Densetsu no Starfy 4/Unused content: Difference between revisions

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This page is a collection of unused content found within ''[[Densetsu no Starfy 4]]''. <ref>Tools used: NDSTool, DSLazy, NSBMD, ConsoleTool3, CrystalTile2, SSEQ2MIDI, VGMTrans v9, NDSSNDEXT, HxD</ref>.
{{FA}}
'''''Densetsu no Starfy 4''''' features a variety of [[unused content]] in its data. Much of this content includes unused model and sprite data that can be easily be found with a decompiler, and some of the models are surprisingly 'out of place', for example, some ''[[wikipedia:Galaga (series)|Galaga]]'' related graphics are hidden in the game. A lot of the models are shared with the Japanese version of ''[[Super Princess Peach]]'', also developed by [[TOSE]]. Some of the other unused content in the game includes completely unused music and debugging text.<ref>Tools used: NDSTool, DSLazy, NSBMD, ConsoleTool3, CrystalTile2, SSEQ2MIDI, VGMTrans v9, NDSSNDEXT, HxD, ArtMoney SE v7.38</ref>.


<!--This page might be split into multiple categories - unused data that originated from files in the decompressed ROM, unused data found from manipulating memory addresses (RAM) in game, and possibly unused data through changing individual offsets, depending on what I find.-->
==Development text==
An unused series of development related text begins at offset <tt>0xE1B600</tt> and finishes at offset <tt>0xE22006</tt>. The text contains a list of variables with numbered descriptions and hex codes resembling offsets. Some of the variables are marked unused.


==Unused 3D models==
==Unused 3D models==


In ''Densetsu no Starfy 4'', various unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.
[[File:Bg obj 03.png|thumb|right|300px|Among the model files are various panoramic views that are not similar to any landscapes in the final game]]


Many of the unused models are shared with the Japanese version of ''[[Super Princess Peach]]''. It may be worth stressing that ''Super Princess Peach'' is a game which was previously developed by [[TOSE]]. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. <ref>[http://randomhoohaas.flyingomelette.com/shr/spp/ug.html Super Princess Peach - unused materials]</ref> These will be described in the 'Shared with ''Super Princess Peach''' section below.


{{main|Densetsu no Starfy 4/Unused content/Unused models}}


===Exclusive to ''Densetsu no Starfy 4''===
In ''Densetsu no Starfy 4'', various seemingly unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.


Many of the unused models are shared with Japanese versions of ''[[Super Princess Peach]]''. It may be worth stressing that ''Super Princess Peach'' is a game which was previously developed by [[TOSE]]. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. <ref>[http://randomhoohaas.flyingomelette.com/shr/spp/ug.html Super Princess Peach - unused materials]</ref>


===Shared with ''[[Super Princess Peach]]''===
=='Unused' font==
[[File:DnS4 small font.png|frame|right|"stafy2_9b2_small_bmp" when it replaces "stafy4_13b2_full_bmp"]]
In the extracted ROM there is a font called "stafy2_9b2_small_bmp" with the two other fonts which are used; "stafy4_13b2_2_bmp", "stafy4_13b2_full_bmp". It is smaller than the other fonts. Though the font "stafy2_9b2_small_bmp" appears to be used for the scrolling yellow on the bottom of [[Map (Areas)|City]] screens, technically it isn't, and modifying the font will not change the text. Despite the name, the font is not identical to the font used in ''[[Densetsu no Starfy 2]]''.
{{clrr}}


This section covers unused model files, animations and textures which are shared between ''Densetsu no Starfy 4'' and ''Super Princess Peach''.
==Partially unused test stage==
{{main|Stage 1 (test) (Densetsu no Starfy 4)}}


====Objects====
Internally there is a [[Stage 1 (test) (Densetsu no Starfy 4)|test Stage]] referred to as Stage 1, sharing its Stage number with [[Lobber's Villa]]. This Stage includes many curious maps which appear to have been intentionally added into the game but have graphical and/or layout errors. Among the maps are [[Spring of Love]] course copies in [[Densetsu no Starfy 4/Stage 1 (test)-3|Stage 1 (test)-3]], with a glitched unidentified map following on from map 9 (for [[Degil's Castle]]).


=====Airplane=====
Similar but different test areas are found in ''[[Super Princess Peach]]'' and ''[[The Legendary Starfy]]''.


[[File:Airforce_nsbmd_a.png|thumb|right|300px|The dimensions of the airplane named 'Airforce']]
'Airforce' is a 3D Model resembling a generic [[wikipedia:fixed-wing aircraft|airplane]]. Defining this model is a single 3D Model file titled airforce.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.
A copy of this model exists directly after airforce.nsbmd under the filename airforce2.nsbmd.
{{clr}}
=====Box=====
[[File:Box.png|thumb|right|150px|A single plane of the box]]
'Box' is a 3D model for a simple cuboid.  As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.
{{clr}}
=====Cube=====
[[File:Cube n t.png|thumb|right|150px|]]
'Cube n t' is a 3D model for a different cube. There is a 3D Texture file of the same name which patterns the edges of the box with red, green, blue and yellow strips. Each plane of the box is patterned with a large letter 'F'. The file size of the 'Cube n t' model is larger in ''Densetsu no Starfy 4'' (2.84 kB) than in ''Super Princess Peach'' (696 bytes), although there are seemingly no visible differences in their appearances.
{{clr}}
=====Desk Chair=====
[[File:Isu.png|thumb|right|150px|The desk chair model ('isu') viewed from an angle]]
'Isu' is a 3D model that resembles an armless desk chair. This model is associated with a texture file of the same name that colors the desk chair blue and black. The file size of the 'Isu' model is larger in ''Densetsu no Starfy 4'' (9.59 kB) than in ''Super Princess Peach'' (26.05 kB), although there are seemingly no visible differences in their appearances.
{{clr}}
=====Human=====
[[File:Human run.png|thumb|right|300px|The dimensions of 'human run']]
'Human run' is a 3D Model resembling a generic, adult male [[wikipedia:human|human being]]. The figure is standing straight with his arms stretched out.
Defining this model is a single 3D Model file titled human run.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured. Although the model is named 'Human run', there is no NSBCA file under the same name to indicate that the model was meant to be animated.
A similar model exists directly after human.nsbmd under the filename 'human run t.nsbmd'. 'Human run t' is 32.93 kB and 'Human' is 28.07 kB but there are seemingly no visible differences in their appearance. These file sizes, respectively, are the same in ''Super Princess Peach''.
{{clr}}
====Mallet and Disc====
[[File:Parts00 t.png|thumb|left|150px|The texture file used for the mallet and the disc]]
Two models files ("Parts00" and "Parts01") are shared between ''Super Princess Peach'' and ''Densetsu no Starfy 4''. The files resemble a red-tipped mallet and a silver, cylindrical disc respectively.
It may be worth stressing that the texture file for "parts00" contains the textures used for the disc ("parts01"), which may imply that both files were originally intended for a similar purpose. It seems that the reflection of the mallet can be seen on both sides of the disc.
{{clr}}
=====Mallet=====
[[File:Parts00.png|thumb|right|100px|The red-tipped mallet ('parts00')]]
The mallet ('parts00') has a red head and a yellow handle. The centre of the handle's head is hollow, unlike a hatchet. The file sizes of the models differ between ''Super Princess Peach'' (3.39 kB) and ''Densetsu no Starfy 4'' (35.51 kB).
{{clr}}
=====Disc=====
The front side of the silver disc ('parts01') is textured with hiragana spelling "しのじ" and two dots resembling eyes. On the back of the disc is the text '3-2' which can be seen above some kanji. The file sizes of the models differ between ''Super Princess Peach'' (1.13 kB) and ''Densetsu no Starfy 4'' (35.51 kB).
<center><gallery position="center" widths="100">
File:Parts01 a.png|<span style="color:white;">The front of the disc</span>
File:Parts01 b.png|<span style="color:white;">The back of the disc</span>
</gallery></center>
{{clr}}
====Ninjas (Green, Purple, Black)====
[[File:Ninzya2 t.png|thumb|right|The purple ninja's texture file ("Ninzya2")]]
Three model files ("ninzya", "ninzya2" and "ninzya5") are found in ''Densetsu no Starfy 4'' and the Japanese version of ''Super Princess Peach'' resembling ninja characters.
These models are seemingly copies, because each ninja appears to share the same dimensions. Each ninja is of the same size, has a large smile, arms spread out, pink cheeks, red lips, a belt, a small nose, two small eyes and wears a different colored tunic. In ''Super Princess Peach'', all models have the same file size (47.75 kB), although in ''Densetsu no Starfy 4'', "ninzya" and "ninzya5" share the same file size of 175.88 kB, while the model for 'Ninzya2' is 79.88 kB.
Each ninja is associated with a different texture file with the same filename as the model. All of the texture files give the ninjas shared attributes, including similar eyes, a small swirl at the bottom of the face and a weapon attached to the back.
Exclusively to ''Densetsu no Starfy 4'', model and textures files for an additional golden Ninja was added in to the G3D directory with the filename "ninzya_low". <!--This character will be covered in the 'Exclusive to Densetsu no Starfy 4' section above.-->
=====Green Ninja=====
"Ninzya" is given a green tunic and "1skin" text on its forehead.
<center><gallery position="center" widths="100">
File:Ninzya a.png|<span style="color:white;">Viewed from the front</span>
File:Ninzya b.png|<span style="color:white;">Viewed from the back</span>
File:Ninzya t.png|<span style="color:white;">Texture file</span>
</gallery></center>
{{clr}}
=====Purple Ninja=====
"Ninzya2" is given a purple tunic and "1skin" text on its forehead which is shared with "Ninzya".
<center><gallery position="center" widths="100">
File:Ninzya2 a.png|<span style="color:white;">Viewed from the front</span>
File:Ninzya2 b.png|<span style="color:white;">Viewed from the back</span>
File:Ninzya2 t.png|<span style="color:white;">Texture file</span>
</gallery></center>
{{clr}}
=====Black Ninja=====
"Ninzya5" is given a black tunic and has a brighter skin color than "Ninzya" and "Ninzya2". The "1skin" text found on Ninzya and Ninzya2 is missing from Ninzya5's texture file, and two black circles appear in place.
<center><gallery position="center" widths="100">
File:Ninzya5 a.png|<span style="color:white;">Viewed from the front</span>
File:Ninzya5b.png|<span style="color:white;">Viewed from the back</span>
File:Ninzya5 t.png|<span style="color:white;">Texture file</span>
</gallery></center>
{{clr}}
====''The Legendary Starfy'' series related====
Files related to [[The Legendary Starfy (series)|''The Legendary Starfy'' series]] appear in the Japanese version of ''Super Princess Peach''. They were probably kept as a form of concept art. Most of the files remain inside the final version of ''Densetsu no Starfy 4'' but with different file sizes.
=====Konk=====
[[File:Bonebone.png|thumb|right|200px|'Bonebone' ([[Konk]]) viewed with its associated texture file]]
'Bonebone' is a 3D Model resembling [[Konk]] (ボンボーン) which is seemingly unused. In the final game, 2D cells are normally used to define characters.  The texture file is lacking Konk's [[Konk#Densetsu no Starfy 4|upgraded shell]] from the ''Densetsu no Starfy 4'' boss battle.
Although 'Bonebone' is found in ''Super Princess Peach'' and appears to be seemingly identical, the file sizes for the model files are different. The file size of Bonebone.nsbmd in ''Densetsu no Starfy 4'' is 13.73kB, and the file size in ''Super Princess Peach'' 's is 10.04kB.
[[File:Bonebone2.png|thumb|left|The texture file used to define Konk's face]]
{{clr}}
=====Panoramas=====
Various model files are shared between ''Super Princess Peach'' and ''Densetsu no Starfy 4''. Each model is a panoramic view of a grassland surrounded by a lake, rocky mountains and floating platforms. The landscapes are surrounded by a plain blue sky. All models appear to represent the same environment, but certain model files are less detailed than others.
[[File:Bg_obj_03.png|thumb|right|300px|Thumbnail of 'Bg obj 03']]
'''bg obj 03''':
A 3D [[Starfy]] is placed on top of one of three hills. There are five hills, but the other two are bordered off by a long white fence. Starfy is surrounded by three [[Unu]] (ウーオ, Uo). One Unu is facing Starfy, and the other two Unu are placed either side of Starfy. Behind Starfy is the fence. Another Unu can be seen floating on top of the hill closest to the fence.
Past the fence is a long footpath that appears to lead inside the entrance of a cave. Behind the cave is an exit. A fifth Unu can be seen on the footpath directly behind the fence. Surrounding the cave is a forest that spans as far as the lake. In the air are six brown floating platforms covered with grass. A small patch of grass can be seen at the bottom of the platforms. A sixth Unu is in the air, next to one of the trees.
At the opposite end of the footpath is a lake in which four Unu are swimming. One of the Unu can be observed at the surface of the water, and the other three Unu are found in a group underneath the water. The three Unu are placed between two boulders.
In front of Starfy is a footpath that appears to lead into another cave. The footpath is surrounded by some tall grass on its east side. Near the entrance to the cave is a small square-shaped element that appears to be textured like the platforms. An Unu is floating in front of the entrance, another Unu appears to be sitting behind some tall grass, and a third Unu can be floating inside a puddle of water.
Seven puddles of water span the area. Two can be seen near the entrance to the cave in front of Starfy. One can be seen behind Starfy just in front of the fence. Past the fence are three puddles, behind the floating platforms and near the entrance to the other cave. A seventh puddle can be seen when following the other side of the footpath that leads to this cave.
{{clr}}
'''bbb''':
[[File:bbb nsbmd c.png|thumb|right|300px|Thumbnail of 'bbb']]
Starfy and the Unu that appear in 'bg obj 03' do not appear in 'bbb'. The 'soil' for the floating platforms is less detailed than in 'bg obj 03', and the patch of grass on the bottom of the platforms cannot be seen. There is no element separating the grass on the platforms between the soil. There is no tall grass near the footpath to the west-most cave. The square-shaped element that appeared in 'bg obj 03' is plainer in 'bbb'.
{{clr}}
'''ccc''':
Starfy and the Unu that appear in 'bg obj 03' also appear in 'ccc'. The field is less detailed than in 'bg obj 03'. A single floating platform can be seen (picture, bottom) that appears with a detail similar to the platforms in 'bbb', but the rest of the platforms appear to be untextured.
[[File:ccc b.png|thumb|right|300px|Thumbnail of 'ccc']]
{{clr}}
======ddd======
<center><gallery position="center" widths="200">
File:ddd.png|<span style="color:white;"></span>
File:ddd b.png|<span style="color:white;"></span>
</gallery></center>


==Hidden text in the [[Degil]] Stage 6 cutscene==
[[File:Ddemo s06a l nsbtx.png|frame|right|The hidden text hidden in a black sqaure]]
Hidden text can be found hidden in the texture file ("ddemo s06_l") for the assets associated with the cutscene with [[Degil]] prior to entering [[Flourishing Desert]]. It reads 'ぼよ' ('pot').
{{clr}}
{{clr}}


======eee======
==[[mariowiki:Koopalings|Koopalings]]==
[[File:KoopalingsSPP.PNG|frame|right|Sprites of the seven Koopalings]]
Both ''[[Super Princess Peach]]'' and ''[[Densetsu no Starfy 4]]'' share unused sprite data relating to the seven [[mariowiki:Koopalings|Koopalings]] from the ''[[mariowiki:Mario (series)|Mario]]'' series. In ''Densetsu no Starfy 4'', the data is stored in the 'Stage' directory, while in ''Super Princess Peach'', the data is stored in the 'StageBoss' directory.


<center><gallery position="center" widths="200">
According to their filenames, [[mariowiki:Iggy Koopa|Iggy Koopa]] was meant to appear in Area 1, [[mariowiki:Morton Koopa Jr.|Morton Koopa Jr.]] was meant to appear in Area 2, [[mariowiki:Lemmy Koopa|Lemmy Koopa]] was meant to appear in Area 3, [[mariowiki:Ludwig von Koopa|Ludwig von Koopa]] was meant to appear in Area 4, [[mariowiki:Roy Koopa|Roy Koopa]] was meant to appear in Area 5, [[mariowiki:Wendy O. Koopa|Wendy O. Koopa]] was meant to appear in Area 6 and [[mariowiki:Larry Koopa|Larry Koopa]] was meant to appear in Area 7. Note that the files were copied over from ''Super Princess Peach'' to ''Densetsu no Starfy 4'', so it is likely that the Koopalings were only meant to be bosses in ''Super Princess Peach''.
File:eee a.png|<span style="color:white;"></span>
File:eee b.png|<span style="color:white;"></span>
File:eee c.png|<span style="color:white;"></span>
File:eee d.png|<span style="color:white;"></span>
File:eee e.png|<span style="color:white;"></span>
</gallery></center>


======Stafy field test======
==Unused blocks==
There are some unused blocks that appear to be based on the ''[[mariowiki:Mario (series)|Mario]]'' series. They are beige 'straight face' blocks, including one type shaped like a square and four types shaped like triangles, which are similar to the blocks that Mario can use to run up walls in ''[[mariowiki:Super Mario World|Super Mario World]]''. It can be seen in the glitched room with an ID of 261.


<center><gallery position="center" widths="200">
<center><gallery position="center" heights="32" widths="32">
File:Stafy fieldtest.png|<span style="color:white;"></span>
File:DnS4 Unused Blocks.png|The unused triangle blocks.
File:Stafy fieldtestb.png|<span style="color:white;"></span>
File:DnS4 Unused Blocks2.png|The unused square block.
File:Stafy fieldtestc.png|<span style="color:white;"></span>
</gallery></center>
</gallery></center>
{{clr}}
===Other===


==Unused music==
==Unused music==
''Densetsu no Starfy 4'' features three unused tunes as well as nine dummied out tracks that are copies of [[Lobber's Villa (music)|Lobber's Villa]].


===Sequences===
===Sequences===
Line 246: Line 55:
In ''Densetsu no Starfy 4'''s sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the [[Densetsu no Starfy 4/Soundtrack|Legendary Concert]] - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.  
In ''Densetsu no Starfy 4'''s sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the [[Densetsu no Starfy 4/Soundtrack|Legendary Concert]] - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.  


In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of [[Lobber's Cottage (music)|Lobber's Cottage]] when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.
In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of [[Lobber's Villa (music)|Lobber's Villa]] when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.


<!--To do: Locate the track numbers-->
<!--To do: Locate the track numbers-->
Line 339: Line 148:
As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.
As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.


As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are fact copies of '001-SEQ_001.SSEQ' ([[Lobber's Cottage (music)|Lobber's Cottage]]) that were probably kept as placeholder data.  
As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are in fact copies of '001-SEQ_001.SSEQ' ([[Lobber's Villa (music)|Lobber's Villa]]) that were probably kept as placeholder data.  


It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.
It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.
Line 347: Line 156:
===Notes===
===Notes===


In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of [[Lobber's Cottage (music)|Lobber's Cottage]] are not indexed in this list.
In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of [[Lobber's Villa (music)|Lobber's Villa]] are not indexed in this list.


==External links==
*[[tcrf:Densetsu no Stafy 4|The Cutting Room Floor article]]


==References==
==References==
<references/>
<references/>
{{TLS4Navbox}}
{{PRUNavbox}}
[[Category:Unused content]]
[[Category:Hacking]]

Latest revision as of 22:31, 23 September 2020

This article has been featured! If you want to know what a featured article is, click on Starfy!

Densetsu no Starfy 4 features a variety of unused content in its data. Much of this content includes unused model and sprite data that can be easily be found with a decompiler, and some of the models are surprisingly 'out of place', for example, some Galaga related graphics are hidden in the game. A lot of the models are shared with the Japanese version of Super Princess Peach, also developed by TOSE. Some of the other unused content in the game includes completely unused music and debugging text.[1].

Development text

An unused series of development related text begins at offset 0xE1B600 and finishes at offset 0xE22006. The text contains a list of variables with numbered descriptions and hex codes resembling offsets. Some of the variables are marked unused.

Unused 3D models

Among the model files are various panoramic views that are not similar to any landscapes in the final game


Main article: Densetsu no Starfy 4/Unused content/Unused models

In Densetsu no Starfy 4, various seemingly unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.

Many of the unused models are shared with Japanese versions of Super Princess Peach. It may be worth stressing that Super Princess Peach is a game which was previously developed by TOSE. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. [2]

'Unused' font

"stafy2_9b2_small_bmp" when it replaces "stafy4_13b2_full_bmp"

In the extracted ROM there is a font called "stafy2_9b2_small_bmp" with the two other fonts which are used; "stafy4_13b2_2_bmp", "stafy4_13b2_full_bmp". It is smaller than the other fonts. Though the font "stafy2_9b2_small_bmp" appears to be used for the scrolling yellow on the bottom of City screens, technically it isn't, and modifying the font will not change the text. Despite the name, the font is not identical to the font used in Densetsu no Starfy 2.

Partially unused test stage

Main article: Stage 1 (test) (Densetsu no Starfy 4)

Internally there is a test Stage referred to as Stage 1, sharing its Stage number with Lobber's Villa. This Stage includes many curious maps which appear to have been intentionally added into the game but have graphical and/or layout errors. Among the maps are Spring of Love course copies in Stage 1 (test)-3, with a glitched unidentified map following on from map 9 (for Degil's Castle).

Similar but different test areas are found in Super Princess Peach and The Legendary Starfy.


Hidden text in the Degil Stage 6 cutscene

The hidden text hidden in a black sqaure

Hidden text can be found hidden in the texture file ("ddemo s06_l") for the assets associated with the cutscene with Degil prior to entering Flourishing Desert. It reads 'ぼよ' ('pot').

Koopalings

Sprites of the seven Koopalings

Both Super Princess Peach and Densetsu no Starfy 4 share unused sprite data relating to the seven Koopalings from the Mario series. In Densetsu no Starfy 4, the data is stored in the 'Stage' directory, while in Super Princess Peach, the data is stored in the 'StageBoss' directory.

According to their filenames, Iggy Koopa was meant to appear in Area 1, Morton Koopa Jr. was meant to appear in Area 2, Lemmy Koopa was meant to appear in Area 3, Ludwig von Koopa was meant to appear in Area 4, Roy Koopa was meant to appear in Area 5, Wendy O. Koopa was meant to appear in Area 6 and Larry Koopa was meant to appear in Area 7. Note that the files were copied over from Super Princess Peach to Densetsu no Starfy 4, so it is likely that the Koopalings were only meant to be bosses in Super Princess Peach.

Unused blocks

There are some unused blocks that appear to be based on the Mario series. They are beige 'straight face' blocks, including one type shaped like a square and four types shaped like triangles, which are similar to the blocks that Mario can use to run up walls in Super Mario World. It can be seen in the glitched room with an ID of 261.

Unused music

Densetsu no Starfy 4 features three unused tunes as well as nine dummied out tracks that are copies of Lobber's Villa.

Sequences

In Densetsu no Starfy 4's sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the Legendary Concert - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.

In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of Lobber's Villa when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.


Unknown 1
Unknown 2
Unknown 3

Dummied-out music

The sequences in Densetsu no Starfy 4 are named in the format '[1]-SEQ-[2]'. The first integer is a number that appears to describe the real track, and the second number describes the order that the track appears in the game code.

Below are the list of sequences as they appear in the game's SDAT file.

000-SEQ_000.SSEQ
001-SEQ_001.SSEQ
002-SEQ_002.SSEQ
003-SEQ_003.SSEQ
003-SEQ_003.SSEQ
004-SEQ_004.SSEQ
005-SEQ_005.SSEQ
006-SEQ_006.SSEQ
007-SEQ_007.SSEQ
008-SEQ_008.SSEQ
009-SEQ_009.SSEQ
010-SEQ_010.SSEQ
011-SEQ_011.SSEQ
012-SEQ_012.SSEQ
013-SEQ_013.SSEQ
014-SEQ_014.SSEQ
015-SEQ_015.SSEQ
016-SEQ_016.SSEQ
017-SEQ_017.SSEQ
018-SEQ_018.SSEQ
001-SEQ_019.SSEQ (*)
019-SEQ_020.SSEQ
020-SEQ_021.SSEQ
021-SEQ_022.SSEQ
022-SEQ_023.SSEQ
023-SEQ_024.SSEQ
024-SEQ_025.SSEQ
025-SEQ_026.SSEQ
026-SEQ-027.SSEQ
027-SEQ_028.SSEQ
028-SEQ_029.SSEQ
029-SEQ_030.SSEQ
030-SEQ_031.SSEQ
031-SEQ_032.SSEQ
032-SEQ_033.SSEQ
033-SEQ_034.SSEQ
034-SEQ_035.SSEQ
035-SEQ_036.SSEQ
036-SEQ_037.SSEQ
037-SEQ_038.SSEQ
038-SEQ_039.SSEQ
039-SEQ_040.SSEQ
040-SEQ_041.SSEQ
041-SEQ_042.SSEQ
042-SEQ_043.SSEQ
043-SEQ_044.SSEQ
044-SEQ_045.SSEQ
045-SEQ_046.SSEQ
001-SEQ_047.SSEQ (*)
046-SEQ_048.SSEQ
047-SEQ_049.SSEQ
048-SEQ_050.SSEQ
001-SEQ_051.SSEQ (*)
001-SEQ_052.SSEQ (*)
001-SEQ_053.SSEQ (*)
001-SEQ_054.SSEQ (*)
001-SEQ_055.SSEQ (*)
001-SEQ_056.SSEQ (*)
049-SEQ_057.SSEQ
001-SEQ_058.SSEQ (*)
050-SEQ_059.SSEQ
051-SEQ_060.SSEQ
052-SEQ_061.SSEQ
053-SEQ_062.SSEQ
054-SEQ_063.SSEQ
055-SEQ_064.SSEQ
056-SEQ_065.SSEQ
057-SEQ_066.SSEQ
058-SEQ_067.SSEQ


As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.

As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are in fact copies of '001-SEQ_001.SSEQ' (Lobber's Villa) that were probably kept as placeholder data.

It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.

Notes

In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of Lobber's Villa are not indexed in this list.

External links

References

  1. Tools used: NDSTool, DSLazy, NSBMD, ConsoleTool3, CrystalTile2, SSEQ2MIDI, VGMTrans v9, NDSSNDEXT, HxD, ArtMoney SE v7.38
  2. Super Princess Peach - unused materials