Super Smash Bros. Ultimate
Super Smash Bros. Ultimate | |
Developer(s) | Bandai Namco Studios |
Publisher(s) | Nintendo |
Director(s) | Masahiro Sakurai |
Producer(s) | |
Character Design | N/A |
Composer(s) | |
Release date(s) | December 7, 2018 |
Genre | Fighting game |
Rating(s) | |
Platform(s) | Nintendo Switch |
Mode(s) | Single Player, Multiplayer |
Serial code(s) | {{{serialcode}}} |
SSBU redirects here. For Super Smash Bros. for Wii U, please see Super Smash Bros. for Nintendo 3DS and Wii U.
Super Smash Bros. Ultimate (Japanese: 大乱闘スマッシュブラザーズ SPECIAL, Dairantou Smash Bros. SPECIAL) is a game in the Super Smash Bros. series of fighting games for the Nintendo Switch, and the fifth (if Super Smash Bros. for Nintendo 3DS and Wii U are treated as one entry) or sixth game in the series.
This game was first teased as a tentative Super Smash Bros. title with no name during a March 2018 Nintendo Direct, with not much information revealed other than an Inkling from the Splatoon franchise being implied to appear. Later, the game was revealed in Nintendo's E3 presentation on June 12 2018 in which it was given the name "Super Smash Bros. Ultimate".
The gameplay of the title is like past entries in the series, in which characters from (primarily) Nintendo franchises fight each other with the aim of knocking them off the screen and accumulating damage, measured in "%".[1]
This game features all 63 returning playable fighters from the past games in the series, as well as various new fighters from a variety of video game franchises.
Relevance to The Legendary Starfy series
As with Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, Starfy appears in this game as an Assist Trophy.
Additionally, Starfy, Starly, Moe, Mattel, Mermaid and Old Man Lobber appear as six of many spirits who can help the player in Spirits mode. Their artwork from The Legendary Starfy (Starfy, Starly, Moe) and Densetsu no Starfy 4 (Mattel) is shown.
(Old Man Lobber)
(Mermaid)
Notes
- ↑ Unique to this release however, "%" damage is no longer measured in whole numbers. For example, the "%" damage may read "50.2%" instead of just "50%".