Densetsu no Starfy/Unused content: Difference between revisions

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Created page with "This page is a collection of unused content found within ''Densetsu no Starfy''. ==Debug menu== ''For detailed information about the debug menu, refer to [http://tcrf.net..."
 
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*Loading the first Staff Roll (again, although there is an adjustable value, value 01 does not load Staff Roll 2).  
*Loading the first Staff Roll (again, although there is an adjustable value, value 01 does not load Staff Roll 2).  
*Loading the "Perfect" screen for obtaining all the Treasure Items panels through the "demo chek" menu.
*Loading the "Perfect" screen for obtaining all the Treasure Items panels through the "demo chek" menu.
*Returning back to the title screen through "title check.
*Returning back to the title screen through "title check".
*Playing any minigame on any difficulty through the "Mgame Check" menu.
*Playing any minigame on any difficulty through the "mgame check" menu.


It is possible to return to the "Main Menu" from any of the sub-menus with the select button.
It is possible to return to the "Main Menu" from any of the sub-menus with the select button.

Revision as of 20:28, 16 August 2013

This page is a collection of unused content found within Densetsu no Starfy.

Debug menu

For detailed information about the debug menu, refer to this article on The Cutting Room Floor

The debug "main menu"

A debug menu is available in Densetsu no Starfy. The text for the debug menu begins at offset 74990h. The "Main Menu" as it is called, can be accessed by pressing select on the Stage Select menu, changing memory address 030053ABh to EEh and then pressing A.

It is notable that according to GameSpot the Nintendo Space World 2000 trial demo had a few pre-production items in place, including a working debug menu, so it is possible that this debug menu is based off that. [1]

Although the debug menu is of considerable size, some of the options appear to be unchangeable, specifically the 'Song' option on the 'Sound Debug' menu and all of the options on the 'Map Jump' option. These options only appear as text in the ROM.

The debug "Main Menu" has the selectable options "map jump", "CHR check", "sound debug", "bitmap test", "STR chek", "demo chek", "title check" and "mgame Check". All but "bitmap test" and "title check" (which leads to the title screen) lead to sub-menus, although it is possible to return to the "Main Menu" on the "bitmap test" via the select button.

Possible actions include:

  • Listening to various music and sound effects through the "sound debug" option by changing "song" with L and R (the Sea Jams option omits the unused Opening Demo variant and sound effects).
  • Jumping straight into the game with "map jump" (however it is impossible to change any of the options).
  • Viewing some glitchy graphics with "bitmap test" (some 16-color tiles get loaded to character base 0x6000000 when this option is chosen and can be viewed in an emulator's tile viewer).
  • Entering any conversation by changing the "talk demo" values on the "demo chek" menu with the L and R buttons.
  • Forcing a Game Over through the "game over" option on the "demo chek" menu.
  • Loading common selectable screens including the Pause Menu, Photograph screen, Opening Demo, File Select, the Picture Book screen, the Treasure Items screen, the Sea Jams, the Extra menu and the Minigames screen through the "demo chek" menu.
  • Loading the Pearl add screen through the "demo chek" menu.
  • Loading the first Ending (although there is an adjustable value all options seem to load the worst ending).
  • Loading the first Staff Roll (again, although there is an adjustable value, value 01 does not load Staff Roll 2).
  • Loading the "Perfect" screen for obtaining all the Treasure Items panels through the "demo chek" menu.
  • Returning back to the title screen through "title check".
  • Playing any minigame on any difficulty through the "mgame check" menu.

It is possible to return to the "Main Menu" from any of the sub-menus with the select button.

Developer text

Densetsu no Starfy has hidden development text that can be viewed from the ROM in ANSI encoding.

Date

The text "Feb 5 2002" can be found in the ROM at offset 0x75B57. It is unclear what this is for. It may be a compilation date like the "OptRls" messages hidden in Densetsu no Starfy 2 and Densetsu no Starfy 3.

STAFY OK

The message "STAFY OK" appears in the ROM twice, firstly at offset 75168h and secondly at offset 75174h. It proceeds the "Go" option for the "mgame check" option in the debug menu, possibly suggesting it was meant for the debug menu.

Unused Opening Demo variant

There is an alternative version of the Opening Demo theme in Densetsu no Starfy without the background percussion. It is also quieter.

The unused Opening Demo variant

Unused Starfy sprite

There is a seemingly unused Starfy sprite (below) that depicts Starfy standing up straight with a straight face and with his arms down. It appears surrounded by a blue border when altering one of the memory addresses that manages a conversation (03000D84h) to that of obtaining a Treasure Item, probably because an actual Treasure hasn't been registered by the game. One method of seeing it is altering 03000D84h to 16h then talking to Moe in Pufftop.

References