The Legendary Starfy/Unused content: Difference between revisions

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==Development related text==
==Development related text==
Early in the ROM there is some development related text. It is as follows.
Early in the ROM there is some development related text. It appears in the Japanese version as follows.


===Part 1===
===Part 1===

Revision as of 18:12, 9 November 2013

This page is a collection of unused content within The Legendary Starfy.

Development related text

Early in the ROM there is some development related text. It appears in the Japanese version as follows.

Part 1

STAFY5YSSJ01 [SDK+NINTENDO:BACKUP] [SDK+Actimagine:Mobiclip SDK V1.0.2] Su|Mon|Tu|Wedne|Thurs|Fri aturday Ja|February|April|May|July August|S|O|Nov|Decembe TIMEOUT CHILD PERATE NKNOWN Scan dicat ratio decided unknown Warning No DataSet5 already Finalize InEndParentMP failed ERROR KICK EMBER_FULL ISCONNECTED END ITPLETE: B_COMM_PTE_BOOT_STARTABLEtree::insert length error

Part 2

/%+16heapArray in %d OS_CheckHeap: Failed 0 <= heap && heap < heapInfo->numHeaps in %d OS_CheckHeap: Failed 0 <= hd->size in %d OS_CheckHeap: Failed hd->allocated == NULL || hd->allocated->prev == NULL in %d OS_CheckHeap: Failed InRange(cell, heapInfo->arenaStart, heapInfo->arenaEnd) in %d OS_CheckHeap: Failed OFFSET(cell, ALIGNMENT) == 0 in %d OS_CheckHeap: Failed cell->next == NULL || cell->next->prev == cell in %d OS_CheckHeap: Failed MINOBJSIZE <= cell->size in %d OS_CheckHeap: Failed OFFSET(cell->size, ALIGNMENT) == 0 in %d OS_CheckHeap: Failed 0 < total && total <= hd->size in %d OS_CheckHeap: Failed hd->free == NULL || hd->free->prev == NULL in %d OS_CheckHeap: Failed cell->next == NULL || (char *)cell + cell->size < (char *)cell->next in %d OS_CheckHeap: Failed total == hd->size in %d os_alarm.calarm could be already used.os_valarm.cv-alarm could be already used.os_reset.cunknown commandxV4Failed sound alarm OS_SendMessage #%d[%d]: printvar No.%d = %d card_sp_pullOut.cillegal card pxi command.tp_sampling.cIllegal Touch Parameter pm_utility.cBad LED statusェフ>タ テ(ctrdg_sp.cillegal Cartridge pxi command.

Part 3

2.83.00wmsp_indicate.cinvalid aid %d !receive buffer size is less than received data. %d < %d + %dreceive buffer size is less than received data. %d < %d * %d + %d[ARM7] MaFatalErr.Indicate!! errCode:0x%04x but ignored ARM7: Dummy indication function is called. ARM7: Dummy request function is called. [ARM7] WM_StartScan: assigned Bssid is MulticastAddress. LSB is cleared. [ARM7] WM_StartScanEx: assigned Bssid is MulticastAddress. LSB is cleared. req_StartMP.c[ARM7] WMSP_StartMP: mp_flag == TRUEwmsp_port.cinvaild aid: %dinvalid state: %dsend an odd length packet. data->size: %dput null datatoo large send-data: size=%d+%d, maxSize=%dtoo huge packet from aid %d, len=%d, childMaxSize+header=%d+%dinvalid aid %d ! @ WMSP_ParsePortPacketodd length %d @ WMSP_ParsePortPacketcorrupted packet. rest: %d, packet: %d + %d(destBmp) + %d(seqNo)received zero length packet. discarded.ARM7: SIO interrupt!

Helpful Stuff

Main article: Helpful Stuff.

There is unused text in the Japanese version of The Legendary Starfy referencing an unreleased kind of Stuff called Helpful Stuff (Japanese: おたすけグッズ, Helpful Goods), which would apparently be used in cooperative play to beat bosses. The Helpful Stuff would account for several elements including fire, ice and poison.

Following the names of Super Bugawk and Super Vanish in the ROM is the text "Helpful Stuff 9" and "Helpful Stuff 10". As there are eight of Bunston's Powers including the upgraded powers, this may imply that Bunston's Powers were intended to be Helpful Stuff at some point in development. This is further supported by the fact that there are unused sprites of Starly under Bunston's transformations.

Leftover Densetsu no Starfy 4 text

A large amount of text leftover from Densetsu no Starfy 4 can be found in the ROM that seems to end at the last sentence of the "Stage All Clear" message displayed after beating Dejiru for the first time. This particular 'chunk' of text begins at 0161CFC5 (0161C1C5 in the Japanese version) and finishes at 01630A23 (Japanese version: 01631823) but there appears to be Japanese text with even earlier offsets, like text relating to the cartridge being pulled out.

Placeholder text

There are various examples of placeholder text in lists found in the ROM.

  • Dummy (Japanese: ダミー) appears multiple times before lists and after the description for Super Vanish as "Dummy 9" and "Dummy 10". Here, there is corresponding text named "Dummy line 2" and "Dummy line 3".
  • In the Japanese version, text for Actions (Abilities) 20-40 can be found after the name of Shooting Star in the Abilities. Related text does not appear in the North American version.
  • Helpful Stuff 9 and Helpful Stuff 10 (Japanese: おたすけグッズ9/10) follow the names of Super Bugawk and Super Vanish in both the Japanese and English versions. For more information, please refer to the Helpful Stuff section.
  • The text 'ないよう', meaning "content" appears many times after the Notes messages. There are additionally names for Notes 58-100. Related text does not appear in the North American version.
  • The text 'なし', meaning "none" appears multiple times after the name of the last Sea Jams tune, Results Screen.

Unused Transformations

Sprites for three unused transformations, including a cockroach, a frog and a mermaid were ripped from the game [1]. It is unknown whether they were meant to be related to Bunston or not.

Cockroach

There are unused sprites depicting Starfy wearing a brown cockroach costume. It appears that Starfy was going to be able to fly and attack using its antennas. Unlike the Frog and the Mermaid, there is no Special in the final game depicting a cockroach.

Frog

Starfy wearing the Ribbit Costume that appears in the final game as a Special

There are unused sprites depicting Starfy and Starly wearing a frog costume. It appears that the player was going to be able to attack using the frog's blue tongue. There are sprites of Starfy wearing this costume that are similar to Starfy using the Turbo Swim ability. They are omitted from Starly's sprites, presumably because she cannot use this ability. Sprites suggest that the frog was also going to have a charge attack. There are sprites of Starfy and Starly sleeping and spinning around in a green ball, as if they were Dizzy.

In the final game, there is a Special called the Ribbit Costume (Japanese: ゲロゲーロ), which depicts Starfy and Starly wearing a frog costume similar to the unused sprites of the frog. However, Starly's version of the Ribbit Costume is orange, not green like her sprites of the frog costume.

Mermaid

Starfy wearing the Mermaid Special that appears in the final game

There are unused sprites depicting Starfy and Starly wearing a mermaid costume. There are sprites of the mermaid making a hand gesture and moving her lips together, possibly as if blowing a kiss. There are sprites of stars surrounding the mermaid. The sleeping sprites depict the mermaid holding a pink bag and the mermaid withdrawing into its shell, similarly to the appearance of the save Mermaids. There are sprites of a large pink heart, circles of hearts and sprites of the large pink heart cracking.

In the final game, there is a Special called Mermaid (Japanese: マーメイドさん), which depicts Starfy and Starly wearing a mermaid costume similar to the unused sprites of the mermaid.

Unused object

The unused yellow object with both of its faces

There is an unused object in the game that depicts a tall yellow creature with long arms with a cream colored belly and mouth. It has two possible faces. Each face has pink cheeks. One of the faces is square-shaped and depicts the creature with its mouth open and its eyebrows raised. The second face is similar to an elongated semi-circle. It appears to have its eyebrows pointing down diagonally. The reason why this object exists is unknown.

Starly under Bunston's transformations

In the game, there are sprites of Starly wearing all of Bunston's transfomations and all of the unused transformations (apart from Cockroach). These are normally impossible to see, because Starly is only playable in Pufftop and in certain rooms where Team Play is available, which have no parts where Starly can transform.

Starly as Monstar

Densetsu no Starfy 4 backgrounds

At least some of the stage backgrounds from Densetsu no Starfy 4 appear in The Legendary Starfy such as Lobber's Cottage and Pulling Ahead Lake, but they are unused. These backgrounds sometimes appear in invalid rooms.

Leftover Japanese text

Forcing 'Stage name #31' brings up the Japanese text 'ステージ6'

At least some of the Japanese text from Densetsu no Stafy Taiketsu! Daīru Kaizokudan appears unused in the English version. When forcing Stage name #31 on The Big Map, 'ステージ6' comes up. This text originates from the wooden board associated with Skydye Heights (Japanese: にじの海)

References