Super Smash Bros. (series): Difference between revisions
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The '''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]''' (Japanese: {{alttext|大乱闘スマッシュブラザーズ|Great Fray Smash Brothers}}) series, sometimes abbreviated as '''Sumabura''' (Japanese: スマブラ) in Japan, is a series of fighting games published by [[Nintendo]]. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the more easier it is to knock them off the screen. | The '''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]''' (Japanese: {{alttext|大乱闘スマッシュブラザーズ|Great Fray Smash Brothers}}) series, sometimes abbreviated as '''Sumabura''' (Japanese: スマブラ) in Japan, is a series of fighting games published by [[Nintendo]]. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the more easier it is to knock them off the screen. | ||
The original idea for the game originated from a prototype called "''Dragon King: The Fighting Game''" (Japanese: {{alttext|格闘ゲーム竜王|かくとゲームりゅうおう}}), which [[wikipedia:Satoru Iwata|Satoru Iwata]] and [[wikipedia:Masahiro Sakurai|Masahiro Sakurai]] worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. <ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 Iwata Asks : Super Smash Bros. Brawl - Volume 7 : Once in a Lifetime Experience]</ref><ref>[http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html 社長が訊く『大乱闘スマッシュブラザーズX』 Vol 7]</ref> When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them. | The original idea for the game originated from a prototype called "''[[smashwiki:Dragon King: The Fighting Game|Dragon King: The Fighting Game]]''" (Japanese: {{alttext|格闘ゲーム竜王|かくとゲームりゅうおう}}), which [[wikipedia:Satoru Iwata|Satoru Iwata]] and [[wikipedia:Masahiro Sakurai|Masahiro Sakurai]] worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. <ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 Iwata Asks : Super Smash Bros. Brawl - Volume 7 : Once in a Lifetime Experience]</ref><ref>[http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html 社長が訊く『大乱闘スマッシュブラザーズX』 Vol 7]</ref> When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them. | ||
==Games== | ==Games== |
Revision as of 17:37, 26 December 2013
The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the more easier it is to knock them off the screen.
The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
Games
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