Super Smash Bros. (series): Difference between revisions
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|[[Terminology#N|Nintendo 3DS]], [[Terminology#W|Wii U]] | |[[Terminology#N|Nintendo 3DS]], [[Terminology#W|Wii U]] | ||
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|Starfy re-appears in the [[Electronic Entertainment Expo|E3]] demo of Super Smash Bros. for Wii U as an [[smashwiki:Assist Trophy|Assist Trophy]] with the same behavior as in ''Super Smash Bros. Brawl'', but the melody when he appears that plays in ''Super Smash Bros. Brawl'' based on the beginning of [[Confrontation with the Boss (music)|Confrontation with the Boss]] apparently does not play. | |Starfy re-appears in the [[Electronic Entertainment Expo|E3]] demo of ''Super Smash Bros. for Wii U'' as an [[smashwiki:Assist Trophy|Assist Trophy]] with the same behavior as in ''Super Smash Bros. Brawl'', but the melody when he appears that plays in ''Super Smash Bros. Brawl'' based on the beginning of [[Confrontation with the Boss (music)|Confrontation with the Boss]] apparently does not play. | ||
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Revision as of 14:51, 13 June 2014
The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.
The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
Games
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