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This page is a collection of unused content found within ''[[Densetsu no Starfy 4]]''. <ref>Tools used: NDSTool, DSLazy, NSBMD, ConsoleTool3, CrystalTile2, SSEQ2MIDI, VGMTrans v9, NDSSNDEXT, HxD</ref>.
{{FA}}
'''''Densetsu no Starfy 4''''' features a variety of [[unused content]] in its data. Much of this content includes unused model and sprite data that can be easily be found with a decompiler, and some of the models are surprisingly 'out of place', for example, some ''[[wikipedia:Galaga (series)|Galaga]]'' related graphics are hidden in the game. A lot of the models are shared with the Japanese version of ''[[Super Princess Peach]]'', also developed by [[TOSE]]. Some of the other unused content in the game includes completely unused music and debugging text.<ref>Tools used: NDSTool, DSLazy, NSBMD, ConsoleTool3, CrystalTile2, SSEQ2MIDI, VGMTrans v9, NDSSNDEXT, HxD, ArtMoney SE v7.38</ref>.
<!--This page might be split into multiple categories - unused data that originated from files in the decompressed ROM, unused data found from manipulating memory addresses (RAM) in game, and possibly unused data through changing individual offsets, depending on what I find.-->
==Development text==
An unused series of development related text begins at offset <tt>0xE1B600</tt> and finishes at offset <tt>0xE22006</tt>. The text contains a list of variables with numbered descriptions and hex codes resembling offsets. Some of the variables are marked unused.
==Unused 3D models==
==Unused 3D models==
In ''Densetsu no Starfy 4'', various unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.
[[File:Bg obj 03.png|thumb|right|300px|Among the model files are various panoramic views that are not similar to any landscapes in the final game]]
Many of the unused models are shared with the Japanese version of ''[[Super Princess Peach]]''. It may be worth stressing that ''Super Princess Peach'' is a game which was previously developed by [[TOSE]]. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. <ref>[http://randomhoohaas.flyingomelette.com/shr/spp/ug.html Super Princess Peach - unused materials]</ref> These will be described in the 'Shared with ''Super Princess Peach''' section below.
{{main|Densetsu no Starfy 4/Unused content/Unused models}}
===Exclusive to ''Densetsu no Starfy 4''===
In ''Densetsu no Starfy 4'', various seemingly unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.
This section covers unused model files, animations and textures that appear only in ''Densetsu no Starfy 4''.
Many of the unused models are shared with Japanese versions of ''[[Super Princess Peach]]''. It may be worth stressing that ''Super Princess Peach'' is a game which was previously developed by [[TOSE]]. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. <ref>[http://randomhoohaas.flyingomelette.com/shr/spp/ug.html Super Princess Peach - unused materials]</ref>
=='Unused' font==
[[File:DnS4 small font.png|frame|right|"stafy2_9b2_small_bmp" when it replaces "stafy4_13b2_full_bmp"]]
In the extracted ROM there is a font called "stafy2_9b2_small_bmp" with the two other fonts which are used; "stafy4_13b2_2_bmp", "stafy4_13b2_full_bmp". It is smaller than the other fonts. Though the font "stafy2_9b2_small_bmp" appears to be used for the scrolling yellow on the bottom of [[Map (Areas)|City]] screens, technically it isn't, and modifying the font will not change the text. Despite the name, the font is not identical to the font used in ''[[Densetsu no Starfy 2]]''.
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====Panoramas====
==Partially unused test stage==
{{main|Stage 1 (test) (Densetsu no Starfy 4)}}
Internally there is a [[Stage 1 (test) (Densetsu no Starfy 4)|test Stage]] referred to as Stage 1, sharing its Stage number with [[Lobber's Villa]]. This Stage includes many curious maps which appear to have been intentionally added into the game but have graphical and/or layout errors. Among the maps are [[Spring of Love]] course copies in [[Densetsu no Starfy 4/Stage 1 (test)-3|Stage 1 (test)-3]], with a glitched unidentified map following on from map 9 (for [[Degil's Castle]]).
=====Plains=====
Similar but different test areas are found in ''[[Super Princess Peach]]'' and ''[[The Legendary Starfy]]''.
==Hidden text in the [[Degil]] Stage 6 cutscene==
=====''[[Coral Reef]]''=====
[[File:Ddemo s06a l nsbtx.png|frame|right|The hidden text hidden in a black sqaure]]
Hidden text can be found hidden in the texture file ("ddemo s06_l") for the assets associated with the cutscene with [[Degil]] prior to entering [[Flourishing Desert]]. It reads 'ぼよ' ('pot').
====='Isd test'=====
===Shared with ''[[Super Princess Peach]]''===
This section covers unused model files, animations and textures which are shared between ''Densetsu no Starfy 4'' and ''Super Princess Peach''.
====Objects====
=====Airplane=====
[[File:Airforce_nsbmd_a.png|thumb|right|300px|The dimensions of the airplane named 'Airforce']]
'Airforce' is a 3D Model resembling a generic [[wikipedia:fixed-wing aircraft|airplane]]. Defining this model is a single 3D Model file titled airforce.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.
A copy of this model exists directly after airforce.nsbmd under the filename airforce2.nsbmd.
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=====Box=====
[[File:Box.png|thumb|right|150px|A single plane of the box]]
'Box' is a 3D model for a simple cuboid. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.
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=====Cube=====
[[File:Cube n t.png|thumb|right|150px|]]
'Cube n t' is a 3D model for a different cube. There is a 3D Texture file of the same name which patterns the edges of the box with red, green, blue and yellow strips. Each plane of the box is patterned with a large letter 'F'. The file size of the 'Cube n t' model is larger in ''Densetsu no Starfy 4'' (2.84 kB) than in ''Super Princess Peach'' (696 bytes), although there are seemingly no visible differences in their appearances.
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=====Desk Chair=====
[[File:Isu.png|thumb|right|150px|The desk chair model ('isu') viewed from an angle]]
'Isu' is a 3D model that resembles an armless desk chair. This model is associated with a texture file of the same name that colors the desk chair blue and black. The file size of the 'Isu' model is larger in ''Densetsu no Starfy 4'' (9.59 kB) than in ''Super Princess Peach'' (26.05 kB), although there are seemingly no visible differences in their appearances.
{{clr}}
=====Human=====
[[File:Human run.png|thumb|right|300px|The dimensions of 'human run']]
'Human run' is a 3D Model resembling a generic, adult male [[wikipedia:human|human being]]. The figure is standing straight with his arms stretched out.
Defining this model is a single 3D Model file titled human run.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured. Although the model is named 'Human run', there is no NSBCA file under the same name to indicate that the model was meant to be animated.
A similar model exists directly after human.nsbmd under the filename 'human run t.nsbmd'. 'Human run t' is 32.93 kB and 'Human' is 28.07 kB but there are seemingly no visible differences in their appearance. These file sizes, respectively, are the same in ''Super Princess Peach''.
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====Mallet and Disc====
[[File:Parts00 t.png|thumb|left|150px|The texture file used for the mallet and the disc]]
Two models files ("Parts00" and "Parts01") are shared between ''Super Princess Peach'' and ''Densetsu no Starfy 4''. The files resemble a red-tipped mallet and a silver, cylindrical disc respectively.
It may be worth stressing that the texture file for "parts00" contains the textures used for the disc ("parts01"), which may imply that both files were originally intended for a similar purpose. It seems that the reflection of the mallet can be seen on both sides of the disc.
The mallet ('parts00') has a red head and a yellow handle. The centre of the handle's head is hollow, unlike a hatchet. The file sizes of the models differ between ''Super Princess Peach'' (3.39 kB) and ''Densetsu no Starfy 4'' (35.51 kB).
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=====Disc=====
The front side of the silver disc ('parts01') is textured with hiragana spelling "しのじ" and two dots resembling eyes. On the back of the disc is the text '3-2' which can be seen above some kanji. The file sizes of the models differ between ''Super Princess Peach'' (1.13 kB) and ''Densetsu no Starfy 4'' (35.51 kB).
<center><gallery position="center" widths="100">
File:Parts01 a.png|<span style="color:white;">The front of the disc</span>
File:Parts01 b.png|<span style="color:white;">The back of the disc</span>
Three model files ("ninzya", "ninzya2" and "ninzya5") are found in ''Densetsu no Starfy 4'' and the Japanese version of ''Super Princess Peach'' resembling ninja characters.
These models are seemingly copies, because each ninja appears to share the same dimensions. Each ninja is of the same size, has a large smile, arms spread out, pink cheeks, red lips, a belt, a small nose, two small eyes and wears a different colored tunic. In ''Super Princess Peach'', all models have the same file size (47.75 kB), although in ''Densetsu no Starfy 4'', "ninzya" and "ninzya5" share the same file size of 175.88 kB, while the model for 'Ninzya2' is 79.88 kB.
Each ninja is associated with a different texture file with the same filename as the model. All of the texture files give the ninjas shared attributes, including similar eyes, a small swirl at the bottom of the face and a weapon attached to the back.
Exclusively to ''Densetsu no Starfy 4'', model and textures files for an additional golden Ninja was added in to the G3D directory with the filename "ninzya_low". <!--This character will be covered in the 'Exclusive to Densetsu no Starfy 4' section above.-->
=====Green Ninja=====
"Ninzya" is given a green tunic and "1skin" text on its forehead.
<center><gallery position="center" widths="100">
File:Ninzya a.png|<span style="color:white;">Viewed from the front</span>
File:Ninzya b.png|<span style="color:white;">Viewed from the back</span>
"Ninzya5" is given a black tunic and has a brighter skin color than "Ninzya" and "Ninzya2". The "1skin" text found on Ninzya and Ninzya2 is missing from Ninzya5's texture file, and two black circles appear in place.
<center><gallery position="center" widths="100">
File:Ninzya5 a.png|<span style="color:white;">Viewed from the front</span>
File:Ninzya5b.png|<span style="color:white;">Viewed from the back</span>
====Related to ''The Legendary Starfy'' series====
Files related to [[The Legendary Starfy (series)|''The Legendary Starfy'' series]] appear in the Japanese version of ''Super Princess Peach''. They were probably kept as a form of concept art. Most of the files remain inside the final version of ''Densetsu no Starfy 4'' but with different file sizes.
=====Konk=====
[[File:Bonebone.png|thumb|right|200px|'Bonebone' ([[Konk]]) viewed with its associated texture file]]
'Bonebone' is a 3D Model resembling [[Konk]] (ボンボーン) which is seemingly unused. In the final game, 2D cells are normally used to define characters. The texture file is lacking Konk's [[Konk#Densetsu no Starfy 4|upgraded shell]] from the ''Densetsu no Starfy 4'' boss battle.
Although 'Bonebone' is found in ''Super Princess Peach'' and appears to be seemingly identical, the file sizes for the model files are different. The file size of Bonebone.nsbmd in ''Densetsu no Starfy 4'' is 13.73kB, and the file size in ''Super Princess Peach'' 's is 10.04kB.
'Bonebone' appears as an object within an unused panorama named 'stage02'. 'stage02' appears both in ''[[Densetsu no Starfy 4]]'' and the Japanese version of ''[[Super Princess Peach]]''. For more information, see [[User:Torchickens/Densetsu no Starfy 4/Unused Content#Seascape|here]].
[[File:Bonebone2.png|thumb|left|The texture file used to define Konk's face]]
{{clr}}
=====Panoramas=====
Various model files resembling panoramic views are shared between ''Super Princess Peach'' and ''Densetsu no Starfy 4''.
======Field======
Described below are six models which all depict a panoramic view of a grassland surrounded by a lake, rocky mountains and floating platforms. The landscapes are surrounded by a plain blue sky. All models appear to represent the same environment, but certain model files are less detailed than others.
[[File:Bg_obj_03.png|thumb|right|300px|Thumbnail of 'Bg obj 03']]
'''bg obj 03''':
A 3D [[Starfy]] is placed on top of one of three hills. There are five hills, but the other two are bordered off by a long white fence. Starfy is surrounded by three [[Unu]] (ウーオ, Uo). One Unu is facing Starfy, and the other two Unu are placed either side of Starfy. Behind Starfy is the fence. Another Unu can be seen floating on top of the hill closest to the fence.
Past the fence is a long footpath that appears to lead inside the entrance of a cave. Behind the cave is an exit. A fifth Unu can be seen on the footpath directly behind the fence. Surrounding the cave is a forest that spans as far as the lake. In the air are six brown floating platforms covered with grass. A small patch of grass can be seen at the bottom of the platforms. A sixth Unu is in the air, next to one of the trees.
At the opposite end of the footpath is a lake in which four Unu are swimming. One of the Unu can be observed at the surface of the water, and the other three Unu are found in a group underneath the water. The three Unu are placed between two boulders.
In front of Starfy is a footpath that appears to lead into another cave. The footpath is surrounded by some tall patches of grass on its east side. The orientation of the grass isn't entirely straight - as if the grass was blown on its edge by wind. Near the entrance to the cave is a small square-shaped element that appears to be textured like the platforms. An Unu is floating in front of the entrance, another Unu appears to be sitting behind some tall grass, and a third Unu can be floating inside a puddle of water.
Seven puddles of water span the area. Two can be seen near the entrance to the cave in front of Starfy. One can be seen behind Starfy just in front of the fence. Past the fence are three puddles, behind the floating platforms and near the entrance to the other cave. A seventh puddle can be seen when following the other side of the footpath that leads to this cave.
{{clr}}
'''bbb''':
[[File:bbb nsbmd c.png|thumb|right|300px|Thumbnail of 'bbb']]
Starfy and the Unu that appear in 'bg obj 03' do not appear in 'bbb'. The 'soil' for the floating platforms from 'bg obj 03' appears to be untextured, and there is no visible patch of grass at the bottom of the platforms. There is no element separating the grass on the platforms between the soil. There is no tall grass at the east of the footpath near the west-most cave. The square-shaped element that appeared in 'bg obj 03' is plainer in 'bbb'.
{{clr}}
'''ccc''':
Starfy and the Unu that appear in 'bg obj 03' also appear in 'ccc'. The field is less detailed than in 'bg obj 03'. A single floating platform can be seen (picture, bottom) that appears with a detail similar to the platforms in 'bbb', but the rest of the platforms appear to be untextured. Patches of grass near the west-most cave are visible. Unlike in 'bg obj 03', all of the patches of grass in 'ccc' are facing vertically upwards. Some of the patches of grass in 'ccc' appear to be floating in the air.
[[File:ccc b.png|thumb|right|300px|Thumbnail of 'ccc']]
{{clr}}
'''ddd''':
'ddd' appears to shares most of the attributes of 'ccc'. When viewed under ConsoleTool, 'ddd' and 'ccc' differ in the way that there only appears to be one [[Unu]] in front of Starfy.
[[File:ddd.png|thumb|right|300px|Starfy facing a single Unu]]
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[[File:eee d.png|thumb|right|300px|Some of the Pearls]]
'''eee''':
'eee' has floating platforms that are detailed similar to those seen in 'bg obj 03'. The bottom platform appears like it does in 'bg obj 03', however the other five platforms appear to be hollow where the top patch of grass appears in 'bg obj 03'. Similarly to 'ddd', there only appears to be one Unu in front of Starfy. For reasons unclear, there appears to be an incomplete footpath behind Starfy, but before the fence.
A distinct feature of 'eee' is the way that a number of big [[Pearl]]s span the landscape. Two big Pearls appear in front of the fence, another two appear on the left-most hill behind Starfy, three appear between the third/fourth platforms, three appear below the sixth platform and six form a vertical line from inside the lake.
Unlike in 'bg obj 03', all of the patches of grass in 'eee' are facing vertically upwards. Some of the patches of grass in 'eee' appear to be floating in the air.
'''Stafy fieldtest''':
[[File:Stafy fieldtest.png|thumb|right|300px|Thumbnail of 'Stafy field test']]
Stafy fieldtest does not feature Starfy, Unu, puddles or big Pearls. The dimensions of the map seem to be inaccurate. Rocks that surrounded the west and east-most cave entrances appear, but the entrance for the west-most cave is hidden behind the blue background. The footpaths associated with the appear considerably wider.
A forest can be seen in the foreground, but the trees appear to be unusually tall. There is a tall white fence near the floating platforms which curves into the forest. When viewing the other models, there is a shorter white fence that spans the cave and the lake instead.
There are floating platforms similar to those in 'bg obj 03'. The patches of grass appear to settle on rocks instead of soil. Near the west-most cave is wavy grass. A small sign can be seen with graphics resembling the help signs from the [[Game Boy Advance]] games.
[[File:Stafy fieldtestd.png|thumb|right|300px|The wavy grass and sign]]
{{clr}}
======Seascape======
Described below are three models with the filenames 'stage01', 'stage02' and 'stage03', respectively. Each one appears to be a panoramic view of a seascape set under a background of a cloudy, blue sky.
[[File:TLS4_Unused_'Stage01'.png|thumb|right|Thumbnail of 'stage01'|250px]]
'''stage01''': Two large objects appear in front of the background. The objects seem to be untextured, and it may be not be clear what they represent from their shapes.
In ''Super Princess Peach'', the file size of 'stage01.nsbmd' is 14.75 kB, and in ''Densetsu no Starfy 4'' the file size is 52.94 kB, however both files appear to share the same basic attributes.
{{clr}}
[[File:TLS4_Unused_'Stage02'.png|thumb|right|Thumbnail of 'stage02', including the 'fish' shaped island|250px]]
[[File:TLS4_Unused_'Stage02' d.png|thumb|right|Thumbnail of 'stage02', viewing the east-most Island|250px]]
'''stage02''': At the west-most side of the seascape is a green island shaped like a fish and textured with rocks. At the east-most side of the seascape is another island of a different shape.
Three other platforms surround the two islands from behind and are placed somewhere in between the two islands. The left-most platform is floating and is not attached to the bottom of the sea. The middle platform protrudes to the bottom of the ground like the west-most and east-most islands. The third platform is a small patch of grass which is floating in the in the middle of the air.
Four white objects resembling pebbles can be seen at the bottom of the sea and are textured in a similar style to the rocks. The ocean floor itself appears to be untextured.
High in the air near the east-most side of the seascape is 'Bonebone'; a 3D model of [[Konk]] that is seemingly unused in ordinary gameplay. For more information about 'Bonebone', see [[User:Torchickens/Densetsu no Starfy 4/Unused Content#Konk|here]].
In ''Super Princess Peach'', the file size of 'stage02.nsbmd' is 24.64 kB, and in ''Densetsu no Starfy 4'' the file size is 88.38 kB, however both files appear to share the same basic attributes.
[[File:TLS4_Unused_'Stage02' c.png|thumb|left|250px|'Bonebone' ([[Konk]]) in the middle of the air]]
{{clr}}
'''stage03''': A fish shaped island that is similar to the island in 'stage02' can be seen. Compared to fish shaped island in 'stage02', the dimensions appear to be skewed towards the right. Four patches of grass appear on the island. Two of the patches of grass are only partially visible because most of the object is hidden beneath the ground.
[[File:TLS4_Unused_'Stage03'.png|thumb|right|250px|Thumbnail of 'Stage03']]
The dimensions of the east-most island are different compared to the island in 'stage02'. Where a long, horizontal strip of land can be seen in 'stage02', the island curves into its west-most edge in 'stage03'. Seen on the east-most island are four patches of grass which are all visible from the ground.
Three platforms appear in between the two islands. The left-most platform floats in the middle of the air and is shaped like an upside-down cone. This is unlike the platform in 'stage02', which appears more like a pencil that descends into the sea. The middle platform appears much as it does in 'stage02'. The right-most platform appears like a shorter version of the left-most platform. In between the middle and right-most platforms are objects depicting two big [[Pearl]]s.
[[File:TLS4_Stage03_b.png|thumb|right|The east-most island and surrounding platforms from 'stage03']]
The 'Bonebone' object seen in 'stage02' cannot be seen in 'stage03'.
Three big Pearls appear in a vertical line beneath the sea. There is a sea-floor resembling sand, where three additional pearls appear nearby and form a horizontal line. Green and pink seaweed can be found at the bottom of the sea. The green seaweed can be seen floating on top of pebbles, and pink seaweed can be seen directly from the sea-floor.
[[File:TLS4_Stage03_c.png|thumb|left|A view from beneath the sea in 'stage03']]
{{clr}}
In ''Super Princess Peach'', the file size of 'stage03.nsbmd' is 7.78 kB, and in ''Densetsu no Starfy 4'' the file size is 71.80 kB, however both files appear to share the same basic attributes.
=====Starfish-shaped characters=====
[[Starfy]] and similar starfish-shaped characters appear in a number of unused model files.
======Animations======
There are a number of models with animation files shared between ''Super Princess Peach'' and ''Densetsu no Starfy 4'' based on models of Starfy that appear similar to those used in the panoramas 'bg obj 03', 'ccc', 'ddd', and 'eee'. They are listed below.
*'''Sta aruki''': The model file is 6.99 kB in ''Super Princess Peach'' and 7.02 kB in ''Densetsu no Starfy 4'', and the animation files are 2.11 kB and 2.20 kB, respectively. 歩き, "Aruki" is a word which means walking in Japanese, which might suggest the files are meant to represent Starfy [[walk|walking]].
*'''Sta spin''': The model file is 7.00 kB in ''Super Princess Peach'' and 7.02 kB in ''Densetsu no Starfy 4'', and the animation files are 3.85 kB and 5.77 kB, respectively. The name might suggest the files are meant to represent Starfy performing a [[Star Spin]] (スピンアタック, Spin Attack).
*'''Sta suisui''': The model files are the same size (6.96 kB) between ''Super Princess Peach'' and ''Densetsu no Starfy 4'', but the file sizes of the animation files are different. In ''Super Princess Peach'', 'sta suisui.nsbca' is 1356 bytes and in ''Densetsu no Starfy 4'', 'sta suisui.nsbca' is 1408 bytes. スイスイ, "Suisui" is a Japanese sound effect that means swimming<ref>[http://thejadednetwork.com/sfx/browse/sui_sui/ TheJadedNetwork - Suisui]</ref>, which might suggest the files are meant to represent Starfy [[swim|swimming]].
*'''Sta taiki''': The model files are the same size (9.04 kB) between ''Super Princess Peach'' and ''Densetsu no Starfy 4'', but the file sizes of the animation files are different. In ''Super Princess Peach'', 'sta taiki.nsbca' is 1844 bytes and in ''Densetsu no Starfy 4'', 'sta taiki.nsbca' is 2044 bytes.
'Sta bill' is a flat object depicting Starfy's artwork from ''[[Densetsu no Starfy]]'', ''[[Densetsu no Starfy 2]]'' and ''[[Densetsu no Starfy 3]]''. Its filename is 'Sta y bill' in [[Super Princess Peach]], but it appears to have been renamed to 'Sta bill' in ''[[Densetsu no Starfy 4]]''. This artwork of Starfy is seen in an unused landscape called 'bg billboard03' which doesn't appear in ''Super Princess Peach''.
The texture file for 'Sta bill' has a different bank called 'sta_01'. When 'Sta bill' is assigned to the palette for 'sta_01_pl' and is using the 'sta_01' bank, a different graphic of Starfy can be seen. It depicts the same Game Boy Advance artwork, but shows Starfy with his left eye shut, winking.
[[File:Sta bill tx 'sta 01'.png|thumb|right|Alternative texture]]
'Stafy 16' appears to be a 3D model of Starfy, but uses a texture file which gives it green colors and red eyes.
{{clr}}
{{clr}}
======'Stapy'======
==[[mariowiki:Koopalings|Koopalings]]==
[[File:KoopalingsSPP.PNG|frame|right|Sprites of the seven Koopalings]]
[[File:TLS4 'Stapy' Model tx.png|thumb|left|150px|Stapy's colors]]
Both ''[[Super Princess Peach]]'' and ''[[Densetsu no Starfy 4]]'' share unused sprite data relating to the seven [[mariowiki:Koopalings|Koopalings]] from the ''[[mariowiki:Mario (series)|Mario]]'' series. In ''Densetsu no Starfy 4'', the data is stored in the 'Stage' directory, while in ''Super Princess Peach'', the data is stored in the 'StageBoss' directory.
'Stapy' appears to be a 3D model of Starfy, but uses a texture file which gives it pink colours similar to [[Starly]] (スタピー, ''Stapy''). Unlike Starly, this model has green eyes and is lacking Starly's pink bow.
{{clr}}
======Sta uo item======
According to their filenames, [[mariowiki:Iggy Koopa|Iggy Koopa]] was meant to appear in Area 1, [[mariowiki:Morton Koopa Jr.|Morton Koopa Jr.]] was meant to appear in Area 2, [[mariowiki:Lemmy Koopa|Lemmy Koopa]] was meant to appear in Area 3, [[mariowiki:Ludwig von Koopa|Ludwig von Koopa]] was meant to appear in Area 4, [[mariowiki:Roy Koopa|Roy Koopa]] was meant to appear in Area 5, [[mariowiki:Wendy O. Koopa|Wendy O. Koopa]] was meant to appear in Area 6 and [[mariowiki:Larry Koopa|Larry Koopa]] was meant to appear in Area 7. Note that the files were copied over from ''Super Princess Peach'' to ''Densetsu no Starfy 4'', so it is likely that the Koopalings were only meant to be bosses in ''Super Princess Peach''.
[[File:Sta uo item.png|thumb|right|225px|Viewing Starfy, the [[Unu]] and the big [[Pearl]]]]
==Unused blocks==
There are some unused blocks that appear to be based on the ''[[mariowiki:Mario (series)|Mario]]'' series. They are beige 'straight face' blocks, including one type shaped like a square and four types shaped like triangles, which are similar to the blocks that Mario can use to run up walls in ''[[mariowiki:Super Mario World|Super Mario World]]''. It can be seen in the glitched room with an ID of 261.
'Sta uo item' appears to be a 3D model of Starfy facing a single [[Unu]] with a single big Pearl behind him. A similar scene appears in the landscape 'ccc', but is lacking the item. 'Sta uo item' shares the 'sinjyu2' (big [[Pearl]]), 'stafy face' (Starfy), 'uo 1' ([[Unu]]'s eyes) and 'uo 2' (Unu's body) texture banks which are associated with the landscapes 'bg obj 03', 'ccc' and 'ddd'.
A similarly named file exists called 'Sta uo item2'. The file size of the model file is different, though it is seemingly the same as 'Sta uo item' when viewed. In both ''Super Princess Peach'' and ''Densetsu no Starfy 4'', 'Sta uo item.nsbmd' and 'Sta uo item2.nsbmd' have file sizes of 6.00 kB and 5.94 kB respectively.
In ''[[Densetsu no Starfy 4]]'', 'Stafy.nsbmd' is a flat object depicting artwork of Starfy raising his hand. This is similar to character artwork from ''[[Densetsu no Starfy 2]]''. There is no texture file for the model, so the intended colors are not clear.
File:TLS2_Starfy_Wave.png|<span style="color:white;">Character artwork from ''[[Densetsu no Starfy 2]]''</span>
</gallery></center>
</gallery></center>
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'''Note:'''
[[File:SPP_Stafy_(sad).png|thumb|right|Model of the sad Starfy]]
In the Japanese versions of ''Super Princess Peach'', 'Stafy.nsbmd' is a different file. This file is a 3D model of Starfy, which is assigned to a texture file that makes him appear sad.
[[File:SPP_Stafy_(sad)_tx.png|thumb|left|Texture file of the sad Starfy]]
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==Unused music==
==Unused music==
''Densetsu no Starfy 4'' features three unused tunes as well as nine dummied out tracks that are copies of [[Lobber's Villa (music)|Lobber's Villa]].
===Sequences===
===Sequences===
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In ''Densetsu no Starfy 4'''s sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the [[Densetsu no Starfy 4/Soundtrack|Legendary Concert]] - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.
In ''Densetsu no Starfy 4'''s sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the [[Densetsu no Starfy 4/Soundtrack|Legendary Concert]] - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.
In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of [[Lobber's Cottage (music)|Lobber's Cottage]] when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.
In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of [[Lobber's Villa (music)|Lobber's Villa]] when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.
<!--To do: Locate the track numbers-->
<!--To do: Locate the track numbers-->
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As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.
As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.
As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are in fact copies of '001-SEQ_001.SSEQ' ([[Lobber's Cottage (music)|Lobber's Cottage]]) that were probably kept as placeholder data.
As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are in fact copies of '001-SEQ_001.SSEQ' ([[Lobber's Villa (music)|Lobber's Villa]]) that were probably kept as placeholder data.
It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.
It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.
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===Notes===
===Notes===
In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of [[Lobber's Cottage (music)|Lobber's Cottage]] are not indexed in this list.
In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of [[Lobber's Villa (music)|Lobber's Villa]] are not indexed in this list.
==External links==
*[[tcrf:Densetsu no Stafy 4|The Cutting Room Floor article]]
==References==
==References==
<references/>
<references/>
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[[Category:Unused content]]
[[Category:Hacking]]
Latest revision as of 22:31, 23 September 2020
Densetsu no Starfy 4 features a variety of unused content in its data. Much of this content includes unused model and sprite data that can be easily be found with a decompiler, and some of the models are surprisingly 'out of place', for example, some Galaga related graphics are hidden in the game. A lot of the models are shared with the Japanese version of Super Princess Peach, also developed by TOSE. Some of the other unused content in the game includes completely unused music and debugging text.[1].
An unused series of development related text begins at offset 0xE1B600 and finishes at offset 0xE22006. The text contains a list of variables with numbered descriptions and hex codes resembling offsets. Some of the variables are marked unused.
In Densetsu no Starfy 4, various seemingly unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.
Many of the unused models are shared with Japanese versions of Super Princess Peach. It may be worth stressing that Super Princess Peach is a game which was previously developed by TOSE. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. [2]
'Unused' font
In the extracted ROM there is a font called "stafy2_9b2_small_bmp" with the two other fonts which are used; "stafy4_13b2_2_bmp", "stafy4_13b2_full_bmp". It is smaller than the other fonts. Though the font "stafy2_9b2_small_bmp" appears to be used for the scrolling yellow on the bottom of City screens, technically it isn't, and modifying the font will not change the text. Despite the name, the font is not identical to the font used in Densetsu no Starfy 2.
Internally there is a test Stage referred to as Stage 1, sharing its Stage number with Lobber's Villa. This Stage includes many curious maps which appear to have been intentionally added into the game but have graphical and/or layout errors. Among the maps are Spring of Love course copies in Stage 1 (test)-3, with a glitched unidentified map following on from map 9 (for Degil's Castle).
Hidden text can be found hidden in the texture file ("ddemo s06_l") for the assets associated with the cutscene with Degil prior to entering Flourishing Desert. It reads 'ぼよ' ('pot').
Both Super Princess Peach and Densetsu no Starfy 4 share unused sprite data relating to the seven Koopalings from the Mario series. In Densetsu no Starfy 4, the data is stored in the 'Stage' directory, while in Super Princess Peach, the data is stored in the 'StageBoss' directory.
According to their filenames, Iggy Koopa was meant to appear in Area 1, Morton Koopa Jr. was meant to appear in Area 2, Lemmy Koopa was meant to appear in Area 3, Ludwig von Koopa was meant to appear in Area 4, Roy Koopa was meant to appear in Area 5, Wendy O. Koopa was meant to appear in Area 6 and Larry Koopa was meant to appear in Area 7. Note that the files were copied over from Super Princess Peach to Densetsu no Starfy 4, so it is likely that the Koopalings were only meant to be bosses in Super Princess Peach.
Unused blocks
There are some unused blocks that appear to be based on the Mario series. They are beige 'straight face' blocks, including one type shaped like a square and four types shaped like triangles, which are similar to the blocks that Mario can use to run up walls in Super Mario World. It can be seen in the glitched room with an ID of 261.
The unused triangle blocks.
The unused square block.
Unused music
Densetsu no Starfy 4 features three unused tunes as well as nine dummied out tracks that are copies of Lobber's Villa.
Sequences
In Densetsu no Starfy 4's sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the Legendary Concert - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.
In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of Lobber's Villa when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.
Dummied-out music
The sequences in Densetsu no Starfy 4 are named in the format '[1]-SEQ-[2]'. The first integer is a number that appears to describe the real track, and the second number describes the order that the track appears in the game code.
Below are the list of sequences as they appear in the game's SDAT file.
As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.
As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are in fact copies of '001-SEQ_001.SSEQ' (Lobber's Villa) that were probably kept as placeholder data.
It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.
Notes
In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of Lobber's Villa are not indexed in this list.