Densetsu no Starfy 3/Unused content: Difference between revisions
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==Test Stage== | ==Test Stage== | ||
{{incomplete|More detail is wanted. For the debug conversations, [https://tcrf.net/Densetsu_no_Stafy_3#Debug_Conversations more information is available on The Cutting Room Floor]}} | |||
Like ''[[Densetsu no Starfy 4]]'' and ''[[The Legendary Starfy]]'', ''Densetsu no Starfy 3'' has a test stage. It contains the unused debug conversations below, and some of the maps contain enemies. | Like ''[[Densetsu no Starfy 4]]'' and ''[[The Legendary Starfy]]'', ''Densetsu no Starfy 3'' has a test stage. It contains the unused debug conversations below, and some of the maps contain enemies. | ||
===Debug conversations=== | ===Debug conversations=== | ||
The game includes various debug conversations, used for testing colors (Color Test), Starfy's expressions (Animation Test), printing text and testing the cutscene with Ogura rushing for Evil. (Conversation Test) | The game includes various debug conversations, used for testing colors (Color Test), Starfy's expressions (Animation Test), printing text and testing the cutscene with Ogura rushing for Evil. (Conversation Test) | ||
==Unused [[Moe's House]] option== | ==Unused [[Moe's House]] option== |
Revision as of 17:55, 25 September 2020
This article lists unused content that can be found in Densetsu no Starfy 3.
Alternate Undersea Ruins bubble
There appears to be an unused variation of the bubbles used to transform Wario into Bubble Wario in Undersea Ruins. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. [1]
Development text
Densetsu no Starfy 3 has numerous strings of development text that can be viewed from the ROM in ANSI encoding.
Compile dates
This article or section is incomplete.
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You can add to it by clicking the edit button at the top of the article. Reason given: Add both revision's compile dates as on The Cutting Room Floor. |
There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. Note the information is different between the v1.0 and v1.1 release.
Similar messages appear in Densetsu no Starfy 2 and Shrek: Hassle at the Castle (which is believed to have been developed by TOSE). [2][3][4]
The messages are as follows:
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Other text
This article or section is incomplete.
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You can add to it by clicking the edit button at the top of the article. Reason given: Add both revision's compile dates as on The Cutting Room Floor. |
There is some development text nearby the aforementioned compile dates. They are as follows.
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In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM and appear multiple times.
File Select unused content
Densetsu no Starfy 3 has some unused content that is stored with the File Select tiles. All the content here except for the Starfy artwork is shared with Densetsu no Starfy 2, although the tiles are designed differently between the versions.
14 Stage numbers
Graphics exist on the Densetsu no Starfy 3 File Select screen for numbers up to 14, even though there are only ten stages. Note that this data is also present in Densetsu no Starfy 2.
Artwork of Starfy
There appears to be artwork of Starfy stored with the File Select tiles that can be viewed starting from character base 0x6008000.
Frame
There is an orange/red frame with a white picture of Starfy inside it. The purpose of the frame is unclear.
Test Stage
This article or section is incomplete.
| |
You can add to it by clicking the edit button at the top of the article. Reason given: More detail is wanted. For the debug conversations, more information is available on The Cutting Room Floor. |
Like Densetsu no Starfy 4 and The Legendary Starfy, Densetsu no Starfy 3 has a test stage. It contains the unused debug conversations below, and some of the maps contain enemies.
Debug conversations
The game includes various debug conversations, used for testing colors (Color Test), Starfy's expressions (Animation Test), printing text and testing the cutscene with Ogura rushing for Evil. (Conversation Test)
Unused Moe's House option
There is an unused option in Moe's House called "Memories of the Trip" (Japanese: たびの思い出) that can viewed by changing the memory address 02004498h to 04 before entering Moe's House. Like "Mom's Photo" and the "Ruby Poster" it is not selectable. It has the description "..うっ...なんでもねえよ!目にゴミがはいっただけだ" but this description is shared with invalid options as well. The speech bubble points to the bottom-right corner of the room. Its value proceeds 03 (Sea Jams), suggesting that it is the next option from the Sea Jams clockwise.
Unused Starfy sprite
A revamped version of the unused Starfy sprite from Densetsu no Starfy appears in the game.[5]
References
- ↑ The Spriters Resource - Full Sheet View - Legend of Stafy 3 - Wario
- ↑ The Cutting Room Floor - Densetsu no Stafy 3
- ↑ The Cutting Room Floor - Shrek: Hassle at the Castle
- ↑ The Cutting Room Floor - Densetsu no Stafy 2
- ↑ It was found by glitching the Trading Cards menu to load category 22h (memory addresses: 0200C610, 0200C840), then scrolling to number 841.
Prerelease information and Unused content | |
---|---|
List of prerelease information | Densetsu no Starfy • Densetsu no Starfy 2 • Densetsu no Starfy 3 • Densetsu no Starfy 4 • The Legendary Starfy |
Lists of unused content | Densetsu no Starfy • Densetsu no Starfy 2 (test stage) • Densetsu no Starfy 3 (test stage) • Densetsu no Starfy 4 (test stage, unused models) • The Legendary Starfy (Helpful Stuff, test stage) • Test Stages (general information) |
Unreleased games | Unused balloon/bubble pushing games / Densetsu no Starfy (Game Boy/Color) |
Events and TV shows | Nintendo Space World (2000, 2001) • World Hobby Fair (2002, 2006) • Oha Suta • E3 (2009) |
Media with relevant information | Game Boy Encyclopedia • Gekkan Nintendo • Nintendo Dream • Nintendo Power • Nintendo Spaceworld Official Guidebooks • Websites |