Densetsu no Starfy 2/Unused content: Difference between revisions
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This article lists unused content that can be found in ''[[Densetsu no Starfy 2]]''. | This article lists unused content that can be found in ''[[Densetsu no Starfy 2]]''. | ||
==Test messages== | |||
Some unused, LZ77 compressed text can be found in the ROM, including test messages. While viewing the text in its compressed form makes it appear corrupted, decompressing these scripts at the following offsets shows the following intelligible messages in SHIFT-JIS encoding: | |||
*At <tt>0x87DAD4</tt>: ◆キョロスケ 「くもに やじるしがついてる? まあ 上にのって じゃんぷとか してみろ」 | |||
**May be [[Moe]] talking about jumping on top of clouds with arrows. Clouds with arrows on them appeared in [[Densetsu no Starfy]] in the [[Sea of Sky]] [[stage]], but not ''Densetsu no Starfy 2''. | |||
*At <tt>0x87DB60</tt>: ◆キョロロン 「ふつうの かいわの テストです。 通常BGMを再生します」 ◆キョロロン 「ほろり ほろり ひとちぼっち 」 | |||
**This text may have been related to a conversation test and a BGM player/sound test. Interestingly, Moe is referred to as キョロロン (Kyororon) similar to in the [[Densetsu no Starfy (GBC)|Game Boy Color trial demo]] rather than キョロスケ (Kyorosuke). | |||
*At <tt>0x87DC18</tt>: ◆アクア 「クリアの かいわの テストです。 クリアBGMを再生します」 | |||
**This message contains a mention of [[Aqua]] (アクア), who doesn't appear in ''Densetsu no Starfy 2''. This text also seems to be related to a conversation test and music. | |||
==Test Stage== | |||
{{Main|Test Stage (Densetsu no Starfy 2)}} | |||
{{incomplete|Verify whether or not the test messages above do appear somewhere in the test stage}} | |||
Like ''[[Densetsu no Starfy 3]]'', ''Densetsu no Starfy 2'' has a test stage referenced as Stage 0 internally. It contains some [[Boss]] battles with broken tilesets, unused NPCs, and [[abilities|ability]] demonstrations. Some of the maps contain enemies. | |||
==Unused text characters== | |||
The full English alphabet, rare kana and additional symbols is available in text. This includes the full English alphabet in both upper case and lower case as well as some other symbols that are also never used, including ゐ (wi), ゑ (we), mathematical symbols and some other symbols. They can be seen by modifying memory address <tt>0x02001283</tt>. The English alphabet values range from <tt>0x60</tt>-<tt>0x79</tt> for uppercase characters and <tt>0x81</tt>-<tt>0x8A</tt> for lowercase characters. | |||
==Graphics== | |||
Graphics for the [[Seal Block]]s exist in the game unused. | |||
==Development text== | ==Development text== | ||
''[[Densetsu no Starfy 2]]'' has various development text that can be viewed from the ROM in ANSI encoding. <ref>[ | ''[[Densetsu no Starfy 2]]'' has various development text that can be viewed from the ROM in ANSI encoding. <ref>[[tcrf:Densetsu no Stafy 2|Densetsu no Starfy 2 - The Cutting Room Floor]]</ref> | ||
===Compile date=== | ===Compile date=== | ||
The string "OptRls.2003/08/04 20:24:28" can be found in the ROM at offset 0x14DEB0. It is presumably a date from when the game was compiled. OptRls probably stands for "Optimum Release". Similar messages can be found [[Densetsu no Starfy 3/Unused content|in ''Densetsu no Starfy 3'']] and the game ''[[wikipedia:Shrek: Hassle at the Castle|Shrek: Hassle at the Castle]]'' (which is believed to have been developed by [[TOSE]]).<ref>[ | The string "OptRls.2003/08/04 20:24:28" can be found in the ROM at offset 0x14DEB0. It is presumably a date from when the game was compiled. OptRls probably stands for "Optimum Release". Similar messages can be found [[Densetsu no Starfy 3/Unused content#Compile dates|in ''Densetsu no Starfy 3'']] and the game ''[[wikipedia:Shrek: Hassle at the Castle|Shrek: Hassle at the Castle]]'' (which is believed to have been developed by [[TOSE]]).<ref>[[tcrf:Shrek: Hassle at the Castle|The Cutting Room Floor - Shrek: Hassle at the Castle]]</ref> | ||
===Version number=== | ===Version number=== | ||
Line 17: | Line 38: | ||
Tiles exist for stage numbers 12-14, perhaps suggesting that 14 stages in the game were once planned instead of 11. ''Densetsu no Starfy 3'' also has tiles that range from 1-14 (there are 10 stages in ''Densetsu no Starfy 3''). | Tiles exist for stage numbers 12-14, perhaps suggesting that 14 stages in the game were once planned instead of 11. ''Densetsu no Starfy 3'' also has tiles that range from 1-14 (there are 10 stages in ''Densetsu no Starfy 3''). | ||
=== | |||
[[File:DnS2 | ==Unused music== | ||
Unknown music appears as a file in the game's sound data. It is never used in game. It may not be valid music, although there do seem to be patterns in how the pitch changes. Additionally it could be an elongated or incorrectly ripped version of the sound effect from ''Densetsu no Starfy'' for when Starfy knocks over the treasure in the first ending. | |||
{{#ev:youtube|BHMTBUyt_SM|300|left|The unused music}} | |||
{{clr}} | |||
==Unused [[pearl]]== | |||
[[File:DnS2 empty invincible Ogura room.png|frame|right|The single Pearl in the room where Ogura in his invincible state used to be]] | |||
If the player changes memory address <tt>03007D55h</tt> in Stage 11-6 ([[Ogura Castle]]) to <tt>02h</tt>, they can re-enter the room where [[Ogura]] in his invincible state fights [[Starfy]] but with Ogura missing and a single [[Pearl]] near his place. | |||
{{clrr}} | |||
==Unused [[stuff]] item== | |||
In the area of the ROM holding the names for [[stuff]], there is an unused entry directly following [[Densetsu no Starfy 2/Stuff#Accessories|Chun Hat]] and directly preceding [[Densetsu no Starfy 2/Stuff#Clothes|Party Mask]] (which is notably normally not the next selectable item in the Stuff Selection Screen), reading "{{alttext|欠番|けつばん}}" (literally "missing number"). It also has its own description entry, also reading '欠番', and like the item name, the description directly follows on from the Chun Hat description and directly precedes the Party Mask description. These strings are technically valid entries, as they are terminated by ":end" control characters. | |||
It is relevant that during the development of ''[[Densetsu no Starfy 2]]'', around 250 draft designs for Stuff were made, but of these designs only 99 types were used in the final game, so it is possible that this item was for a design that was never used. <ref>[http://www.nintendo.co.jp/nom/0309/22/index.html ''Densetsu no Starfy 2'' Developers Interview - Nintendo Online Magazine, September 2003, No. 62]</ref> | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{PRUNavbox}} | |||
[[Category:Unused content]] | |||
[[Category:Hacking]] |
Latest revision as of 23:50, 17 April 2024
This article lists unused content that can be found in Densetsu no Starfy 2.
Test messages
Some unused, LZ77 compressed text can be found in the ROM, including test messages. While viewing the text in its compressed form makes it appear corrupted, decompressing these scripts at the following offsets shows the following intelligible messages in SHIFT-JIS encoding:
- At 0x87DAD4: ◆キョロスケ 「くもに やじるしがついてる? まあ 上にのって じゃんぷとか してみろ」
- May be Moe talking about jumping on top of clouds with arrows. Clouds with arrows on them appeared in Densetsu no Starfy in the Sea of Sky stage, but not Densetsu no Starfy 2.
- At 0x87DB60: ◆キョロロン 「ふつうの かいわの テストです。 通常BGMを再生します」 ◆キョロロン 「ほろり ほろり ひとちぼっち 」
- This text may have been related to a conversation test and a BGM player/sound test. Interestingly, Moe is referred to as キョロロン (Kyororon) similar to in the Game Boy Color trial demo rather than キョロスケ (Kyorosuke).
- At 0x87DC18: ◆アクア 「クリアの かいわの テストです。 クリアBGMを再生します」
- This message contains a mention of Aqua (アクア), who doesn't appear in Densetsu no Starfy 2. This text also seems to be related to a conversation test and music.
Test Stage
- Main article: Test Stage (Densetsu no Starfy 2)
Like Densetsu no Starfy 3, Densetsu no Starfy 2 has a test stage referenced as Stage 0 internally. It contains some Boss battles with broken tilesets, unused NPCs, and ability demonstrations. Some of the maps contain enemies.
Unused text characters
The full English alphabet, rare kana and additional symbols is available in text. This includes the full English alphabet in both upper case and lower case as well as some other symbols that are also never used, including ゐ (wi), ゑ (we), mathematical symbols and some other symbols. They can be seen by modifying memory address 0x02001283. The English alphabet values range from 0x60-0x79 for uppercase characters and 0x81-0x8A for lowercase characters.
Graphics
Graphics for the Seal Blocks exist in the game unused.
Development text
Densetsu no Starfy 2 has various development text that can be viewed from the ROM in ANSI encoding. [1]
Compile date
The string "OptRls.2003/08/04 20:24:28" can be found in the ROM at offset 0x14DEB0. It is presumably a date from when the game was compiled. OptRls probably stands for "Optimum Release". Similar messages can be found in Densetsu no Starfy 3 and the game Shrek: Hassle at the Castle (which is believed to have been developed by TOSE).[2]
Version number
At offset 0x14DF90, the string "Stafy2 VER 007" is listed twice, with the second string immediately following the first after a space and a null character. It is unclear whether this refers to the latest version of Densetsu no Starfy 2 or an earlier version.
File Select unused content
Densetsu no Starfy 2 has some unused content that is stored with the File Select tiles. All the content here is shared with Densetsu no Starfy 3, although the tiles are designed differently between the versions.
14 Stage numbers
Tiles exist for stage numbers 12-14, perhaps suggesting that 14 stages in the game were once planned instead of 11. Densetsu no Starfy 3 also has tiles that range from 1-14 (there are 10 stages in Densetsu no Starfy 3).
Unused music
Unknown music appears as a file in the game's sound data. It is never used in game. It may not be valid music, although there do seem to be patterns in how the pitch changes. Additionally it could be an elongated or incorrectly ripped version of the sound effect from Densetsu no Starfy for when Starfy knocks over the treasure in the first ending.
Unused pearl
If the player changes memory address 03007D55h in Stage 11-6 (Ogura Castle) to 02h, they can re-enter the room where Ogura in his invincible state fights Starfy but with Ogura missing and a single Pearl near his place.
Unused stuff item
In the area of the ROM holding the names for stuff, there is an unused entry directly following Chun Hat and directly preceding Party Mask (which is notably normally not the next selectable item in the Stuff Selection Screen), reading "欠番" (literally "missing number"). It also has its own description entry, also reading '欠番', and like the item name, the description directly follows on from the Chun Hat description and directly precedes the Party Mask description. These strings are technically valid entries, as they are terminated by ":end" control characters.
It is relevant that during the development of Densetsu no Starfy 2, around 250 draft designs for Stuff were made, but of these designs only 99 types were used in the final game, so it is possible that this item was for a design that was never used. [3]
References
Prerelease information and Unused content | |
---|---|
List of prerelease information | Densetsu no Starfy • Densetsu no Starfy 2 • Densetsu no Starfy 3 • Densetsu no Starfy 4 • The Legendary Starfy |
Lists of unused content | Densetsu no Starfy • Densetsu no Starfy 2 (test stage) • Densetsu no Starfy 3 (test stage) • Densetsu no Starfy 4 (test stage, unused models) • The Legendary Starfy (Helpful Stuff, test stage) • Test Stages (general information) |
Unreleased games | Unused balloon/bubble pushing games / Densetsu no Starfy (Game Boy/Color) |
Events and TV shows | Nintendo Space World (2000, 2001) • World Hobby Fair (2002, 2006) • Oha Suta • E3 (2009) |
Media with relevant information | Game Boy Encyclopedia • Gekkan Nintendo • Nintendo Dream • Nintendo Power • Nintendo Spaceworld Official Guidebooks • Websites |