Super Smash Bros. (series): Difference between revisions

From Starfy Wiki
Jump to navigationJump to search
No edit summary
Jubei (talk | contribs)
No edit summary
 
(14 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Smash Bros series logo.png|thumb|right|250px|Logo from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'']]
[[File:Smash Bros series logo.png|thumb|right|250px|Logo from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]'']]


The '''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]''' (Japanese: {{alttext|大乱闘スマッシュブラザーズ|Great Fray Smash Brothers}}) series, sometimes abbreviated as '''Sumabura''' (Japanese: スマブラ) in Japan, is a series of fighting games published by [[Nintendo]]. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the more easier it is to knock them off the screen.
The '''[[smashwiki:Super Smash Bros. (series)|Super Smash Bros.]]''' (Japanese: {{alttext|大乱闘スマッシュブラザーズ|Great Fray Smash Brothers}}) series, sometimes abbreviated as '''Sumabura''' (Japanese: スマブラ) in Japan, is a series of fighting games published by [[Nintendo]]. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.


The original idea for the game originated from a prototype called "''Dragon King: The Fighting Game''" (Japanese: {{alttext|格闘ゲーム竜王|かくとゲームりゅうおう}}), which [[wikipedia:Satoru Iwata|Satoru Iwata]] and [[wikipedia:Masahiro Sakurai|Masahiro Sakurai]] worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. <ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 Iwata Asks : Super Smash Bros. Brawl - Volume 7 : Once in a Lifetime Experience]</ref><ref>[http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html 社長が訊く『大乱闘スマッシュブラザーズX』 Vol 7]</ref> When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.
The original idea for the game originated from a prototype called "''[[smashwiki:Dragon King: The Fighting Game|Dragon King: The Fighting Game]]''" (Japanese: {{alttext|格闘ゲーム竜王|かくとゲームりゅうおう}}), which [[wikipedia:Satoru Iwata|Satoru Iwata]] and [[wikipedia:Masahiro Sakurai|Masahiro Sakurai]] worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. <ref>[http://iwataasks.nintendo.com/interviews/#/wii/ssbb/6/0 Iwata Asks : Super Smash Bros. Brawl - Volume 7 : Once in a Lifetime Experience]</ref><ref>[http://www.nintendo.co.jp/wii/interview/rsbj/vol7/index.html 社長が訊く『大乱闘スマッシュブラザーズX』 Vol 7]</ref> When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.


==Games==
==Games==
{|
{|
{| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000;"
{| align=top style="background: #082567; -moz-border-radius: 0.5em; border: 5px solid #000000; color: black"
|-
|-
|
|
Line 23: Line 23:
|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ,<br>''Nintendo All-Stars! Dairantou Smash Brothers''
|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ,<br>''Nintendo All-Stars! Dairantou Smash Brothers''
|[[nwiki:Nintendo 64|Nintendo 64]]
|[[nwiki:Nintendo 64|Nintendo 64]]
|{{releasedate|Japan|January 21, 1999|USA|April 26, 1999|Europe|November 19, 1999}}
|{{releasedateB|Japan|January 21, 1999|USA|April 26, 1999|Europe|November 19, 1999}}
|No relevance
|No relevance.
|-
|-
|''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''
|''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''
|[[File:Super Smash Bros Melee NA boxart.jpg|150px]]
|[[File:Super Smash Bros Melee NA boxart.png|150px]]
|大乱闘 スマッシュ ブラザーズDX,<br>''Dairantou Smash Brothers DX''
|大乱闘 スマッシュ ブラザーズDX,<br>''Dairantou Smash Brothers DX''
|[[Nintendo GameCube]]
|[[Nintendo GameCube]]
|{{releasedate|Japan|November 21, 2001|USA|December 3, 2001|Europe|May 24, 2002|Australia|May 31, 2002}}
|{{releasedateB|Japan|November 21, 2001|USA|December 3, 2001|Europe|May 24, 2002|Australia|May 31, 2002}}
|No relevance
|No relevance.
|-
|-
|''[[Super Smash Bros. Brawl]]''
|''[[Super Smash Bros. Brawl]]''
Line 37: Line 37:
|大乱闘スマッシュブラザーズX,<br>''Dairantou Smash Brothers X''
|大乱闘スマッシュブラザーズX,<br>''Dairantou Smash Brothers X''
|[[Wii]]
|[[Wii]]
|{{releasedate|Japan|January 31, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008|South Korea|April 29, 2010}}
|{{releasedateB|Japan|January 31, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008|South Korea|April 29, 2010}}
|''[[Super Smash Bros. Brawl]]'' marked the appearance of [[Starfy]] ("Stafy") as an [[smashwiki:Assist Trophy|Assist Trophy]] and [[smashwiki:Trophy|Trophy]], a [[Starly]] ("Stapy") Trophy, as well as [[smashwiki:Sticker|Sticker]]s of Starfy, Starly, [[Moe]] (Kyorosuke), [[Chonmagyo]], [[Mattel]] (Materu), [[Seiuchi-kun]] and [[Herman]] (Yadokarita)
|''[[Super Smash Bros. Brawl]]'' marked the appearance of [[Starfy]] ("Stafy") as an [[smashwiki:Assist Trophy|Assist Trophy]] and [[smashwiki:Trophy|Trophy]], a [[Starly]] ("Stapy") Trophy, as well as [[smashwiki:Sticker|Sticker]]s of Starfy, Starly, [[Moe]] (Kyorosuke), [[Chonmagyo]], [[Mattel]] (Materu), [[Seiuchi-kun]] and [[Herman]] (Yadokarita).
|-
|-
|''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''
|''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
|[[File:SSB 3DS logo.png|150px]][[File:SSB Wii U logo.png|150px]]
|[[File:SSB 3DS boxart.png|150px]]
|{{alttext|大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U|Dairantou Smash Brothers for Nintendo 3DS / Wii U}}
|{{alttextB|大乱闘スマッシュブラザーズ for Nintendo 3DS|Dairantou Smash Brothers for Nintendo 3DS}}
|[[Terminology#N|Nintendo 3DS]], [[Terminology#W|Wii U]]
|[[Terminology#N|Nintendo 3DS]]
|2014
|{{releasedateB|Japan|September 13, 2014|USA|October 3, 2014|Europe|October 3, 2014}}
|Starfy will re-appear, likely as an [[smashwiki:Assist Trophy|Assist Trophy]] and not a character.
|Starfy reappears as a regular Trophy and an Assist Trophy
|-
|''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Wii U]]''
|[[File:SSB Wii U boxart.png|150px]]
|{{alttextB|大乱闘スマッシュブラザーズ for Wii U|Dairantou Smash Brothers for Wii U}}
|[[Terminology#W|Wii U]]
|{{releasedateB|Japan|Winter 2014|USA|Holiday 2014|Europe|Holiday 2014}}
|Starfy reappears as a regular Trophy and an Assist Trophy, and is also an online profile icon
|-
|[[Super Smash Bros. Ultimate|''Super Smash Bros. Ultimate'']]
|[[File:SSB Ultimate boxart.png|150px]]
|{{alttextB|大乱闘スマッシュブラザーズ SPECIAL|Dairantou Smash Bros. SPECIAL}}
|[[Nintendo Switch]]
|December 7, 2018
|Starfy reappears as an Assist Trophy and online profile icon. Starfy, Starly, Moe, [[Mermaid]], [[Mattel]] and [[Old Man Lobber]] appear as [[ssbwiki:Spirits (characters)|Spirits]].
|}
|}
|}
|}

Latest revision as of 01:04, 13 January 2019

Logo from Super Smash Bros. for Nintendo 3DS

The Super Smash Bros. (Japanese: 大乱闘スマッシュブラザーズ) series, sometimes abbreviated as Sumabura (Japanese: スマブラ) in Japan, is a series of fighting games published by Nintendo. It features mainly Nintendo characters (with a few third party characters as of the third and fourth entries in the series) and the main objective of the game is to deal damage (measured in %) and knock characters off the screen. The higher % value a character has, the easier it is to knock them off the screen.

The original idea for the game originated from a prototype called "Dragon King: The Fighting Game" (Japanese: 格闘ゲーム竜王), which Satoru Iwata and Masahiro Sakurai worked on together. Masahiro Sakurai handled the planning, specs, design, modeling and movement and Satoru Iwata handled the programming. [1][2] When this game was in development, there were originally no Nintendo characters until Nintendo approved to Masahiro Sakurai's idea of adding them.

Games

Name North American box-art / logo(s) Japanese name Console Release date(s) Relevance to The Legendary Starfy series
Super Smash Bros. ニンテンドウオールスター! 大乱闘スマッシュブラザーズ,
Nintendo All-Stars! Dairantou Smash Brothers
Nintendo 64 Japan</span January 21, 1999
USA April 26, 1999
Europe November 19, 1999
No relevance.
Super Smash Bros. Melee 大乱闘 スマッシュ ブラザーズDX,
Dairantou Smash Brothers DX
Nintendo GameCube Japan</span November 21, 2001
USA December 3, 2001
Europe May 24, 2002
Australia May 31, 2002
No relevance.
Super Smash Bros. Brawl 大乱闘スマッシュブラザーズX,
Dairantou Smash Brothers X
Wii Japan</span January 31, 2008
USA March 9, 2008
Australia June 26, 2008
Europe June 27, 2008
South Korea April 29, 2010
Super Smash Bros. Brawl marked the appearance of Starfy ("Stafy") as an Assist Trophy and Trophy, a Starly ("Stapy") Trophy, as well as Stickers of Starfy, Starly, Moe (Kyorosuke), Chonmagyo, Mattel (Materu), Seiuchi-kun and Herman (Yadokarita).
Super Smash Bros. for Nintendo 3DS 大乱闘スマッシュブラザーズ for Nintendo 3DS Nintendo 3DS Japan</span September 13, 2014
USA October 3, 2014
Europe October 3, 2014
Starfy reappears as a regular Trophy and an Assist Trophy
Super Smash Bros. for Wii U 大乱闘スマッシュブラザーズ for Wii U Wii U Japan</span Winter 2014
USA Holiday 2014
Europe Holiday 2014
Starfy reappears as a regular Trophy and an Assist Trophy, and is also an online profile icon
Super Smash Bros. Ultimate 大乱闘スマッシュブラザーズ SPECIAL Nintendo Switch December 7, 2018 Starfy reappears as an Assist Trophy and online profile icon. Starfy, Starly, Moe, Mermaid, Mattel and Old Man Lobber appear as Spirits.

External links

References