Densetsu no Starfy (GBC): Difference between revisions

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Planning on this game began as early as 1995, for the original [[nwiki:Game Boy|Game Boy]] when [[Nintendo]] producer Hitoshi Yamagami was asked by [[TOSE]]'s producer, Yasuhiro Minamimoto to come up with some kind of 'floaty platformer'. <ref>[http://www.nintendo.co.jp/n10/sw2000/itiran/cgb/soft/stafy/ Densetsu no Starfy (tentative title) - Nintendo of Japan, 2000 (''in Japanese'')]</ref> After six months of work on the game, Hitoshi thought of using a floating character to be pushed through a maze and initially designed a balloon lifting game until canceling it due to difficulties of having the balloon move where it was intended to. In Hitoshi and Yasuhiro's opinions, these difficulties would make the project 'uninteresting' and 'annoying', so a different approach had to be taken. <ref>[http://www.nintendo.co.jp/n10/sw2001/softlist/gba/stafy/ Densetsu no Starfy (tentative GBA title) - Nintendo of Japan, 2001 (''in Japanese'')]</ref>
Planning on this game began as early as 1995, for the original [[nwiki:Game Boy|Game Boy]] when [[Nintendo]] producer Hitoshi Yamagami was asked by [[TOSE]]'s producer, Yasuhiro Minamimoto to come up with some kind of 'floaty platformer'. <ref>[http://www.nintendo.co.jp/n10/sw2000/itiran/cgb/soft/stafy/ Densetsu no Starfy (tentative title) - Nintendo of Japan, 2000 (''in Japanese'')]</ref> After six months of work on the game, Hitoshi thought of using a floating character to be pushed through a maze and initially designed a balloon lifting game until canceling it due to difficulties of having the balloon move where it was intended to. In Hitoshi and Yasuhiro's opinions, these difficulties would make the project 'uninteresting' and 'annoying', so a different approach had to be taken. <ref>[http://www.nintendo.co.jp/n10/sw2001/softlist/gba/stafy/ Densetsu no Starfy (tentative GBA title) - Nintendo of Japan, 2001 (''in Japanese'')]</ref>


Later, Hitoshi asked if they could take control of the floating character, rather than just moving it around. Hitoshi and Yasuhiro both decided that using a water based character would be a good idea, as long as that character fit the environment. Both a jellyfish and a starfish were initial considerations, and a starfish, was eventually chosen for this game. Development on this game continued through 1998 and as such, Nintendo encouraged TOSE to rework this game for the Game Boy Color. In 2000, the Game Boy Color version was underwent a period of promotion, where details about the game began to surface on the official Japanese Nintendo website. A trailer of the game was presented in 2000's Nintendo World event, amongst highly anticipated titles such as [[mariowiki:Luigi's Mansion|Luigi's Mansion]] and [[mariowiki:Super Mario 128|Super Mario 128]].
Later, Hitoshi asked if they could take control of the floating character, rather than just moving it around. Hitoshi and Yasuhiro both decided that using a water based character would be a good idea, as long as that character fit the environment. Both a jellyfish and a starfish were initial considerations, and a starfish, was eventually chosen for this game. Development on this game continued through 1998 and as such, Nintendo encouraged TOSE to rework this game for the Game Boy Color. In 2000, the Game Boy Color version underwent a period of promotion, where details about the game began to surface on the official Japanese Nintendo website. A trailer of the game was presented in 2000's Nintendo World event, amongst highly anticipated titles such as [[mariowiki:Luigi's Mansion|Luigi's Mansion]] and [[mariowiki:Super Mario 128|Super Mario 128]].


As the game was approaching its release for the Game Boy Color, it was again canceled and rebuilt for the Game Boy Advance which was only going to be released in 2001. Starfy was apparently going to be purely a starfish, until he was made to fall down from the sky, which supposedly invoked a community policy for TOSE to reply that Starfy is neither a star or a starfish when asked.
As the game was approaching its release for the Game Boy Color, it was again canceled and rebuilt for the Game Boy Advance which was only going to be released in 2001. Starfy was apparently going to be purely a starfish, until he was made to fall down from the sky, which supposedly invoked a community policy for TOSE to reply that Starfy is neither a star or a starfish when asked.


There are various differences between the Game Boy Color version and the final Game Boy Advance version still noticeable on Nintendo of Japan's page about the prototype. For example, the official logo and some of the character artwork and names of characters were changed.  
There are various differences between the Game Boy Color version and the final Game Boy Advance version still noticeable on Nintendo of Japan's page about the prototype. For example, the official logo and some of the character artwork and names of characters were changed.


== Gallery ==
== Gallery ==

Revision as of 16:20, 27 June 2011

The original logo
The original logo

Densetsu no Starfy for the Game Boy, and later for the Game Boy Color was a tentative Starfy title which was eventually canceled. Any initial plans of releasing Densetsu no Starfy for the Game Boy Color were abandoned, in anticipation of the release of the Game Boy Advance (or 'AGB' as it was called in its early development). In its replacement, Densetsu no Starfy was released for the Game Boy Advance on September 6, 2002.

History

Planning on this game began as early as 1995, for the original Game Boy when Nintendo producer Hitoshi Yamagami was asked by TOSE's producer, Yasuhiro Minamimoto to come up with some kind of 'floaty platformer'. [1] After six months of work on the game, Hitoshi thought of using a floating character to be pushed through a maze and initially designed a balloon lifting game until canceling it due to difficulties of having the balloon move where it was intended to. In Hitoshi and Yasuhiro's opinions, these difficulties would make the project 'uninteresting' and 'annoying', so a different approach had to be taken. [2]

Later, Hitoshi asked if they could take control of the floating character, rather than just moving it around. Hitoshi and Yasuhiro both decided that using a water based character would be a good idea, as long as that character fit the environment. Both a jellyfish and a starfish were initial considerations, and a starfish, was eventually chosen for this game. Development on this game continued through 1998 and as such, Nintendo encouraged TOSE to rework this game for the Game Boy Color. In 2000, the Game Boy Color version underwent a period of promotion, where details about the game began to surface on the official Japanese Nintendo website. A trailer of the game was presented in 2000's Nintendo World event, amongst highly anticipated titles such as Luigi's Mansion and Super Mario 128.

As the game was approaching its release for the Game Boy Color, it was again canceled and rebuilt for the Game Boy Advance which was only going to be released in 2001. Starfy was apparently going to be purely a starfish, until he was made to fall down from the sky, which supposedly invoked a community policy for TOSE to reply that Starfy is neither a star or a starfish when asked.

There are various differences between the Game Boy Color version and the final Game Boy Advance version still noticeable on Nintendo of Japan's page about the prototype. For example, the official logo and some of the character artwork and names of characters were changed.

Gallery

Remaining footage

Densetsu no Starfy trailer at Nintendo Space World (2000)
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References

External links