Starfy 3D: Difference between revisions

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In part 2, Bean Jam provided a link to [http://unitygameuploader.jpn.org/game/1755.html a playable demo] on UnityGameUploader, and a link to what may have been intended to be model files as well, but the link appears to be broken.
In part 2, Bean Jam provided a link to [http://unitygameuploader.jpn.org/game/1755.html a playable demo] on UnityGameUploader, and a link to what may have been intended to be model files as well, but the link appears to be broken.


From September 10th 2014, Bean Jam started to upload the videos on to Youtube on his channel [https://www.youtube.com/user/BeanJam16/videos BeanJam16].
From September 10th 2014, Bean Jam started to upload the Niconico videos to Youtube on his channel [https://www.youtube.com/user/BeanJam16/videos BeanJam16].


==Playable demo==
==Playable demo==

Revision as of 20:53, 19 September 2014

Starfy's surroundings in the second version of the demo after the game has loaded.

Starfy 3D (Japanese: スタフィー3D) or Densetsu no Starfy 3D (Japanese: 伝説のスタフィー3D) is an unofficial Starfy game created using the game creation system Unity. The software "Blender" was used for modelling. The game was made by Niconico user Bean Jam. It is still at a demo stage, and it is not known whether the game will be developed further, although Bean Jam stated that he is looking for someone to make the game together with.[1]

On Niconico, footage from the game was uploaded in two parts, in three videos called [Unity] 3D Starfy creation attempt part 1 [Densetsu no Starfy], [Unity] 3D Starfy creation attempt part 2 [Densetsu no Starfy], [Unity] 3D Starfy creation attempt part 3 [Densetsu no Starfy], and [Unity] 3D Starfy creation attempt part 4 [Densetsu no Starfy]. The first part was uploaded on July 19, 2014. The second part was uploaded on August 3rd, 2014. The third part was uploaded on August 19th, 2014. The fourth part was uploaded on September 19, 2014.

In part 2, Bean Jam provided a link to a playable demo on UnityGameUploader, and a link to what may have been intended to be model files as well, but the link appears to be broken.

From September 10th 2014, Bean Jam started to upload the Niconico videos to Youtube on his channel BeanJam16.

Playable demo

A playable demo of the game is hosted on UnityGameUploader. To play it, UnityWebPlayer must be installed, but this can be installed from the same page the demo is hosted. Apparently, Starfy is designed to be 36cm tall, like he is described in Becky, Saya Kazuki and ℃-ute's version of the series Title Song.

Version 1

The game starts with no title screen, with Starfy on a checkered black and white floor. Near Starfy is a Winna that does not harm Starfy, and it is possible to move through it. When Starfy is in the air, the Winna will jump up to him, like in the Game Boy Advance games.

To the north, from west to east, there are marble colored 'steps', a yellow square with Starfy's face on, three of these squares on top of each other, a tall block and "Unity-chan" (Japanese: ユニティちゃん), who appears as a woman with long blonde hair, wearing blue and brown overwear, orange ear-like thread coming out of her hair, and orange and black checkered 'tights'. The woman is animated and occasionally blinks. Nearby here, there is a light-blue block that Starfy can roll by trying to Walk or Dash on it.

Further north, from west to east, there is a green and brown 'army' colored globe (but half of it is under the ground), a planet resembling Earth floating in the air that rotates, 'marble' colored platforms (called 'lifts') that move up and down, and slightly south of these; a 'marble' colored slope that Starfy can walk up.

North-east from the platforms there is a vast, mainly barren area of light-brown ground, grass, and some rocks. There seems to be nothing there, except for some mountains, but it is surrounded by water (east of the platforms) that Starfy can submerge in.

Starfy can go off the map boundaries and fall into the surrounding space to seemingly no return.

Version 2

White "Click to Start!" text was implemented into the demo for when the game starts or is paused. When the game is paused, there is white "Esc: Exit" text on the top-left corner of the screen. The lighting in this game seems to have changed; but whether the actual mechanics were changed is unclear. Starfy seems to be brighter, but the planet and the army colored globe seem to be darker.

The background is no longer a plain blue, and instead is a lighter blue with clouds. More 'Starfy face' blocks have been added west of the Starfy blocks in version 1, and for each pile from east to west the blocks are of a smaller stack. Additionally, the original pile of Starfy blocks is taller.

West of the globe is a huge field full of trees, with other plants. There is also tree bark on the floor that can be moved through, and a 'metal' moving platform in the field that can be stood on, which goes all the way back to the checkered floor area. A path of soil cuts through the middle of the field. The field is surrounded by a wall, and there are rocks beside it that Starfy can jump on. The wall can be climbed.

North west of the field is a beach, water, rocks, and a tunnel. One of the rocks (a big boulder) can be moved through, but not the others. Starfy can actually submerge himself in the water, where he may sink, but the player can make Starfy rise up by holding/repeatedly pressing space or stop sinking by walking around. Starfy can do a forward swim if the player holds down the right mouse button (normally used for gliding). Through the tunnel is an area of sand shaped like a circle, connected to the main area of sand through a submerged area.

Like version 1, it is possible for Starfy to go off the map boundaries and fall into the surrounding space to seemingly no return.

South from the starting area there are ten 2x2 blocks, one of which is a smaller light brown block inside a green block.

The east-most block is light brown, but is not to be confused with the smaller block. Seven of the other blocks are green and have missing faces. One of the blocks is textured like a dark brown, bumpy wall, but has missing faces like most of the other blocks. Two of the green blocks and the dark brown block appear to be in the air. It is possible to get trapped in the green blocks that seem to be in the air by moving through their missing face, because it blocks Starfy from the inside.

The west-most block is green, and west of it is a dark blue 'block face' floating in the air, that disappears from view when seen from above. West of it there is a blue block face that can only be seen from above, and Starfy can stand on it.

East of Unity-chan there is a huge rectangular area of water that Starfy can swim in.

Version 3 (4?)

  1. Music was added to the demo. The music was created by a program called i2sm that generates audio based on an image.
  2. Support for the first person perspective was added. The camera does not turn when Starfy Star Spins.
  3. A 'current' mechanic was added to water, like how some bodies of water have a current in the official Legendary Starfy games. Stream particles can be seen out of water too, acting as wind.
  4. Bubbles were added, though they may be hard to see.
  5. A door mechanic was added; said to be like "anywhere door" (this probably refers to the gadget in Doraemon). Open doors let Starfy warp elsewhere in the map.

Controls

The controls are listed in Japanese on Bean Jam's site.[2]

Below is a table of what the controls are in English:

Key(s) Action
W, A, S, D W makes Starfy move north. A makes Starfy move down. S makes Starfy move west. D makes Starfy move east.
When combined with the left mouse button, it makes Starfy Dash.
Arrow keys Works like W, A, S, D, with the directions working as expected (↑ meaning move north, etc.).
Left mouse button Makes Starfy do a Star Spin. Resumes the game when paused.
When combined with W, A, S, D or the arrow keys, it makes Starfy Dash.
Right mouse button Makes Starfy Glide (when held in the air).
Mouse movement Adjusts the camera. Moving the mouse down/up moves the camera up/down (respectively).
Moving the mouse left/right makes the camera move right/left (respectively).
Space Makes Starfy Jump or Air Jump while in the air.
Shift Makes Starfy Duck (glitchy) or Duck & Slide when Dashing. In version 2, it can be used to do a forward Swim while in water.
Escape Pause

It is possible to 'jump' while gliding, unlike in the official Legendary Starfy games. In version 1, doing this causes Starfy to rise while still gliding before coming back down. In version 2, though it is still possible to jump while gliding, Starfy is made to stop gliding after a jump.

In version 1 of the demo, somehow it is possible to keep moving while Ducking without doing a Duck & Slide. This is not confirmed in version 2.

Bean Jam's future plans

HP heart system concept art.

For his next version of the demo, Bean Jam plans on making blocks like in the official Legendary Starfy games, as well as a tree. He also wants to make a combat system based on the heart system, and made concept art for it.

Gallery

External links

References