'']]
[[File:DnS4 failed to read data.jpg|thumb|right|250px|The screen telling the player that the save data could not be read in ''[[Densetsu no Starfy 4]]'']]
If the save data cannot be read, a message telling the player this will appear before the [[Nintendo]] logo. The message also tells the player to re-insert the Game Card and turn the power off.
If the save data cannot be read, a message telling the player this will appear before the [[Nintendo]] logo. The message also tells the player to re-insert the Game Card and turn the power off.
{{clrr}}
{{clrr}}
===Game Card removed===
===Game Card removed===
[[File:DnS4 Game Card removed.png|thumb|right|250px|The screen telling the player that the Game Card has been removed in ''Densetsu no Starfy 4'']]
[[File:DnS4 Game Card removed.png|thumb|right|250px|The screen telling the player that the Game Card has been removed in ''Densetsu no Starfy 4'']]

Revision as of 17:08, 6 January 2014

Error redirects here. For anomalies and programming errors in the gameplay, see glitch or the category glitches.

There are a few error screens that appear in The Legendary Starfy series when something goes wrong. Most of them tell the player to turn off the power.

In Densetsu no Starfy 3

Densetsu no Starfy 3 has at least one error screen.

Communication Error

A Communication Error in Densetsu no Starfy 3

A Communication Error Screen (Japanese: つうしんエラー画面) can appear during multiplayer Minigames if the Game Link Cable has fallen out. It tells the player to turn off the power and try again.

In Densetsu no Starfy 4

Densetsu no Starfy 4 has at least two error screens.

Failed to read data

The screen telling the player that the save data could not be read in Densetsu no Starfy 4

If the save data cannot be read, a message telling the player this will appear before the Nintendo logo. The message also tells the player to re-insert the Game Card and turn the power off.

Game Card removed

The screen telling the player that the Game Card has been removed in Densetsu no Starfy 4

If the Game Card is removed during gameplay, a message will appear telling the player to turn off the power. The message has a special border that is patterned with Dejiru's head on the bottom left and bottom right corners. If the cartridge is removed during Sleep Mode on a Nintendo DS or Nintendo DS Lite model, then the power for the system will go off, unless the player quickly inserts it back in again, which causes the Sleep Mode glitch. The Sleep Mode glitch doesn't occur on the Nintendo 3DS.

In The Legendary Starfy

The Legendary Starfy has at least two error screens.

The data is corrupted

"The data is corrupted" message for File 1 in The Legendary Starfy

If upon starting the game one of the save files is corrupted, the game will indicate which file is corrupted, delete the corrupted data and tell the player to press A. Pressing A will let the player continue to the File 2 error screen (if File 2 is also corrupted) or the Title Screen.

Game Card removed

The screen telling the player that the Game Card has been removed in The Legendary Starfy

Like in Densetsu no Starfy 4, if the Game Card is removed during gameplay, a message will appear telling the player to turn off the power. There is no special border, however. Ejecting the Game Card in Sleep Mode works the same way as in Densetsu no Starfy 4.

Interrupted communication messages

If communication finishes early during Team Play, the same message appears as if one of the players beat a boss or cleared a room, without the first sentence "Thanks for playing!", i.e. for the host: "The connection has ended. Press A to return to the stage." and for a player who has linked via DS Download Play, "The connection has ended. Press A to turn the power off.".

Likewise, if communication finishes early during a Minigame or on one of the Minigames screens, for the host, the same message appears for choosing to return back to the initial Minigames screen, without "thanks for playing!" (i.e "The connection has ended. Press A to return to the minigame-selection screen.") but for a player who has linked via DS Download Play, the message is the same whether the host returned to the initial Minigames screen or the connection ended early — "The connection has ended. Press A to turn the power off."