Super Smash Bros. (series): Difference between revisions
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|''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' | |''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]'' | ||
|[[File:Super Smash Bros Melee NA boxart. | |[[File:Super Smash Bros Melee NA boxart.png|150px]] | ||
|大乱闘 スマッシュ ブラザーズDX,<br>''Dairantou Smash Brothers DX'' | |大乱闘 スマッシュ ブラザーズDX,<br>''Dairantou Smash Brothers DX'' | ||
|[[Nintendo GameCube]] | |[[Nintendo GameCube]] |
Revision as of 15:16, 27 December 2013
The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the more easier it is to knock them off the screen.
The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
Games
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