Starfy 4 Rare Enemy Locations: Difference between revisions

From Starfy Wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{Japanese}}
{{Japanese}}
This is a guide to finding the rare enemies in [[Densetsu no Starfy 4|Starfy 4]]. While they may not be hard to find, due to how spacious some of Starfy 4's maps can be, some enemies can be somewhat hard to get to. The enemies will be listed in order of stage found, not Picture Book entry. The red sections on the maps are where the enemies can be found. If any enemies are found by answering a [[Tobiramajin]] riddle, the answer will be provided.
This is a guide to finding the rare enemies in [[Densetsu no Starfy 4|Starfy 4]]. While they may not be hard to find, due to how spacious some of Starfy 4's maps can be, some enemies can be somewhat hard to get to. The enemies will be listed in order of stage found, not Picture Book entry. The red sections on the maps are where the enemies can be found. If any enemies are found by answering a [[Tobiramajin]] riddle first, the answer will be provided.


=World 1: Lobber's Villa=
=World 1: Lobber's Villa=

Revision as of 21:51, 8 June 2022

Only in Japan!
Gomen'nasai!
This article is related to a game, manga series or other media that has not been released outside Japan. The coverage here may differ from what it would be in an official translation.

This is a guide to finding the rare enemies in Starfy 4. While they may not be hard to find, due to how spacious some of Starfy 4's maps can be, some enemies can be somewhat hard to get to. The enemies will be listed in order of stage found, not Picture Book entry. The red sections on the maps are where the enemies can be found. If any enemies are found by answering a Tobiramajin riddle first, the answer will be provided.

World 1: Lobber's Villa

Whamster

Entry No. 6

Habitat: Lobber's Villa

Found: In Midair (1-1)

Past Tobiramajin?: No

How to find: Whamster is not hard to get to or find, but may be hard to Spin into. When you enter the room Whamster's in, it will fly away from you, possibly off screen. If it does this, simply re-enter the room and try to hit it when it initially is frozen in shock.

Chokita

Entry No. 5

Habitat: Lobber's Villa

Found: On Land/Underwater (1-2)

Past Tobiramajin?: Yes (Answer: Egg)

How to find: Chokita is at the very top-right of the area highlighted surrounded by two big blue pearls.

Tree of Beginnings

Daffodile

Entry No. 11

Habitat: Tree of Beginnings

Found: On Land (2-1)

Past Tobiramajin?: No

How to find: Once again, another easy one to find. Head to the topmost right of the starting room, and you'll see the Daffodile surrounded by 4 Seawee.

Red Malicious

Entry No. 16

Habitat: Tree of Beginnings

Found: On Land (2-2)

Past Tobiramajin?: Yes (Answer: Strawberry, Cake)

How to find: Once in the room, make your way to the topmost right part of the room. Hit the switch and use the platforms to cross over to the left part of the room, where you'll find the Red Malicious.

Cupid Village

Ametel

Entry No. 18

Habitat: Cupid Village

Found: On Land/Underwater (3-1)

Past Tobiramajin?: Yes (Answer: Rice, Fish)

How to find: Once in the room, make your way left and drop all the way down and then head right. Switch to Starly if you haven't and Wall Jump, then follow the path. Once at the bottom, jump to the topmost platform and then Low Spin past the blocks. Wall Jump again and then fall to the very bottom, where Ametel is.

Astro Bagger

Entry No. 23

Habitat: Cupid Village

Found: Midair (3-3)

Past Tobiramajin?: No

How to find: Once in the room, the Astro Bagger will be at the topmost right of the room. You can easily get here by Air Jumping onto, and the off of, the pushable platform near the entrance of the room.

Split Swamp

Pino

Entry No. 30

Habitat: Split Swamp

Found: On Land/Underwater (4-2)

Past Tobiramajin?: Yes (Answer: Santa)

How to find: Once in the room, there are some cracked walls. Spin into the cracks on the right and follow the path until you see a room to your right. Spin into the room and Pino will come into view. Once it stops spinning and tries to attack, you can beat the Pino and add it to your Picture Book.

Splatch

Entry No. 36

Habitat: Split Swamp

Found: On Land (4-4)

Past Tobiramajin?: Yes (Answer: Teapot, Cup, Sweets)

How to find: Once in the room, make your way to solid ground and then head to the upper left (Starfy/Starly's icon should be parallel to the topmost door icon here). Then head left to see Splatch chillin' out. Then you can beat it up :)

Koimaro's Retreat

Marukoro

Entry No. 46

Habitat: Koimaro's Retreat

Found: On Land (5-2)

Past Tobiramajin?: Yes (Notebook, Pencil, Eraser)

How to find: This enemy is easy to miss, simply because it requires a bit of exploration while using the Angler Ride. But hey, it's not that bad when I'm kinda showing you where it is! But finding the room is the hardest part of finding Marukoro, since once inside the room, you can make your way to them very easily.

Ikarin

Entry No. 44

Habitat: Koimaro's Retreat

Found: Underwater (5-3)

Past Tobiramajin?: No

How to find: Once in the room, Ikarin will be near the bottom of the room. It's fairly hard to miss since it's a giant pink fish holding an anchor.

Flourishing Desert

Scorpebble

Entry No. 54

Habitat: Flourishing Desert

Found: On Land/Underwater (6-2)

Past Tobiramajin?: No

How to find: Once you enter the room, just swim down past Mermaid's Shell and you'll find the Scorpebble past some breakable blocks.

Kaimo

Entry No. 58

Habitat: Flourishing Desert

Found: On Land (6-3)

Past Tobiramajin?: No

How to find: Progress through the beginning of the level as normal until you reach some flying carpets. Instead of jumping on them, jump down onto the ground, where Kaimo will try to dig to you and claw at you to steal your pearls. Jump at the right time or hit it with a Shooting Star while its digging and spin into it to register it into your Picture Book.

Mt. Millennium

Afrottotiger

Entry No. 66

Habitat: Mt. Millennium

Found: Underwater (7-1)

Past Tobiramajin?: No

How to find: Once inside the room, make your way around some Helmet Crabs. Above you should be an Afrottotiger swimming in a "U" shape. Make this quick and hit them to enter it into the Picture Book. If you're also looking for the second rare enemy here, take the Warp Jizou and head towards the Tobiramajin.

Rousokku

Entry No. 68

Habitat: Mt. Millennium

Found: On Land (7-1)

Past Tobiramajin?: Yes (Answer: Pencil, Notebook)

How to find: Once in the room, navigate around the spikes and Pajammers and get to the bottommost right corner where you'll see Rousokku walking around an orb of water.

Old Tower

Soiru

Entry No. 84

Habitat: Old Tower

Found: Underwater (8-2)

Past Tobiramajin?: No

How to find: The hardest part is getting to them, and even then, it's just going through the bottom door when you reach a crossroads in the preceding room. Once inside, there are 3 Soiru that are out in the open. Spin into at least one of them twice to enter it into your Picture Book.

Smashcan

Entry No. 81

Habitat: Old Tower

Found: On Land (8-3)

Past Tobiramajin?: Yes (Answer: Flowerpot)

How to find: After getting past the Tobiramajin, simply go to the very bottom of the room and a Smashcan'll be on your left.

Dejeel's Castle

Pearl Dragon

Entry No. 95

Habitat: Dejeel's Castle

Found: In Midair (9-2)

Past Tobiramajin?: Yes (Answer: Flowerpot)

How to find: This can be a long trek (and a slow one if you're on emulator), but just follow the doors to get to the room with the Pearl Dragons in them. After entering the room after the Tobiramajin, look at the map and go through every door going down. So from the Tobiramajin, go through the first door icon on the bottom right, then the door icon directly under the one you just came out of, and then the door across from the door you come out of. Feel free to use this (shoddy) guide to help.

You should see a Pearl Dragon the minute you enter the highlighted room. Spin into at least one of them twice to enter them into you Picture Book.

Pearl Sprite

Entry No. 93

Habitat: Dejeel's Castle

Found: On Land/Underwater (9-3)

Past Tobiramajin?: Yes (Answer: Cake, Candle, Present)

How to find: After getting past the Tobiramajin, Pearl Sprite is the giant red flower you see in front of you. BUT MAKE SURE TO ACTUALLY DEFEAT HER. Don't make the same mistake I did and simply hit her once. She will only be recorded in your Picture Book if you actually make her disappear. (I may be wrong on this actually, but I'd say do it just to be sure.)

ALSO BIG NOTE: 9-3 is probably the best place to grind for pearls (aside from maybe grinding off of the scales Kweenie attacks you with if they're above you in 8-3). Once you exit and re-enter the room, the Pearl Sprites'll respawn. So if you're trying to clean out Maniankou's Shop, this is as good of a place as any!