Super Smash Bros. (series): Difference between revisions
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Torchickens (talk | contribs) Updated with Smash (Nintendo Switch) announcement and details on Starfy's appearance in Smash 4 |
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|[[Terminology#N|Nintendo 3DS]] | |[[Terminology#N|Nintendo 3DS]] | ||
|{{releasedateB|Japan|September 13, 2014|USA|October 3, 2014|Europe|October 3, 2014}} | |{{releasedateB|Japan|September 13, 2014|USA|October 3, 2014|Europe|October 3, 2014}} | ||
| | |Starfy reappears as a regular Trophy and an Assist Trophy | ||
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|''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' | |''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]'' | ||
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|[[Terminology#W|Wii U]] | |[[Terminology#W|Wii U]] | ||
|{{releasedateB|Japan|Winter 2014|USA|Holiday 2014|Europe|Holiday 2014}} | |{{releasedateB|Japan|Winter 2014|USA|Holiday 2014|Europe|Holiday 2014}} | ||
|Starfy | |Starfy reappears as a regular Trophy and an Assist Trophy, and is also an online profile icon | ||
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|[[smashwiki:Super Smash Bros. for Nintendo Switch|''Super Smash Bros.'' (tentative title)]] | |||
|[[File:SSB Switch logo.png|150px]] | |||
|{{alttextB|大乱闘スマッシュブラザーズ (tentative title)|Dairantou Smash Brothers (tentative title)}} | |||
|[[Terminology#N|Nintendo Switch]] | |||
|{{releasedateB|Japan|2018|USA|2018|Europe|2018}} | |||
|Unknown | |||
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Revision as of 17:03, 9 March 2018
The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.
The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
Games
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