Super Smash Bros. (series): Difference between revisions
Torchickens (talk | contribs) Updated with Smash (Nintendo Switch) announcement and details on Starfy's appearance in Smash 4 |
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|Starfy reappears as a regular Trophy and an Assist Trophy, and is also an online profile icon | |Starfy reappears as a regular Trophy and an Assist Trophy, and is also an online profile icon | ||
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|[[ | |[[Super Smash Bros. Ultimate|''Super Smash Bros. Ultimate'']] | ||
|[[File:SSB | |[[File:SSB Ultimate boxart.png|150px]] | ||
|{{alttextB|大乱闘スマッシュブラザーズ | |{{alttextB|大乱闘スマッシュブラザーズ SPECIAL|Dairantou Smash Bros. SPECIAL}} | ||
|[[ | |[[Nintendo Switch]] | ||
| | |December 7, 2018 | ||
| | |Starfy reappears as an Assist Trophy | ||
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Revision as of 15:49, 15 June 2018
The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.
The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
Games
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