Super Smash Bros. Ultimate

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Super Smash Bros. Ultimate
Developer(s) Bandai Namco Studios
Publisher(s) Nintendo
Director(s) Masahiro Sakurai
Producer(s)
Character Design N/A
Composer(s)
Release date(s) December 7, 2018
Genre Fighting game
Rating(s)
Platform(s) Nintendo Switch
Mode(s) Single Player, Multiplayer
Serial code(s) {{{serialcode}}}

SSBU redirects here. For Super Smash Bros. for Wii U, please see Super Smash Bros. for Nintendo 3DS and Wii U.

Super Smash Bros. Ultimate (Japanese: 大乱闘スマッシュブラザーズ SPECIAL, Dairantou Smash Bros. SPECIAL) is an upcoming game in the Super Smash Bros. series of fighting games for the Nintendo Switch, and the fifth (if Super Smash Bros. for Nintendo 3DS and Wii U are treated as one entry) or sixth game in the series.

This game was first teased as a tentative Super Smash Bros. title with no name during a March 2018 Nintendo Direct, with not much information revealed other than an Inkling from the Splatoon franchise being implied to appear. Later, the game was revealed in Nintendo's E3 presentation on June 12 2018 in which it was given the name "Super Smash Bros. Ultimate".

The gameplay of the title is like past entries in the series, in which characters from (primarily) Nintendo franchises fight each other with the aim of knocking them off the screen and accumulating damage, measured in "%".[1]

This game will feature all 63 returning playable fighters from the past games in the series, as well as various new fighters including characters from the Splatoon, Mario, Fire Emblem, Castlevania, Metroid and Donkey Kong universes.

Relevance to The Legendary Starfy series

Starfy Assist Trophy

As with Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, Starfy will appear in this game as an Assist Trophy, however it is not yet known whether he or other characters from the series will appear in other ways.

Additionally, Starfy, Starly and Moe appear as two of many spirits who can help the player in Spirits mode. Their artwork from The Legendary Starfy is shown.

Notes

  1. Unique to this release however, "%" damage is no longer measured in whole numbers. For example, the "%" damage may read "50.2%" instead of just "50%".