Densetsu no Starfy 3/Unused content: Difference between revisions

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In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM.
In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM and appear multiple times.
 
==References==
==References==
<references/>
<references/>
[[Category:Unused content]]
[[Category:Unused content]]

Revision as of 15:50, 16 August 2013

This article lists unused content that can be found in Densetsu no Starfy 3.

Alternate Undersea Ruins bubble

The bubble

There appears to be an unused variation of the bubbles used to transform Wario into Bubble Wario in Undersea Ruins. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. [1]

Development text

Densetsu no Starfy 3 has numerous strings of development text that can be viewed from the ROM in ANSI encoding.

Compile dates

There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique.

Similar messages appear in Densetsu no Starfy 2 and Shrek: Hassle at the Castle (which is believed to have been developed by Tose). [2][3][4]

The messages are as follows:

ROM Offset Message
1856E0 OptRls.2004/07/11 16:24:04
32BDD4 & 35458C OptRls.2004/07/07 22:00:03
380480 & 3D0D20 OptRls.2004/07/07 22:01:02
3A7604 OptRls.2004/07/07 22:01:32
3EC980 OptR.ls.2004/ 07.. 22:0.0:15
3F4734 Opt.Rls.2004./07.. 22:.00:45
40C7DD Opt.Rls.2004./07.. 22:.02:14

Other text

There is some development text nearby the aforementioned compile dates. They are as follows.

ROM Offset Message
18578A MULTI LOAD SAMPLE
32BDF0, 3545A8, 38049C, 3D0D3C, 3A7620 MultiSioSync4Sio32Load020820
32BE10, 3545C8, 3804BC, 3D0D5C, 3A7640 Sio32MultiLoad010214
3EC9CD MultiSio Sync4 32 Load0208

In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM and appear multiple times.

References