Densetsu no Starfy 3/Unused content: Difference between revisions
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This article lists unused content that can be found in ''[[Densetsu no Starfy 3]]''. | This article lists unused content that can be found in ''[[Densetsu no Starfy 3]]''. | ||
==14 Stage numbers== | |||
Like ''[[Densetsu no Starfy 2]]'', which has 11 stages, graphics exist on the ''Densetsu no Starfy 3'' file select screen for numbers up to 14, even though there are only ten stages. | |||
==Alternate [[Undersea Ruins]] bubble== | ==Alternate [[Undersea Ruins]] bubble== |
Revision as of 16:04, 16 August 2013
This article lists unused content that can be found in Densetsu no Starfy 3.
14 Stage numbers
Like Densetsu no Starfy 2, which has 11 stages, graphics exist on the Densetsu no Starfy 3 file select screen for numbers up to 14, even though there are only ten stages.
Alternate Undersea Ruins bubble
There appears to be an unused variation of the bubbles used to transform Wario into Bubble Wario in Undersea Ruins. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. [1]
Development text
Densetsu no Starfy 3 has numerous strings of development text that can be viewed from the ROM in ANSI encoding.
Compile dates
There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique.
Similar messages appear in Densetsu no Starfy 2 and Shrek: Hassle at the Castle (which is believed to have been developed by Tose). [2][3][4]
The messages are as follows:
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Other text
There is some development text nearby the aforementioned compile dates. They are as follows.
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In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM and appear multiple times.