Super Smash Bros. (series): Difference between revisions
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|''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' | |''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' | ||
|[[File:SSB 3DS logo.png|150px]][[File:SSB Wii U logo.png|150px]] | |[[File:SSB 3DS logo.png|150px]][[File:SSB Wii U logo.png|150px]] | ||
|{{ | |{{alttextB|大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U|Dairantou Smash Brothers for Nintendo 3DS / Wii U}} | ||
|[[Terminology#N|Nintendo 3DS]], [[Terminology#W|Wii U]] | |[[Terminology#N|Nintendo 3DS]], [[Terminology#W|Wii U]] | ||
|2014 | |2014 |
Revision as of 23:06, 8 March 2014
The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.
The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
Games
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