List of prerelease information

From Starfy Wiki
Jump to navigationJump to search

This is a list of prerelease information from The Legendary Starfy series. For lists of unused content; a specific form of prerelease information, see this category.

Densetsu no Starfy

As Densetsu no Starfy was once being developed on both the Game Boy and the Game Boy Color rather than the Game Boy Advance the lists of prerelease information for this game will be split into two categories - "before being a Game Boy Advance title" and "as a Game Boy Advance title".

Before being a Game Boy Advance title

See also: Densetsu no Starfy (GBC).

  • This game began as a Game Boy game. In November 1995, Nintendo producer Hitoshi Yamagami's boss instructed him to create some kind of 'floaty platformer'. Hitoshi Yamagami would later collaborate with TOSE producer Yasuhiro Minamimoto.[1]
    • It originally went under development as a balloon-lifting game (though the balloon was later changed to a bubble with a Nintendo character in it)[2], until being reworked as a game where the player has to control a floating character.
    • Both a jellyfish and a starfish were initial considerations for the game, and a starfish was eventually chosen.
  • Development on the game continued through 1998 and the game was reworked for the Game Boy Color.
  • A trial demo of the game as a Game Boy Color title was available at Nintendo Space World 2000 at the Makuhari Messe (Japanese:幕張メッセ) exhibition centre, near Tokyo, Japan on August 25, 2000.[3]
    • The game was scheduled for a release of December 2000.
    • There was a debug menu.[4]
    • Moe's Japanese name was "Kyororon" (Japanese: キョロロン) rather than Kyorosuke (Japanese: キョロスケ) as he is referred to in the final game.
    • Preliminary artwork for the game and characters was created, including the logo, Starfy, Old Man Lobber and Moe. They are different to the official artwork used for the final game, with the exception of Moe's artwork which is used on the official Densetsu no Starfy 2 mini-site.
  • The sprites of characters and enemies are considerably less detailed in the trial demo than the final game, due to the limited graphical capabilities of the Game Boy Color.
  • At some point in the game's development, the Extra! option was missing from the List, and there was "push select" text above the List in English rather than the セレクトボタン ("select button") text in Japanese. Additionally, what may say "LIST" in English but is hard to read appears on the List instead of リスト ("list"). [5]
  • Game Boy Encyclopedia rated Densetsu no Starfy on the 'Game Check Point' scale with top marks in 'Character' and 'Drama', and relatively well in the other categories.
  • A trailer was shown at the event and another trailer was hosted on the Nintendo Space World 2000 mini-site's section for the game. (both below) [6]
Densetsu no Starfy trailer at Nintendo Space World (2000) filmed by Donald Allen of the defunct website NintendoNation (formally NintendoNext)
EmbedVideo was given an illegal value for the alignment parameter "middle". Valid values are "left", "center", or "right".

As a Game Boy Advance title

Densetsu no Starfy 2

Echigyoya and Puchi Ogura #10 using different color palettes
  • In the Nintendo Official Guidebook for Densetsu no Starfy 2, a sprite of Echigyoya on page 111 uses a different color palette. He is blue instead of red, has a green section on his arm instead of a brown section and has fins that are more purple. This possibly means that Echiygoya's color palette was different prior to the release of the final game.
  • On pages 107 and 111 of the Nintendo Official Guidebook, the sprite of Puchi Ogura #10 has his body using a darker shade of blue. This possibly means that Puchi Ogura #10 used a different color palette prior to the release of the final game.
  • In a Japanese commercial of the game, a Puchi Ogura; most likely Puchi Ogura #4 has yellow spiky hair instead of orange and has spikes the same color as his face.

Densetsu no Starfy 3

File:Evil?.jpg
Evil's "unused form"
  • On the official Densetsu no Starfy 3 mini-site, there is a design for Evil on the "story" page that is not used as any of Evil's two forms in the final game. It is possible that it was made before Evil's design was finished. [10]
  • In the Densetsu no Starfy 3 Nintendo Official Guidebook on page 86, the Gym Clothes item appears to use a different sprite that is not used in the final game. Here, the Gym Clothes are straighter and have a gray '2' inside of a grey square instead of a black '2' inside of a black square.

Densetsu no Starfy 4

The prerelease screenshot
  • A prerelease screenshot from an unknown source shows a significantly different map on the Touch Screen.
    • There is a section in a separate border near the top of the touch screen that reads "Starfy's Adventure" (Japanese: スタフィーのぼうこえん).
    • The border surrounding the map is blue instead of green.
    • There are small icons on the border instead of pictures.
    • Doors are marked as a key on the border.
    • One of the icons is marked as "Treasure Item" (Japanese: たからもの) instead of "Goal" (Japanese: もくてき). This is the same name of the Treasure Items feature from Densetsu no Starfy and Densetsu no Starfy 2.
    • The icon near the bottom-right side of the screen showing the Area is missing.
    • The start button near the bottom of the screen is black instead of gray.
    • Some areas of the map are marked black.
    • The map isn't patterned with Moe, King Tobira Majin, stars and diamonds unlike in the final game instead the background is a plain checkered design.

The Legendary Starfy

  • According to the game's ROM header, this game is codenamed "STAFY5". This applies to both the Japanese and North American releases.

References