Densetsu no Starfy 3/Unused content: Difference between revisions
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There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. | There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. | ||
Similar messages appear in ''[[Densetsu no Starfy 2]]'' and ''[[wikipedia:Shrek: Hassle at the Castle|Shrek: Hassle at the Castle]]'' (which is believed to have been developed by [[ | Similar messages appear in ''[[Densetsu no Starfy 2]]'' and ''[[wikipedia:Shrek: Hassle at the Castle|Shrek: Hassle at the Castle]]'' (which is believed to have been developed by [[TOSE]]). <ref>[http://tcrf.net/Densetsu_no_Stafy_3 The Cutting Room Floor - Densetsu no Starfy 3]</ref><ref>[http://tcrf.net/Shrek:_Hassle_at_the_Castle The Cutting Room Floor - Shrek: Hassle at the Castle]</ref><ref>[http://tcrf.net/Densetsu_no_Stafy_2 The Cutting Room Floor - Densetsu no Starfy 2]</ref> | ||
The messages are as follows: | The messages are as follows: |
Revision as of 16:40, 16 August 2013
This article lists unused content that can be found in Densetsu no Starfy 3.
Alternate Undersea Ruins bubble
There appears to be an unused variation of the bubbles used to transform Wario into Bubble Wario in Undersea Ruins. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. [1]
Development text
Densetsu no Starfy 3 has numerous strings of development text that can be viewed from the ROM in ANSI encoding.
Compile dates
There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique.
Similar messages appear in Densetsu no Starfy 2 and Shrek: Hassle at the Castle (which is believed to have been developed by TOSE). [2][3][4]
The messages are as follows:
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Other text
There is some development text nearby the aforementioned compile dates. They are as follows.
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In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM and appear multiple times.
File Select unused content
Densetsu no Starfy 3 has some unused content that is stored with the File Select tiles. All the content here is shared with Densetsu no Starfy 2, although the tiles are designed differently between the versions.
14 Stage numbers
Graphics exist on the Densetsu no Starfy 3 File Select screen for numbers up to 14, even though there are only ten stages. Note that this data is also present in Densetsu no Starfy 2.
Artwork of Starfy
There appears to be artwork of Starfy stored with the File Sleect tiles that can be viewed starting from character base 0x6008000.
Frame
There is an orange/red frame with a white picture of Starfy inside it. The purpose of the frame is unclear.