Densetsu no Starfy 4/Unused content

From Starfy Wiki
Revision as of 18:06, 6 August 2012 by Torchickens (talk | contribs)
Jump to navigationJump to search

This page is a collection of unused content found within Densetsu no Starfy 4. [1].


Unused 3D models

In Densetsu no Starfy 4, various unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.

Many of the unused models are shared with the Japanese version of Super Princess Peach. It may be worth stressing that Super Princess Peach is a game which was previously developed by TOSE. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. [2] These will be described in the 'Shared with Super Princess Peach' section below.


Exclusive to Densetsu no Starfy 4

Shared with Super Princess Peach

This section covers unused model files, animations and textures which are shared between Densetsu no Starfy 4 and Super Princess Peach.

Objects

Airplane
The dimensions of the airplane named 'Airforce'

'Airforce' is a 3D Model resembling a generic airplane. Defining this model is a single 3D Model file titled airforce.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.

A copy of this model exists directly after airforce.nsbmd under the filename airforce2.nsbmd.

Box
A single plane of the box

'Box' is a 3D model for a simple cuboid. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.

Cube

'Cube n t' is a 3D model for a different cube. There is a 3D Texture file of the same name which patterns the edges of the box with red, green, blue and yellow strips. Each plane of the box is patterned with a large letter 'F'. The file size of the 'Cube n t' model is larger in Densetsu no Starfy 4 (2.84 kB) than in Super Princess Peach (696 bytes), although there are seemingly no visible differences in their appearances.

Desk Chair
The desk chair model ('isu') viewed from an angle

'Isu' is a 3D model that resembles an armless desk chair. This model is associated with a texture file of the same name that colors the desk chair blue and black. The file size of the 'Isu' model is larger in Densetsu no Starfy 4 (9.59 kB) than in Super Princess Peach (26.05 kB), although there are seemingly no visible differences in their appearances.


Human
The dimensions of 'human run'

'Human run' is a 3D Model resembling a generic, adult male human being. The figure is standing straight with his arms stretched out.

Defining this model is a single 3D Model file titled human run.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured. Although the model is named 'Human run', there is no NSBCA file under the same name to indicate that the model was meant to be animated.

A similar model exists directly after human.nsbmd under the filename 'human run t.nsbmd'. 'Human run t' is 32.93 kB and 'Human' is 28.07 kB but there are seemingly no visible differences in their appearance. These file sizes, respectively, are the same in Super Princess Peach.


Mallet and Disc

The texture file used for the mallet and the disc

Two models files ("Parts00" and "Parts01") are shared between Super Princess Peach and Densetsu no Starfy 4. The files resemble a red-tipped mallet and a silver, cylindrical disc respectively.

It may be worth stressing that the texture file for "parts00" contains the textures used for the disc ("parts01"), which may imply that both files were originally intended for a similar purpose. It seems that the reflection of the mallet can be seen on both sides of the disc.

Mallet
The red-tipped mallet ('parts00')

The mallet ('parts00') has a red head and a yellow handle. The centre of the handle's head is hollow, unlike a hatchet. The file sizes of the models differ between Super Princess Peach (3.39 kB) and Densetsu no Starfy 4 (35.51 kB).

Disc

The front side of the silver disc ('parts01') is textured with hiragana spelling "しのじ" and two dots resembling eyes. On the back of the disc is the text '3-2' which can be seen above some kanji. The file sizes of the models differ between Super Princess Peach (1.13 kB) and Densetsu no Starfy 4 (35.51 kB).

Ninjas (Green, Purple, Black)

The purple ninja's texture file ("Ninzya2")

Three model files ("ninzya", "ninzya2" and "ninzya5") are found in Densetsu no Starfy 4 and the Japanese version of Super Princess Peach resembling ninja characters.

These models are seemingly copies, because each ninja appears to share the same dimensions. Each ninja is of the same size, has a large smile, arms spread out, pink cheeks, red lips, a belt, a small nose, two small eyes and wears a different colored tunic. In Super Princess Peach, all models have the same file size (47.75 kB), although in Densetsu no Starfy 4, "ninzya" and "ninzya5" share the same file size of 175.88 kB, while the model for 'Ninzya2' is 79.88 kB.

Each ninja is associated with a different texture file with the same filename as the model. All of the texture files give the ninjas shared attributes, including similar eyes, a small swirl at the bottom of the face and a weapon attached to the back.


Exclusively to Densetsu no Starfy 4, model and textures files for an additional golden Ninja was added in to the G3D directory with the filename "ninzya_low".


Green Ninja

"Ninzya" is given a green tunic and "1skin" text on its forehead.

Purple Ninja

"Ninzya2" is given a purple tunic and "1skin" text on its forehead which is shared with "Ninzya".



Black Ninja

"Ninzya5" is given a black tunic and has a brighter skin color than "Ninzya" and "Ninzya2". The "1skin" text found on Ninzya and Ninzya2 is missing from Ninzya5's texture file, and two black circles appear in place.



Related to The Legendary Starfy series

Files related to The Legendary Starfy series appear in the Japanese version of Super Princess Peach. They were probably kept as a form of concept art. Most of the files remain inside the final version of Densetsu no Starfy 4 but with different file sizes.

Konk
'Bonebone' (Konk) viewed with its associated texture file

'Bonebone' is a 3D Model resembling Konk (ボンボーン) which is seemingly unused. In the final game, 2D cells are normally used to define characters. The texture file is lacking Konk's upgraded shell from the Densetsu no Starfy 4 boss battle.

Although 'Bonebone' is found in Super Princess Peach and appears to be seemingly identical, the file sizes for the model files are different. The file size of Bonebone.nsbmd in Densetsu no Starfy 4 is 13.73kB, and the file size in Super Princess Peach 's is 10.04kB.


The texture file used to define Konk's face


Panoramas

Various model files are shared between Super Princess Peach and Densetsu no Starfy 4. Each model is a panoramic view of a grassland surrounded by a lake, rocky mountains and floating platforms. The landscapes are surrounded by a plain blue sky. All models appear to represent the same environment, but certain model files are less detailed than others.

Thumbnail of 'Bg obj 03'


bg obj 03:

A 3D Starfy is placed on top of one of three hills. There are five hills, but the other two are bordered off by a long white fence. Starfy is surrounded by three Unu (ウーオ, Uo). One Unu is facing Starfy, and the other two Unu are placed either side of Starfy. Behind Starfy is the fence. Another Unu can be seen floating on top of the hill closest to the fence.

Past the fence is a long footpath that appears to lead inside the entrance of a cave. Behind the cave is an exit. A fifth Unu can be seen on the footpath directly behind the fence. Surrounding the cave is a forest that spans as far as the lake. In the air are six brown floating platforms covered with grass. A small patch of grass can be seen at the bottom of the platforms. A sixth Unu is in the air, next to one of the trees.

At the opposite end of the footpath is a lake in which four Unu are swimming. One of the Unu can be observed at the surface of the water, and the other three Unu are found in a group underneath the water. The three Unu are placed between two boulders.

In front of Starfy is a footpath that appears to lead into another cave. The footpath is surrounded by some tall patches of grass on its east side. The orientation of the grass isn't entirely straight - as if the grass was blown on its edge by wind. Near the entrance to the cave is a small square-shaped element that appears to be textured like the platforms. An Unu is floating in front of the entrance, another Unu appears to be sitting behind some tall grass, and a third Unu can be floating inside a puddle of water.

Seven puddles of water span the area. Two can be seen near the entrance to the cave in front of Starfy. One can be seen behind Starfy just in front of the fence. Past the fence are three puddles, behind the floating platforms and near the entrance to the other cave. A seventh puddle can be seen when following the other side of the footpath that leads to this cave.


bbb:

Thumbnail of 'bbb'

Starfy and the Unu that appear in 'bg obj 03' do not appear in 'bbb'. The 'soil' for the floating platforms from 'bg obj 03' appears to be untextured, and there is no visible patch of grass at the bottom of the platforms. There is no element separating the grass on the platforms between the soil. There is no tall grass at the east of the footpath near the west-most cave. The square-shaped element that appeared in 'bg obj 03' is plainer in 'bbb'.


ccc:

Starfy and the Unu that appear in 'bg obj 03' also appear in 'ccc'. The field is less detailed than in 'bg obj 03'. A single floating platform can be seen (picture, bottom) that appears with a detail similar to the platforms in 'bbb', but the rest of the platforms appear to be untextured. Patches of grass near the west-most cave are visible. Unlike in 'bg obj 03', all of the patches of grass in 'ccc' are facing vertically upwards. Some of the patches of grass in 'ccc' appear to be floating in the air.

Thumbnail of 'ccc'

ddd:

'ddd' appears to shares most of the attributes of 'ccc'. When viewed under ConsoleTool, 'ddd' and 'ccc' differ in the way that there only appears to be one Unu in front of Starfy.

Starfy facing a single Unu



Some of the Pearls

eee:

'eee' has floating platforms that are detailed similar to those seen in 'bg obj 03'. The bottom platform appears like it does in 'bg obj 03', however the other five platforms appear to be hollow where the top patch of grass appears in 'bg obj 03'. Similarly to 'ccc', there only appears to be one Unu in front of Starfy. For reasons unclear, there appears to be an incomplete footpath behind Starfy, but before the fence.

A distinct feature of 'eee' is the way that a number of big Pearls span the landscape. Two big Pearls appear in front of the fence, another two appear on the left-most hill behind Starfy, three appear between the third/fourth platforms, three appear below the sixth platform and six form a vertical line from inside the lake.

Unlike in 'bg obj 03', all of the patches of grass in 'eee' are facing vertically upwards. Some of the patches of grass in 'eee' appear to be floating in the air.


Stafy fieldtest:

Thumbnail of 'Stafy field test'

Stafy fieldtest does not feature Starfy, Unu, puddles or big Pearls. The dimensions of the map seem to be inaccurate. Rocks that surrounded the west and east-most cave entrances appear, but the entrance for the west-most cave is hidden behind the blue background. The footpaths associated with the appear considerably wider.

A forest can be seen in the foreground, but the trees appear to be unusually tall. There is a tall white fence near the floating platforms which curves into the forest. When viewing the other models, there is a shorter white fence that spans the cave and the lake instead.


There are floating platforms similar to those in 'bg obj 03'. The patches of grass appear to settle on rocks instead of soil. Near the west-most cave is wavy grass. A small sign can be seen with graphics resembling the help signs from the Game Boy Advance games.

The wavy grass and sign


Starfy

Starfy appears in a number of unused model files.

GBA artwork
Sta_bill model

'Sta bill' is a flat object depicting Starfy's artwork from Densetsu no Starfy, Densetsu no Starfy 2 and Densetsu no Starfy 3. It's filename is 'Sta y bill' in Super Princess Peach, but it appears to have been renamed to 'Sta bill' in Densetsu no Starfy 4. This artwork of Starfy is seen in an unused landscape called 'bg billboard03' which doesn't appear in Super Princess Peach.

Waving Starfy

In Densetsu no Starfy 4, 'Stafy.nsbmd' is a flat object depicting artwork of Starfy raising his hand. This is similar to character artwork from Densetsu no Starfy 2. There is no texture file for the model, so the intended colors are not clear.

Note:

Model of the sad Starfy

In the Japanese versions of Super Princess Peach, 'Stafy.nsbmd' is a different file. This file is a 3D model of Starfy, which is assigned to a texture file that makes him appear sad.

Texture file of the sad Starfy

Unused music

Sequences

In Densetsu no Starfy 4's sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the Legendary Concert - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.

In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of Lobber's Cottage when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.


Unknown 1
Unknown 2
Unknown 3

Dummied-out music

The sequences in Densetsu no Starfy 4 are named in the format '[1]-SEQ-[2]'. The first integer is a number that appears to describe the real track, and the second number describes the order that the track appears in the game code.

Below are the list of sequences as they appear in the game's SDAT file.

000-SEQ_000.SSEQ
001-SEQ_001.SSEQ
002-SEQ_002.SSEQ
003-SEQ_003.SSEQ
003-SEQ_003.SSEQ
004-SEQ_004.SSEQ
005-SEQ_005.SSEQ
006-SEQ_006.SSEQ
007-SEQ_007.SSEQ
008-SEQ_008.SSEQ
009-SEQ_009.SSEQ
010-SEQ_010.SSEQ
011-SEQ_011.SSEQ
012-SEQ_012.SSEQ
013-SEQ_013.SSEQ
014-SEQ_014.SSEQ
015-SEQ_015.SSEQ
016-SEQ_016.SSEQ
017-SEQ_017.SSEQ
018-SEQ_018.SSEQ
001-SEQ_019.SSEQ (*)
019-SEQ_020.SSEQ
020-SEQ_021.SSEQ
021-SEQ_022.SSEQ
022-SEQ_023.SSEQ
023-SEQ_024.SSEQ
024-SEQ_025.SSEQ
025-SEQ_026.SSEQ
026-SEQ-027.SSEQ
027-SEQ_028.SSEQ
028-SEQ_029.SSEQ
029-SEQ_030.SSEQ
030-SEQ_031.SSEQ
031-SEQ_032.SSEQ
032-SEQ_033.SSEQ
033-SEQ_034.SSEQ
034-SEQ_035.SSEQ
035-SEQ_036.SSEQ
036-SEQ_037.SSEQ
037-SEQ_038.SSEQ
038-SEQ_039.SSEQ
039-SEQ_040.SSEQ
040-SEQ_041.SSEQ
041-SEQ_042.SSEQ
042-SEQ_043.SSEQ
043-SEQ_044.SSEQ
044-SEQ_045.SSEQ
045-SEQ_046.SSEQ
001-SEQ_047.SSEQ (*)
046-SEQ_048.SSEQ
047-SEQ_049.SSEQ
048-SEQ_050.SSEQ
001-SEQ_051.SSEQ (*)
001-SEQ_052.SSEQ (*)
001-SEQ_053.SSEQ (*)
001-SEQ_054.SSEQ (*)
001-SEQ_055.SSEQ (*)
001-SEQ_056.SSEQ (*)
049-SEQ_057.SSEQ
001-SEQ_058.SSEQ (*)
050-SEQ_059.SSEQ
051-SEQ_060.SSEQ
052-SEQ_061.SSEQ
053-SEQ_062.SSEQ
054-SEQ_063.SSEQ
055-SEQ_064.SSEQ
056-SEQ_065.SSEQ
057-SEQ_066.SSEQ
058-SEQ_067.SSEQ


As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.

As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are in fact copies of '001-SEQ_001.SSEQ' (Lobber's Cottage) that were probably kept as placeholder data.

It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.

Notes

In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of Lobber's Cottage are not indexed in this list.


References

  1. Tools used: NDSTool, DSLazy, NSBMD, ConsoleTool3, CrystalTile2, SSEQ2MIDI, VGMTrans v9, NDSSNDEXT, HxD
  2. Super Princess Peach - unused materials