Densetsu no Starfy 3/Unused content: Difference between revisions
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[[File:DnS3 unused bubble.png|frame|right|The bubble]] | [[File:DnS3 unused bubble.png|frame|right|The bubble]] | ||
There appears to be an unused variation of the bubbles used to transform [[Wario]] into [[mariowiki:Bubble Wario|Bubble Wario]] in [[Undersea Ruins]]. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. <ref>[http://www.spriters-resource.com/fullview/14514/ The Spriters Resource - Full Sheet View - Legend of Stafy 3 - Wario]</ref> | There appears to be an unused variation of the bubbles used to transform [[Wario]] into [[mariowiki:Bubble Wario|Bubble Wario]] in [[Undersea Ruins]]. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. <ref>[http://www.spriters-resource.com/fullview/14514/ The Spriters Resource - Full Sheet View - Legend of Stafy 3 - Wario]</ref> | ||
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===Compile dates=== | ===Compile dates=== | ||
There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. Note the information is different between the v1.0 and v1.1 release. | There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. Note the information is different between the v1.0 and v1.1 release. | ||
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{| | {| | ||
{| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000; color:black" | {| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000; color:black" | ||
|- | |||
! colspan="2" style="color:deepskyblue;"| v1.0 | |||
|- | |- | ||
| | | | ||
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|- | |- | ||
|40C7DD | |40C7DD | ||
|Opt.Rls.2004./07.. 22:.02:14 | |||
|} | |||
|} | |||
{| | |||
{| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000; color:black" | |||
|- | |||
! colspan="2" style="color:deepskyblue;"| Rev 1 | |||
|- | |||
| | |||
{| border=1 width="100%" align=left class="sortable" style="background: aqua; border:1px solid #000000; border-collapse:collapse;" | |||
|-style="background: #082567;" | |||
!<font color=grey>ROM Offset ([[wikipedia:hexadecimal|hex]])</font color> | |||
!<font color=grey>Message</font color> | |||
|- | |||
|185814 | |||
|OptRls.2004/09/14 17:03:31 | |||
|- | |||
|32BE90 | |||
|OptRls.2004/07/07 22:00:03 | |||
|- | |||
|354648 | |||
|OptRls.2004/07/07 22:00:32 | |||
|- | |||
|38053C | |||
|OptRls.2004/07/07 22:01:02 | |||
|- | |||
|3A76C0 | |||
|OptRls.2004/07/07 22:01:32 | |||
|- | |||
|3D0DDC | |||
|OptRls.2004/07/07 22:02:02 | |||
|- | |||
|3ECA3C | |||
|Opt.R.ls.2004/07.. 22:0.0:15 | |||
|- | |||
|3F47F0 | |||
|Opt.Rls.2004./07.. 22:.00:45 | |||
|- | |||
|40C899 | |||
|Opt.Rls.2004./07.. 22:.02:14 | |Opt.Rls.2004./07.. 22:.02:14 | ||
|} | |} | ||
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===Other text=== | ===Other text=== | ||
There is some development text nearby the aforementioned compile dates. They are as follows. | There is some development text nearby the aforementioned compile dates. They are as follows. | ||
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{| | {| | ||
{| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000; color:black" | {| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000; color:black" | ||
|- | |||
! colspan="2" style="color:deepskyblue;"| v1.0 | |||
|- | |- | ||
| | | | ||
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|3EC9CD | |3EC9CD | ||
|MultiSio Sync4 32 Load0208 | |MultiSio Sync4 32 Load0208 | ||
|} | |||
|} | |||
{| | |||
{| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000; color:black" | |||
|- | |||
! colspan="2" style="color:deepskyblue;"| Rev 1 | |||
|- | |||
| | |||
{| border=1 width="100%" align=left class="sortable" style="background: aqua; border:1px solid #000000; border-collapse:collapse;" | |||
|-style="background: #082567;" | |||
!<font color=grey>ROM Offset ([[wikipedia:hexadecimal|hex]])</font color> | |||
!<font color=grey>Message</font color> | |||
|- | |||
|1858BE | |||
|MULTI LOAD SAMPLE | |||
|- | |||
|187BC0, 32BEAC, 354664, 380558, 3A76DC, 3D0DF8 | |||
|MultiSioSync4Sio32Load020820 | |||
|- | |||
|187BE0, 32BECC, 354684, 380578, 3A76FC, 3D0E18 | |||
|Sio32MultiLoad010214 | |||
|- | |||
|3ECA89 | |||
|MultiSio Sync4 32 Load0208<20 | |||
|- | |||
|3F483D | |||
|MultiSi oSync4 3 2Load020 820 | |||
|- | |||
|3FCA81 | |||
|Multi SioSync4€ 32Load0 20820 | |||
|- | |||
|404798 | |||
|MultiS ioSync4 32Load02 0820 | |||
|- | |||
|40C8E6 | |||
|MultiSi oSync4 3 2Load020 820 | |||
|} | |} | ||
|} | |} | ||
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==File Select unused content== | ==File Select unused content== | ||
''Densetsu no Starfy 3'' has some unused content that is stored with the File Select tiles. All the content here | ''Densetsu no Starfy 3'' has some unused content that is stored with the File Select tiles. All the content here is shared with ''Densetsu no Starfy 2'', although the tiles are designed differently between the versions. | ||
===14 Stage numbers=== | ===14 Stage numbers=== | ||
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Graphics exist on the ''Densetsu no Starfy 3'' File Select screen for numbers up to 14, even though there are only ten stages. Note that this data is also present in ''Densetsu no Starfy 2''. | Graphics exist on the ''Densetsu no Starfy 3'' File Select screen for numbers up to 14, even though there are only ten stages. Note that this data is also present in ''Densetsu no Starfy 2''. | ||
== | ==Test Stage== | ||
{{Main|Test Stage (Densetsu no Starfy 3)}} | |||
[[ | {{incomplete|More detail is wanted. For the debug conversations, [https://tcrf.net/Densetsu_no_Stafy_3#Debug_Conversations more information is available on The Cutting Room Floor]}} | ||
Like ''[[Densetsu no Starfy 4]]'' and ''[[The Legendary Starfy]]'', ''Densetsu no Starfy 3'' has a test stage. It contains the unused debug conversations below, and some of the maps contain enemies. | |||
===Debug conversations=== | |||
The game includes various debug conversations, used for testing colors (Color Test), Starfy's expressions (Animation Test), printing text and testing the cutscene with Ogura rushing for Evil. (Conversation Test) | |||
==Other unused conversations== | |||
===[[Coral Coast|2-3]] post-game=== | |||
[[Moe's Family|Moe's siblings]] appear to have the following conversation coded. This conversation appears at offset <tt>5B2D71</tt> (v1.0) or <tt>5B2E2D</tt> (Rev 1). Based on the placement of this text, this is meant for a conversation in the post-game version of Stage 2-3. They do not appear there, however, due to certain story flags not being set causing the objects corresponding to Moe's siblings to not appear. | |||
To make Moe's siblings appear, change the byte at <tt>0200003C</tt> in RAM from <tt>00</tt> to <tt>0x20</tt>, then switch rooms in the post-game version of Stage 2-3. Moe's siblings will appear in the same place as they did in the story version of Stage 2-3 when Starfy rescued them. | |||
<pre> | |||
キョロスケおとうと: | |||
ハデヒラリのねえちゃんと | |||
うちのにいちゃんが | |||
けっこんしたらいいのになー… | |||
キョロスケいもうと: | |||
でも ぜったい ハデヒラリさん | |||
くろうするよー!! | |||
キョロスケおとうと: | |||
なにいってるんでちゅかー! | |||
ボクがハデヒラリのねえちゃんと | |||
けっこんするんでちゅよー! | |||
</pre> | |||
Moe's siblings mention [[Ruby]]'s older sister (ハデヒラリのねえちゃん), but Ruby is not known to have other family members, and this is the only conversation that implies her having a sister. | |||
==Unused [[Moe's House]] option== | ==Unused [[Moe's House]] option== |
Latest revision as of 15:48, 21 May 2024
This article lists unused content that can be found in Densetsu no Starfy 3.
Alternate Undersea Ruins bubble
There appears to be an unused variation of the bubbles used to transform Wario into Bubble Wario in Undersea Ruins. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. [1]
Development text
Densetsu no Starfy 3 has numerous strings of development text that can be viewed from the ROM in ANSI encoding.
Compile dates
There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. Note the information is different between the v1.0 and v1.1 release.
Similar messages appear in Densetsu no Starfy 2 and Shrek: Hassle at the Castle (which is believed to have been developed by TOSE). [2][3][4]
The messages are as follows:
v1.0 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Rev 1 | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Other text
There is some development text nearby the aforementioned compile dates. They are as follows.
v1.0 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Rev 1 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM and appear multiple times.
File Select unused content
Densetsu no Starfy 3 has some unused content that is stored with the File Select tiles. All the content here is shared with Densetsu no Starfy 2, although the tiles are designed differently between the versions.
14 Stage numbers
Graphics exist on the Densetsu no Starfy 3 File Select screen for numbers up to 14, even though there are only ten stages. Note that this data is also present in Densetsu no Starfy 2.
Test Stage
- Main article: Test Stage (Densetsu no Starfy 3)
This article or section is incomplete.
| |
You can add to it by clicking the edit button at the top of the article. Reason given: More detail is wanted. For the debug conversations, more information is available on The Cutting Room Floor. |
Like Densetsu no Starfy 4 and The Legendary Starfy, Densetsu no Starfy 3 has a test stage. It contains the unused debug conversations below, and some of the maps contain enemies.
Debug conversations
The game includes various debug conversations, used for testing colors (Color Test), Starfy's expressions (Animation Test), printing text and testing the cutscene with Ogura rushing for Evil. (Conversation Test)
Other unused conversations
2-3 post-game
Moe's siblings appear to have the following conversation coded. This conversation appears at offset 5B2D71 (v1.0) or 5B2E2D (Rev 1). Based on the placement of this text, this is meant for a conversation in the post-game version of Stage 2-3. They do not appear there, however, due to certain story flags not being set causing the objects corresponding to Moe's siblings to not appear.
To make Moe's siblings appear, change the byte at 0200003C in RAM from 00 to 0x20, then switch rooms in the post-game version of Stage 2-3. Moe's siblings will appear in the same place as they did in the story version of Stage 2-3 when Starfy rescued them.
キョロスケおとうと: ハデヒラリのねえちゃんと うちのにいちゃんが けっこんしたらいいのになー… キョロスケいもうと: でも ぜったい ハデヒラリさん くろうするよー!! キョロスケおとうと: なにいってるんでちゅかー! ボクがハデヒラリのねえちゃんと けっこんするんでちゅよー!
Moe's siblings mention Ruby's older sister (ハデヒラリのねえちゃん), but Ruby is not known to have other family members, and this is the only conversation that implies her having a sister.
Unused Moe's House option
There is an unused option in Moe's House called "Memories of the Trip" (Japanese: たびの思い出) that can viewed by changing the memory address 02004498h to 04 before entering Moe's House. Like "Mom's Photo" and the "Ruby Poster" it is not selectable. It has the description "..うっ...なんでもねえよ!目にゴミがはいっただけだ" but this description is shared with invalid options as well. The speech bubble points to the bottom-right corner of the room. Its value proceeds 03 (Sea Jams), suggesting that it is the next option from the Sea Jams clockwise.
Unused Starfy sprite
A revamped version of the unused Starfy sprite from Densetsu no Starfy appears in the game.[5]
References
- ↑ The Spriters Resource - Full Sheet View - Legend of Stafy 3 - Wario
- ↑ The Cutting Room Floor - Densetsu no Stafy 3
- ↑ The Cutting Room Floor - Shrek: Hassle at the Castle
- ↑ The Cutting Room Floor - Densetsu no Stafy 2
- ↑ It was found by glitching the Trading Cards menu to load category 22h (memory addresses: 0200C610, 0200C840), then scrolling to number 841.
Prerelease information and Unused content | |
---|---|
List of prerelease information | Densetsu no Starfy • Densetsu no Starfy 2 • Densetsu no Starfy 3 • Densetsu no Starfy 4 • The Legendary Starfy |
Lists of unused content | Densetsu no Starfy • Densetsu no Starfy 2 (test stage) • Densetsu no Starfy 3 (test stage) • Densetsu no Starfy 4 (test stage, unused models) • The Legendary Starfy (Helpful Stuff, test stage) • Test Stages (general information) |
Unreleased games | Unused balloon/bubble pushing games / Densetsu no Starfy (Game Boy/Color) |
Events and TV shows | Nintendo Space World (2000, 2001) • World Hobby Fair (2002, 2006) • Oha Suta • E3 (2009) |
Media with relevant information | Game Boy Encyclopedia • Gekkan Nintendo • Nintendo Dream • Nintendo Power • Nintendo Spaceworld Official Guidebooks • Websites |