Densetsu no Starfy 4/Unused content
This page is a collection of unused content found within Densetsu no Starfy 4. [1].
Unused 3D models
In Densetsu no Starfy 4, various unused 3D models are stored in the game's G3D directory. The G3D directory is typically used to store files such as the animations and models for the backgrounds of stage maps. The 3D models are defined by four files; NSBMD files that define the model and its dimensions, NSBTX files that define an object's colors and texture and NSBCA files that define how a model should be animated. Not all of the 3D models use all four files because some models may not have associated animations or textures.
Many of the unused models are shared with the Japanese version of Super Princess Peach. It may be worth stressing that Super Princess Peach is a game which was previously developed by TOSE. In the US version of Super Princess Peach the G3D directory was removed with all of the models stored inside it. [2] These will be described in the 'Shared with Super Princess Peach' section below.
Exclusive to Densetsu no Starfy 4
This section covers unused model files, animations and textures which are shared between Densetsu no Starfy 4 and Super Princess Peach.
Objects
Airplane
'Airforce' is a 3D Model resembling a generic airplane. Defining this model is a single 3D Model file titled airforce.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.
A copy of this model exists directly after airforce.nsbmd under the filename airforce2.nsbmd.
Box
'Box' is a 3D model for a simple cuboid. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured.
Cube
'Cube n t' is a 3D model for a different cube. There is a 3D Texture file of the same name which patterns the edges of the box with red, green, blue and yellow strips. Each plane of the box is patterned with a large letter 'F'. The file size of the 'Cube n t' model is larger in Densetsu no Starfy 4 (2.84 kB) than in Super Princess Peach (696 bytes), although there are seemingly no visible differences in their appearances.
Desk Chair
'Isu' is a 3D model that resembles an armless desk chair. This model is associated with a texture file of the same name that colors the desk chair blue and black. The file size of the 'Isu' model is larger in Densetsu no Starfy 4 (9.59 kB) than in Super Princess Peach (26.05 kB), although there are seemingly no visible differences in their appearances.
Human
'Human run' is a 3D Model resembling a generic, adult male human being. The figure is standing straight with his arms stretched out.
Defining this model is a single 3D Model file titled human run.nsbmd. As there is no 3D Texture File under the same name, it's unclear whether this object was meant to be textured. Although the model is named 'Human run', there is no NSBCA file under the same name to indicate that the model was meant to be animated.
A similar model exists directly after human.nsbmd under the filename 'human run t.nsbmd'. 'Human run t' is 32.93 kB and 'Human' is 28.07 kB but there are seemingly no visible differences in their appearance. These file sizes, respectively, are the same in Super Princess Peach.
Mallet and Disc
Two models files ("Parts00" and "Parts01") are shared between Super Princess Peach and Densetsu no Starfy 4. The files resemble a red-tipped mallet and a silver, cylindrical disc respectively.
It may be worth stressing that the texture file for "parts00" contains the textures used for the disc ("parts01"), which may imply that both files were originally intended for a similar purpose. It seems that the reflection of the mallet can be seen on both sides of the disc.
Mallet
The mallet ('parts00') has a red head and a yellow handle. The centre of the handle's head is hollow, unlike a hatchet. The file sizes of the models differ between Super Princess Peach (3.39 kB) and Densetsu no Starfy 4 (35.51 kB).
Disc
The front side of the silver disc ('parts01') is textured with hiragana spelling "しのじ" and two dots resembling eyes. On the back of the disc is the text '3-2' which can be seen above some kanji. The file sizes of the models differ between Super Princess Peach (1.13 kB) and Densetsu no Starfy 4 (35.51 kB).
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The front of the disc
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The back of the disc
Ninjas (Green, Purple, Black)
Three model files ("ninzya", "ninzya2" and "ninzya5") are found in Densetsu no Starfy 4 and the Japanese version of Super Princess Peach resembling ninja characters.
These models are seemingly copies, because each ninja appears to share the same dimensions. Each ninja is of the same size, has a large smile, arms spread out, pink cheeks, red lips, a belt, a small nose, two small eyes and wears a different colored tunic. In Super Princess Peach, all models have the same file size (47.75 kB), although in Densetsu no Starfy 4, "ninzya" and "ninzya5" share the same file size of 175.88 kB, while the model for 'Ninzya2' is 79.88 kB.
Each ninja is associated with a different texture file with the same filename as the model. All of the texture files give the ninjas shared attributes, including similar eyes, a small swirl at the bottom of the face and a weapon attached to the back.
Exclusively to Densetsu no Starfy 4, model and textures files for an additional golden Ninja was added in to the G3D directory with the filename "ninzya_low".
Green Ninja
"Ninzya" is given a green tunic and "1skin" text on its forehead.
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Viewed from the front
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Viewed from the back
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Texture file
Purple Ninja
"Ninzya2" is given a purple tunic and "1skin" text on its forehead which is shared with "Ninzya".
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Viewed from the front
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Viewed from the back
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Texture file
Black Ninja
"Ninzya5" is given a black tunic and has a brighter skin color than "Ninzya" and "Ninzya2". The "1skin" text found on Ninzya and Ninzya2 is missing from Ninzya5's texture file, and two black circles appear in place.
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Viewed from the front
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Viewed from the back
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Texture file
Files related to The Legendary Starfy series appear in the Japanese version of Super Princess Peach. They were probably kept as a form of concept art. Most of the files remain inside the final version of Densetsu no Starfy 4 but with different file sizes.
Konk
'Bonebone' is a 3D Model resembling Konk (ボンボーン) which is seemingly unused. In the final game, 2D cells are normally used to define characters. The texture file is lacking Konk's upgraded shell from the Densetsu no Starfy 4 boss battle.
Although 'Bonebone' is found in Super Princess Peach and appears to be seemingly identical, the file sizes for the model files are different. The file size of Bonebone.nsbmd in Densetsu no Starfy 4 is 13.73kB, and the file size in Super Princess Peach 's is 10.04kB.
Panoramas
Various model files are shared between Super Princess Peach and Densetsu no Starfy 4. Each model is a panoramic view of a grassland surrounded by a lake, rocky mountains and floating platforms. The landscapes are surrounded by a plain blue sky. All models appear to represent the same environment, but certain model files are less detailed than others.
bg_obj:
A 3D Starfy is placed on top of one of three hills. There are five hills, but the other two are bordered off by a long white fence. Starfy is surrounded by three Unu (ウーオ, Uo). One Unu is facing Starfy, and the other two Unu are placed either side of Starfy. Behind Starfy is the fence. Another Unu can be seen floating on top of the hill closest to the fence.
Past the fence is a long footpath that appears to lead inside the entrance of a cave. A fifth Unu can be seen on the footpath directly behind the fence. Surrounding the cave is a forest that spans as far as the lake. In the air are six brown floating platforms covered with grass. A sixth Unu in the air, next to one of the trees.
At the opposite end of the footpath is a lake in which four Unu are swimming. One of the Unu can be observed at the surface of the water, and the other three Unu are found in a group underneath the water. The three Unu are placed between two boulders.
In front of Starfy is a footpath that appears to lead into another cave. An Unu is floating in front of the entrance, another Unu appears to be sitting behind some tall grass, and a third Unu can be floating inside a puddle of water.
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Stafy field test
Other
Unused music
Sequences
In Densetsu no Starfy 4's sound_data.sdat file, there are a total of 68 playable sequences. In the final game, 56 sequences are available in the Legendary Concert - but it is notable that there are an additional three valid tracks that are seemingly unused in the final game. Below are playable videos of the three aforementioned unused tracks.
In addition to the 59 "valid" sequences, there are an additional nine tracks that are copies of Lobber's Cottage when they are forcibly played. These will be described in further detail in the 'dummied-out music' section below.
Dummied-out music
The sequences in Densetsu no Starfy 4 are named in the format '[1]-SEQ-[2]'. The first integer is a number that appears to describe the real track, and the second number describes the order that the track appears in the game code.
Below are the list of sequences as they appear in the game's SDAT file.
000-SEQ_000.SSEQ 001-SEQ_001.SSEQ 002-SEQ_002.SSEQ 003-SEQ_003.SSEQ 003-SEQ_003.SSEQ 004-SEQ_004.SSEQ 005-SEQ_005.SSEQ 006-SEQ_006.SSEQ 007-SEQ_007.SSEQ 008-SEQ_008.SSEQ 009-SEQ_009.SSEQ 010-SEQ_010.SSEQ 011-SEQ_011.SSEQ 012-SEQ_012.SSEQ 013-SEQ_013.SSEQ 014-SEQ_014.SSEQ 015-SEQ_015.SSEQ 016-SEQ_016.SSEQ 017-SEQ_017.SSEQ 018-SEQ_018.SSEQ 001-SEQ_019.SSEQ (*) 019-SEQ_020.SSEQ 020-SEQ_021.SSEQ 021-SEQ_022.SSEQ 022-SEQ_023.SSEQ 023-SEQ_024.SSEQ 024-SEQ_025.SSEQ 025-SEQ_026.SSEQ 026-SEQ-027.SSEQ 027-SEQ_028.SSEQ 028-SEQ_029.SSEQ 029-SEQ_030.SSEQ 030-SEQ_031.SSEQ 031-SEQ_032.SSEQ 032-SEQ_033.SSEQ 033-SEQ_034.SSEQ 034-SEQ_035.SSEQ 035-SEQ_036.SSEQ 036-SEQ_037.SSEQ 037-SEQ_038.SSEQ 038-SEQ_039.SSEQ 039-SEQ_040.SSEQ 040-SEQ_041.SSEQ 041-SEQ_042.SSEQ 042-SEQ_043.SSEQ 043-SEQ_044.SSEQ 044-SEQ_045.SSEQ 045-SEQ_046.SSEQ 001-SEQ_047.SSEQ (*) 046-SEQ_048.SSEQ 047-SEQ_049.SSEQ 048-SEQ_050.SSEQ 001-SEQ_051.SSEQ (*) 001-SEQ_052.SSEQ (*) 001-SEQ_053.SSEQ (*) 001-SEQ_054.SSEQ (*) 001-SEQ_055.SSEQ (*) 001-SEQ_056.SSEQ (*) 049-SEQ_057.SSEQ 001-SEQ_058.SSEQ (*) 050-SEQ_059.SSEQ 051-SEQ_060.SSEQ 052-SEQ_061.SSEQ 053-SEQ_062.SSEQ 054-SEQ_063.SSEQ 055-SEQ_064.SSEQ 056-SEQ_065.SSEQ 057-SEQ_066.SSEQ 058-SEQ_067.SSEQ
As shown above, the first integer does not always match the second integer. There are nine SSEQ files that use '001' as the first integer in their filenames when the second integer suggests that they are separate entries. These have been indicated above with an asterisk.
As the number of sequences extends to 68, this may imply that the developers allocated more files for music if they needed to add them. The contents of these nine files are fact copies of '001-SEQ_001.SSEQ' (Lobber's Cottage) that were probably kept as placeholder data.
It may be worth stressing that the dummied-out sequences are unusually ordered, given that they are indexed in between the SSEQ files of used music and the three unused tracks.
Notes
In the Legendary Concert, data exists at the end of track names for a sequence titled "No Tune 58" (Japanese: なしきょく58). However, it appears to be simply a placeholder to mark the end of the Legendary Concert, given that there are a total of 57 songs indexed, including the 'not-unlocked' placeholder, "☆☆☆☆☆☆☆☆☆" which is listed as the first track. The nine additional copies of Lobber's Cottage are not indexed in this list.
References
- ↑ Tools used: NDSTool, DSLazy, NSBMD, ConsoleTool3, CrystalTile2, SSEQ2MIDI, VGMTrans v9, NDSSNDEXT, HxD
- ↑ Super Princess Peach - unused materials