User:Torchickens/Sandbox: Difference between revisions
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Objects by index number (Starfy 2). Feel free to contribute. | ==Backgrounds== | ||
*Let's try to find all the backgrounds and list them, start with Starfy 4 or Starfy 5. | |||
==Starfy 2 data structure research== | |||
===Object Struct=== | |||
Every object in every map is specified by a 24-byte structure in the ROM: | |||
{| class="wikitable" | |||
|+ style="text-align: center; color: deepskyblue;" | Object Struct | |||
|- | |||
|Offset (bytes) | |||
|Size | |||
|Description | |||
|- | |||
|0x00 | |||
|2 bytes | |||
|x-position of the object | |||
|- | |||
|0x02 | |||
|2 bytes | |||
|y-position of the object | |||
|- | |||
|0x04 | |||
|2 bytes | |||
|ID of the object. | |||
|- | |||
|0x06 | |||
|2 bytes | |||
|Padding to make the struct a multiple of 4 bytes <br /> This ''would'' change object ID, but the IDs don't go up that high. | |||
|- | |||
|0x08 | |||
|4*4 bytes (16 total) | |||
|Behavior parameters (bParams) 0-3. <br /> Affects qualities like door destination, treasure value, etc. | |||
|} | |||
==Current Method to Manipulate Objects== | |||
*Have a completed Starfy 2 save file | |||
*Edit the two bytes at <tt>0x19CC98</tt>. This changes the ID of a pearl in Stage 1-1 (subsequent visits) | |||
*(optional) Edit the 16 bytes at <tt>0x19CC9C</tt>. This affects the object's behavior parameters, although not much is known at the moment. | |||
*Visit Stage 1-1. | |||
==Objects by ID== | |||
Objects by index number (Starfy 2). Feel free to contribute (or add your own different work in progress, research notes, etc. in a new heading). These were tested from [[Lobber's Cave]] (subsequent visits). | |||
*00 - green monster enemy (unused) | *00 - green monster enemy (unused) | ||
*01 - green monster enemy (unused, repeat but with glitchy animations) | *01 - green monster enemy (unused, repeat but with glitchy animations) | ||
*02 - door | *02 - door | ||
**bParam 0 - entrance ID (used when other doors link here) | |||
**bParam 1 - destination value. floor(value/1000) is the map, (value mod 100) is the entrance ID. | |||
**bParam 2 - any value besides 0, 1, or -1 appears to close the door | |||
**bParam 3 - how far horizontally Starfy should move after exiting door | |||
*03 - pearl | *03 - pearl | ||
*04 - big pearl | *04 - big pearl | ||
*05 - caterpillar enemy (unused) | *05 - caterpillar enemy (unused) | ||
*06 - flatfish NPC (unused) | *06 - flatfish NPC (unused) | ||
*07 - pink creature (uncertain if NPC or enemy) (unused) | *07 - pink creature (uncertain if NPC or enemy) (unused) Pressing L+R when this creature is loaded displays the text "2003/08/04 20" on the upper-left corner | ||
*08 - ' | *08 - map spawn - invisible object that the game looks for to spawn Starfy. If one doesn't exist, game looks for a door instead | ||
**bParam 0 - must be 1 to let the game know to spawn Starfy there | |||
**bParam 3 - how far to move Starfy horizontally upon entering map (positive = rightward) | |||
*09 - blue push block | *09 - blue push block | ||
*0a - signboard | *0a - signboard | ||
*0b - old man lobber | *0b - old man lobber | ||
**bParam 1 - script ID | |||
*0c - treasure chest | *0c - treasure chest | ||
*0d - | **bParam 0 - treasure value | ||
*0d - moving blue push block - rectangular path depends on b-params | |||
**bParam 1 - controls speed and direction. 0-7 goes increasingly faster and counterclockwise, 08+ goes clockwise | |||
**bParam 2 - # of tiles to move to the left | |||
**bParam 3 - # of tiles to move downward | |||
*0e - moe | *0e - moe | ||
*0f - mermaid shell | *0f - mermaid shell (cutscene trigger) | ||
*10 - mermaid shell ( | *10 - mermaid shell (touch to save, as usual) | ||
*11 - kurobon | *11 - kurobon | ||
*12 - moe | *12 - moe underground | ||
**bParam 1 - script ID | |||
*13 - herman | *13 - herman | ||
*14 - 'nothing'? | *14 - 'nothing'? | ||
Line 40: | Line 92: | ||
*24 - mekani jiisan | *24 - mekani jiisan | ||
*25 - balloon (is it the version based on progress or maybe the updated one by default?) | *25 - balloon (is it the version based on progress or maybe the updated one by default?) | ||
*26 - | *26 - 'nothing'? | ||
*27 - puchi ogura and pekin duck model; alters nearby enemy sprites | *27 - puchi ogura and pekin duck model; alters nearby enemy sprites | ||
*28 - grey rock platform which disappears and reappears | *28 - grey rock platform which disappears and reappears | ||
Line 46: | Line 98: | ||
*2a - part of kameru's face when she is scared | *2a - part of kameru's face when she is scared | ||
*2b - a different green platform with soil | *2b - a different green platform with soil | ||
*2c - | *2c - 'nothing'? | ||
*2d - blue orb with animated sparks | *2d - blue orb with animated sparks | ||
*2e - wooden log horizontal | *2e - wooden log horizontal | ||
*2f - | *2f - 'nothing'? | ||
*30 - small icy platform | *30 - small icy platform | ||
*31 - icy stalactite | *31 - icy stalactite | ||
*32 - a jellato sister | *32 - a jellato sister | ||
*33 - tornado | *33 - tornado | ||
*34 - water windmill thing (from turtle turtle land) | |||
*35 - kamekkojinan(?) cursed form with device | |||
*36 - closed/locked door | |||
*37 - 'nothing'? | |||
*38 - big horizontal log tunnel | |||
*39 - 'nothing'? | |||
*3a - 'nothing'? | |||
*3b - 'nothing'? | |||
*3c - 'nothing'? | |||
*3d - 'nothing'? | |||
*3e - 'nothing'? | |||
*3f - upon | |||
*40 - tweeto | |||
*41 - a spike | |||
*42 - sukebon | |||
*43 - savako | |||
*44 - hirao | |||
*45 - hirarin | |||
*46 - puchi ogura fire statue | |||
*47 - startled monkey (is it unused or when you shock the ukizzu?) | |||
*48 - konbi unlit | |||
*49 - moe in ice block | |||
*4a - 'nothing'? | |||
*4b - 'nothing'? | |||
*4c - mekani jiisan again (unanimated it may be when he's floating with a balloon or was that starfy 3?) | |||
*4d - invisible object used for camera movement in some cutscenes? | |||
*4e - puchi ogura #4 | |||
*4f - togerinu | |||
*50 - togerino | |||
*51-54 - 'nothing'? | |||
*55- gaganmo | |||
*56-59 - 'nothing'? | |||
*5a - wozart | |||
*5b - taruika | |||
*5c - chuta | |||
*5d - ootaruika | |||
*5e - meat (probably for piranyan) | |||
*5f - piranyan | |||
*60 - key (from stage 6-1) | |||
*61 - keyhole for 6-1 key? | |||
*62 - puchi ogura 6 in the kigurumi | |||
*63-64 - 'nothing'? | |||
*65 - pressure marks (for bombs/exploding with bombs?) | |||
*66 - 'nothing'? | |||
*67 - kamekkoimouto happy | |||
*68 - kiremoth and puchi ogura 3 boss (alters nearby sprites) | |||
*69 - small rising bubble | |||
*6a - fish lithograph | |||
*6b - 'nothing'? | |||
*6c - puchi ogura 4 as fire/ice serpent boss (alters nearby sprites) | |||
*6d - numan and puchi ogura 5 boss (alters nearby sprites) | |||
*6e - puchi ogura 6 as kigurumi boss (alters nearby sprites) | |||
*6f - small acorn | |||
*70 - protruding and retracting tentacle/plant? things (not sure how to describe) | |||
*71 - orisu | |||
*72 - korisu | |||
*73 - a cork, can star spin away (used to bring water back in large tree's forest) | |||
*74 - 'nothing'? | |||
*75 - shurikit | |||
*76 - shurikit's bell | |||
*77 - small rotating wooden plank-spike (unsure if used) | |||
*78 - falling green leaf | |||
*79 - kamone | |||
*7a - bomb (can fall) | |||
*7b - kumajii | |||
*7c - banana | |||
*7d - eggplant(?) | |||
*7e - melon | |||
*7f - pumpkin(?) | |||
*80 - persimmon | |||
*81 - pea pod/cucumber/green pepper(?) | |||
*82 - apple(?) | |||
*83 - light brown clam | |||
*84 - squid (food) | |||
*85 - kumajii's honeycomb (animated) | |||
*86-87 - 'nothing'? | |||
*88 - biba | |||
*89 - kamome notice board | |||
*8a - twigs (can push) | |||
*8b-8d - 'nothing'? | |||
*8e - some kind of switch with a dial (may be unused?), can turn on with star spin | |||
*8f - fire trapped in translucent block | |||
*90 - moon (character) | |||
*91 - 'nothing'? | |||
*92 - small green insect (I think it's used, just not in the picture book) | |||
*93 - 'nothing'? | |||
*94 - mitsugasago | |||
*95 - prison bars (bars open) | |||
*96 - 'nothing'? | |||
*97 - yurikarugo and puchi ogura #8 boss (alters nearby sprites) | |||
*98 - mandazetto and puchi ogura #7 boss (alters nearby sprites) | |||
*99 - statue of starfy's ancestor | |||
*9a - pufftop guard | |||
*9b - lever thing which may not work (unused?) | |||
*9c - mayudorago | |||
*9d - ryun | |||
*9e - jiiyan and puchi ogura #9 boss (alters nearby sprites) | |||
*9f - puchi ogura #10 and helmet boss (alters nearby sprites) | |||
*a0 - cloud platform (no arrow) | |||
**bParam 0 - 0/1/2/3 = moves up/down/left/right, 4/5/6/7 = moves up-right/down-left/down-right/up-left, 8+ = doesn't move | |||
**bParam 1 - distance to move | |||
**bParam 2 - something with movement/oscillation speed | |||
*a1 - statue fragment (head) | |||
*a2 - mild red shooting star weather, hard to notice (unused?) | |||
*a3 - the squirts together | |||
*a4 - kushamisekizou | |||
*a5 - cloud platform (with arrow, jump to change direction) | |||
**bParam0 - if 0, moves vertically, if 1, moves diagonally | |||
**bParam1 - movement speed (in-game value: 8) | |||
**bParam2 - unknown | |||
*a6 - exhausted pufftop guard | |||
*a7 - grey rectangular block with caramel-colored trim (unused?) | |||
*a8 - pufftop guard (again) (not exhausted) | |||
*a9 - crying pufftop child | |||
*aa-b0 - 'nothing'? | |||
*b1 - four imadame | |||
*b2 - jueri (conversation NPC) | |||
*b3 - jueri (object) | |||
*b4 - a bigger spike ball | |||
*b5 - small pushable barrel | |||
*b6 - in-place marker (X or O(?)) for pushable barrel | |||
*b7 - conversation character with no sprite (is it unused?) | |||
*b8 - ogura original form boss (alters nearby sprites) | |||
*b9 - ogura puffed up form (second form) boss (alters nearby sprites) | |||
*ba-bb - 'nothing'? | |||
*bc - ogura final form (scripted to change background and music) boss/final boss (very glitched if forced where it shouldn't be) | |||
*bd - 'nothing'? | |||
*be - shelleter | |||
*bf - small beam generator (obstacle in ogura castle) | |||
**bParam0 - 0/1/2/3 = fires up/right/down/left | |||
**bParam1 - beam duration | |||
**bParam2 - beam cooldown | |||
*c0 - ruby imposter (was this actually used until Starfy 4? or maybe it is and I forgot, maybe ogura or echigyoya makes it) | |||
*c1-c2- 'nothing'? | |||
*c3 - gold spade lithograph marker (for key?) | |||
*c4 - green spade key | |||
*c5 - 'nothing'? | |||
*c6 - ability lithograph; meant to not be moved by copying the pose | |||
**bParam0 - if 0, moves left, if not zero, moves right | |||
**bParam1 - detection distance/movement speed (in-game value: 64) | |||
**bParam2 - if 0, depicts swim, if 1, depicts turbo swim | |||
*c7 - the note by Old Man Lobber ("something written on paper") | |||
*c8 - a golden pink trimmed platform (lift?) modeled after a monster/ogura(?) | |||
*c9 - ogura regular form but as an object, does not trigger boss battle | |||
*ca - ogura regular form boss battle, changes nearby sprites (might be the scripted loss fight) | |||
*cb - 'nothing'? | |||
*cc - ogura form 2 but as an object, does not trigger boss battle, may change background colors | |||
*cd-cf - 'nothing'? | |||
*d0 - ku | |||
*d1 - 'nothing'? | |||
*d2 - big nikku attached to a wall | |||
*d3-d4 - 'nothing'? | |||
*d5 - puchi ogura #4 (serpent form); as conversation NPC, does not trigger boss battle (at least does not trigger it automatically) | |||
*d6 - sleeping transparent blob (I seem to lean towards it being used, but not sure if the similarities to hotarubi are confusing me) | |||
*d7 - a stretchy bubble (might be unused) | |||
*d8 - 'nothing'? | |||
*d9-dc - rubble of some sort (not sure if used). These four entries might be complete copies. | |||
*dd - 'nothing'? | |||
*de - red gate (for pitch dark cave quiz iirc) | |||
*df - puchi ogura #6 | |||
*e0 - warusaru | |||
*e1 - 'nothing'? | |||
*e2 - bu | |||
*e3 - 'nothing'? | |||
*e4 - gaidonna | |||
*e5 - fat cat | |||
*e6 - kit fish | |||
*e7 - kannin father worried | |||
*e8 - kannin child worried | |||
*e9 - kannin child's stuffed bear (conversation NPC) | |||
*ea - cloud (no arrow) (again) | |||
*eb - green/teal cloud, vanishes if Starfy stands on it (unused?) | |||
*ec - small rock platform, collapses if Starfy stands on it, respawns later | |||
*ed - 'nothing'? | |||
*ee - taiblond | |||
*ef - boulder (can fall), is destroyed after touching ground, can hurt starfy | |||
*f0 - the kodorun | |||
*f1 - korundoru | |||
*f2 - rock platform that can only be moved left or right (may be the bridge for korundoru) | |||
*f3 - 'nothing'? | |||
*f4 - photograph (with conversation) | |||
*f5 - 'nothing'? | |||
*f6 - looks like fork or fork's brother | |||
*f7 - puchi ogura #7 | |||
*f8 - a different type of bomb (probably from chonmagyo) | |||
*f9 - looping bomb explosion animation (probably from chonmagyo using the bomb) | |||
*fa - spiked green platforms which flip upside down after a while | |||
*fb - funazou | |||
*fc - purple envelope trimmed with red | |||
*fd - eyes (probably belonging to resshi) | |||
*fe - another part of resshi's face | |||
*ff - unknown due to game freeze while testing | |||
*100 - swan/duck icon, placing this where it shouldn't may freeze the game if starfy touches it | |||
*101 - swan boat | |||
*102 - loverin under the facial hair virus | |||
*103 - jojiro under the facial hair virus | |||
*104 - fukafuka | |||
*105 - ginji (facing up) | |||
*106 - ginji roots (facing down) | |||
*107 - snowman item | |||
*108 - snowy/light blue sparkles (unused?) | |||
*109 - ginji (facing right) | |||
*10a - goal (for vehicles) | |||
*10b - pink phone (lovely's ♥808 pink pearl type red seabream woman's mobile phone) | |||
*10c - crying puchi ogura #9 (conversation NPC), no fight (at least not immediately) | |||
*10d - jiiyan | |||
*10e - 'nothing'? | |||
*10f - buyoyon | |||
*110-111 - 'nothing'? | |||
*112 - facial hair vaccine | |||
*113 - moe under the facial hair virus | |||
*114 - umiushi | |||
*115 - cloud(?)/jelly(?) platform thing with droplets (unused?) | |||
*116 - ogyon | |||
*117 - chonmagyo as a fightable enemy | |||
*118 - secret letter | |||
*119 - horun | |||
*11a - puchi ogura #10 as a conversation npc without helmet | |||
*11b - puchi ogura #10 as a conversation npc but with pink hair (not sure if used) | |||
*11c - puchi ogura #10 but with a yellow mask (not sure if used) | |||
*11d - puchi ogura #10 but with full red glasses (not sure if used) | |||
*11e - 'nothing'? | |||
*11f - ogyan | |||
*120 - gekyojii | |||
*121 - bar like objects which dissolve and play the 'correct' jingle (unused?) | |||
*122 - red tao yin-yang orb (unused?) | |||
*123 - demeka | |||
*124 - right arrow (for auto scrolling) | |||
*125 - yanki kigurumi set (can be used) | |||
*126 - 'nothing'? | |||
*127 - echigyoya | |||
*128 - puchi ogura #7 (conversation npc) no battle (at least not automatically) | |||
*129 - chonmagyo as conversation npc | |||
*12A - upside down pink flower/star switch (unused?) | |||
*12B - grey block with pink flower (unused?) | |||
*12C - 'nothing'? | |||
*12D - six bombs stacked on each other | |||
*12E - explosion switch | |||
*12F - mijingou | |||
*130 - long prison bars (shut) | |||
*157 - barikku | |||
*160 - sky swimmer | |||
**bParam1 - flying distance before turning around | |||
*1af - flunder | |||
*1b0 - tatsubo | |||
*1bf - springer | |||
*1c5 - enzeru | |||
*23d - trappa | |||
**bParam0 - higher value = moves faster (in-game values: 10, 20) | |||
**bParam1 - higher value = turns slower (in-game values: 2, 5) | |||
*23e - circle/triangle/square/cross block (match others in room to open door) | |||
**bParam0 - if 0, circle, if 1, triangle, if 2, square, if 3, cross, if 4+, glitchiness | |||
**bParam1 - symbol changing speed, smaller is faster, 0 = "template" symbol to match | |||
**bParam2 - possibly related to bParam2 of door in same room | |||
**bParam3 - # of matching blocks needed to open door | |||
*242 - unnamed flame that travels around symbol blocks | |||
*24d - lightning effect in background, used in Ogura Castle. | |||
*24e - more lightning effects, used in vertical sections of Ogura Castle |
Latest revision as of 09:54, 29 July 2023
Backgrounds
- Let's try to find all the backgrounds and list them, start with Starfy 4 or Starfy 5.
Starfy 2 data structure research
Object Struct
Every object in every map is specified by a 24-byte structure in the ROM:
Offset (bytes) | Size | Description |
0x00 | 2 bytes | x-position of the object |
0x02 | 2 bytes | y-position of the object |
0x04 | 2 bytes | ID of the object. |
0x06 | 2 bytes | Padding to make the struct a multiple of 4 bytes This would change object ID, but the IDs don't go up that high. |
0x08 | 4*4 bytes (16 total) | Behavior parameters (bParams) 0-3. Affects qualities like door destination, treasure value, etc. |
Current Method to Manipulate Objects
- Have a completed Starfy 2 save file
- Edit the two bytes at 0x19CC98. This changes the ID of a pearl in Stage 1-1 (subsequent visits)
- (optional) Edit the 16 bytes at 0x19CC9C. This affects the object's behavior parameters, although not much is known at the moment.
- Visit Stage 1-1.
Objects by ID
Objects by index number (Starfy 2). Feel free to contribute (or add your own different work in progress, research notes, etc. in a new heading). These were tested from Lobber's Cave (subsequent visits).
- 00 - green monster enemy (unused)
- 01 - green monster enemy (unused, repeat but with glitchy animations)
- 02 - door
- bParam 0 - entrance ID (used when other doors link here)
- bParam 1 - destination value. floor(value/1000) is the map, (value mod 100) is the entrance ID.
- bParam 2 - any value besides 0, 1, or -1 appears to close the door
- bParam 3 - how far horizontally Starfy should move after exiting door
- 03 - pearl
- 04 - big pearl
- 05 - caterpillar enemy (unused)
- 06 - flatfish NPC (unused)
- 07 - pink creature (uncertain if NPC or enemy) (unused) Pressing L+R when this creature is loaded displays the text "2003/08/04 20" on the upper-left corner
- 08 - map spawn - invisible object that the game looks for to spawn Starfy. If one doesn't exist, game looks for a door instead
- bParam 0 - must be 1 to let the game know to spawn Starfy there
- bParam 3 - how far to move Starfy horizontally upon entering map (positive = rightward)
- 09 - blue push block
- 0a - signboard
- 0b - old man lobber
- bParam 1 - script ID
- 0c - treasure chest
- bParam 0 - treasure value
- 0d - moving blue push block - rectangular path depends on b-params
- bParam 1 - controls speed and direction. 0-7 goes increasingly faster and counterclockwise, 08+ goes clockwise
- bParam 2 - # of tiles to move to the left
- bParam 3 - # of tiles to move downward
- 0e - moe
- 0f - mermaid shell (cutscene trigger)
- 10 - mermaid shell (touch to save, as usual)
- 11 - kurobon
- 12 - moe underground
- bParam 1 - script ID
- 13 - herman
- 14 - 'nothing'?
- 15 - lovely
- 16 - 'nothing'?
- 17 - 'nothing'?
- 18 - circle key (forgot name)
- 19 - circle key hole
- 1a - boss door
- 1b - 'nothing'?
- 1c - grass platform with soil
- 1d - 'nothing'?
- 1e - konk boss (changes nearby enemy sprites to Puchi Ogura; glitchy if placed as is)
- 1f - ruby
- 20 - 'nothing'?
- 21 - 'nothing'?
- 22 - lever
- 23 - barrel; will float upwards in water
- 24 - mekani jiisan
- 25 - balloon (is it the version based on progress or maybe the updated one by default?)
- 26 - 'nothing'?
- 27 - puchi ogura and pekin duck model; alters nearby enemy sprites
- 28 - grey rock platform which disappears and reappears
- 29 - wind (pushes starfy right)
- 2a - part of kameru's face when she is scared
- 2b - a different green platform with soil
- 2c - 'nothing'?
- 2d - blue orb with animated sparks
- 2e - wooden log horizontal
- 2f - 'nothing'?
- 30 - small icy platform
- 31 - icy stalactite
- 32 - a jellato sister
- 33 - tornado
- 34 - water windmill thing (from turtle turtle land)
- 35 - kamekkojinan(?) cursed form with device
- 36 - closed/locked door
- 37 - 'nothing'?
- 38 - big horizontal log tunnel
- 39 - 'nothing'?
- 3a - 'nothing'?
- 3b - 'nothing'?
- 3c - 'nothing'?
- 3d - 'nothing'?
- 3e - 'nothing'?
- 3f - upon
- 40 - tweeto
- 41 - a spike
- 42 - sukebon
- 43 - savako
- 44 - hirao
- 45 - hirarin
- 46 - puchi ogura fire statue
- 47 - startled monkey (is it unused or when you shock the ukizzu?)
- 48 - konbi unlit
- 49 - moe in ice block
- 4a - 'nothing'?
- 4b - 'nothing'?
- 4c - mekani jiisan again (unanimated it may be when he's floating with a balloon or was that starfy 3?)
- 4d - invisible object used for camera movement in some cutscenes?
- 4e - puchi ogura #4
- 4f - togerinu
- 50 - togerino
- 51-54 - 'nothing'?
- 55- gaganmo
- 56-59 - 'nothing'?
- 5a - wozart
- 5b - taruika
- 5c - chuta
- 5d - ootaruika
- 5e - meat (probably for piranyan)
- 5f - piranyan
- 60 - key (from stage 6-1)
- 61 - keyhole for 6-1 key?
- 62 - puchi ogura 6 in the kigurumi
- 63-64 - 'nothing'?
- 65 - pressure marks (for bombs/exploding with bombs?)
- 66 - 'nothing'?
- 67 - kamekkoimouto happy
- 68 - kiremoth and puchi ogura 3 boss (alters nearby sprites)
- 69 - small rising bubble
- 6a - fish lithograph
- 6b - 'nothing'?
- 6c - puchi ogura 4 as fire/ice serpent boss (alters nearby sprites)
- 6d - numan and puchi ogura 5 boss (alters nearby sprites)
- 6e - puchi ogura 6 as kigurumi boss (alters nearby sprites)
- 6f - small acorn
- 70 - protruding and retracting tentacle/plant? things (not sure how to describe)
- 71 - orisu
- 72 - korisu
- 73 - a cork, can star spin away (used to bring water back in large tree's forest)
- 74 - 'nothing'?
- 75 - shurikit
- 76 - shurikit's bell
- 77 - small rotating wooden plank-spike (unsure if used)
- 78 - falling green leaf
- 79 - kamone
- 7a - bomb (can fall)
- 7b - kumajii
- 7c - banana
- 7d - eggplant(?)
- 7e - melon
- 7f - pumpkin(?)
- 80 - persimmon
- 81 - pea pod/cucumber/green pepper(?)
- 82 - apple(?)
- 83 - light brown clam
- 84 - squid (food)
- 85 - kumajii's honeycomb (animated)
- 86-87 - 'nothing'?
- 88 - biba
- 89 - kamome notice board
- 8a - twigs (can push)
- 8b-8d - 'nothing'?
- 8e - some kind of switch with a dial (may be unused?), can turn on with star spin
- 8f - fire trapped in translucent block
- 90 - moon (character)
- 91 - 'nothing'?
- 92 - small green insect (I think it's used, just not in the picture book)
- 93 - 'nothing'?
- 94 - mitsugasago
- 95 - prison bars (bars open)
- 96 - 'nothing'?
- 97 - yurikarugo and puchi ogura #8 boss (alters nearby sprites)
- 98 - mandazetto and puchi ogura #7 boss (alters nearby sprites)
- 99 - statue of starfy's ancestor
- 9a - pufftop guard
- 9b - lever thing which may not work (unused?)
- 9c - mayudorago
- 9d - ryun
- 9e - jiiyan and puchi ogura #9 boss (alters nearby sprites)
- 9f - puchi ogura #10 and helmet boss (alters nearby sprites)
- a0 - cloud platform (no arrow)
- bParam 0 - 0/1/2/3 = moves up/down/left/right, 4/5/6/7 = moves up-right/down-left/down-right/up-left, 8+ = doesn't move
- bParam 1 - distance to move
- bParam 2 - something with movement/oscillation speed
- a1 - statue fragment (head)
- a2 - mild red shooting star weather, hard to notice (unused?)
- a3 - the squirts together
- a4 - kushamisekizou
- a5 - cloud platform (with arrow, jump to change direction)
- bParam0 - if 0, moves vertically, if 1, moves diagonally
- bParam1 - movement speed (in-game value: 8)
- bParam2 - unknown
- a6 - exhausted pufftop guard
- a7 - grey rectangular block with caramel-colored trim (unused?)
- a8 - pufftop guard (again) (not exhausted)
- a9 - crying pufftop child
- aa-b0 - 'nothing'?
- b1 - four imadame
- b2 - jueri (conversation NPC)
- b3 - jueri (object)
- b4 - a bigger spike ball
- b5 - small pushable barrel
- b6 - in-place marker (X or O(?)) for pushable barrel
- b7 - conversation character with no sprite (is it unused?)
- b8 - ogura original form boss (alters nearby sprites)
- b9 - ogura puffed up form (second form) boss (alters nearby sprites)
- ba-bb - 'nothing'?
- bc - ogura final form (scripted to change background and music) boss/final boss (very glitched if forced where it shouldn't be)
- bd - 'nothing'?
- be - shelleter
- bf - small beam generator (obstacle in ogura castle)
- bParam0 - 0/1/2/3 = fires up/right/down/left
- bParam1 - beam duration
- bParam2 - beam cooldown
- c0 - ruby imposter (was this actually used until Starfy 4? or maybe it is and I forgot, maybe ogura or echigyoya makes it)
- c1-c2- 'nothing'?
- c3 - gold spade lithograph marker (for key?)
- c4 - green spade key
- c5 - 'nothing'?
- c6 - ability lithograph; meant to not be moved by copying the pose
- bParam0 - if 0, moves left, if not zero, moves right
- bParam1 - detection distance/movement speed (in-game value: 64)
- bParam2 - if 0, depicts swim, if 1, depicts turbo swim
- c7 - the note by Old Man Lobber ("something written on paper")
- c8 - a golden pink trimmed platform (lift?) modeled after a monster/ogura(?)
- c9 - ogura regular form but as an object, does not trigger boss battle
- ca - ogura regular form boss battle, changes nearby sprites (might be the scripted loss fight)
- cb - 'nothing'?
- cc - ogura form 2 but as an object, does not trigger boss battle, may change background colors
- cd-cf - 'nothing'?
- d0 - ku
- d1 - 'nothing'?
- d2 - big nikku attached to a wall
- d3-d4 - 'nothing'?
- d5 - puchi ogura #4 (serpent form); as conversation NPC, does not trigger boss battle (at least does not trigger it automatically)
- d6 - sleeping transparent blob (I seem to lean towards it being used, but not sure if the similarities to hotarubi are confusing me)
- d7 - a stretchy bubble (might be unused)
- d8 - 'nothing'?
- d9-dc - rubble of some sort (not sure if used). These four entries might be complete copies.
- dd - 'nothing'?
- de - red gate (for pitch dark cave quiz iirc)
- df - puchi ogura #6
- e0 - warusaru
- e1 - 'nothing'?
- e2 - bu
- e3 - 'nothing'?
- e4 - gaidonna
- e5 - fat cat
- e6 - kit fish
- e7 - kannin father worried
- e8 - kannin child worried
- e9 - kannin child's stuffed bear (conversation NPC)
- ea - cloud (no arrow) (again)
- eb - green/teal cloud, vanishes if Starfy stands on it (unused?)
- ec - small rock platform, collapses if Starfy stands on it, respawns later
- ed - 'nothing'?
- ee - taiblond
- ef - boulder (can fall), is destroyed after touching ground, can hurt starfy
- f0 - the kodorun
- f1 - korundoru
- f2 - rock platform that can only be moved left or right (may be the bridge for korundoru)
- f3 - 'nothing'?
- f4 - photograph (with conversation)
- f5 - 'nothing'?
- f6 - looks like fork or fork's brother
- f7 - puchi ogura #7
- f8 - a different type of bomb (probably from chonmagyo)
- f9 - looping bomb explosion animation (probably from chonmagyo using the bomb)
- fa - spiked green platforms which flip upside down after a while
- fb - funazou
- fc - purple envelope trimmed with red
- fd - eyes (probably belonging to resshi)
- fe - another part of resshi's face
- ff - unknown due to game freeze while testing
- 100 - swan/duck icon, placing this where it shouldn't may freeze the game if starfy touches it
- 101 - swan boat
- 102 - loverin under the facial hair virus
- 103 - jojiro under the facial hair virus
- 104 - fukafuka
- 105 - ginji (facing up)
- 106 - ginji roots (facing down)
- 107 - snowman item
- 108 - snowy/light blue sparkles (unused?)
- 109 - ginji (facing right)
- 10a - goal (for vehicles)
- 10b - pink phone (lovely's ♥808 pink pearl type red seabream woman's mobile phone)
- 10c - crying puchi ogura #9 (conversation NPC), no fight (at least not immediately)
- 10d - jiiyan
- 10e - 'nothing'?
- 10f - buyoyon
- 110-111 - 'nothing'?
- 112 - facial hair vaccine
- 113 - moe under the facial hair virus
- 114 - umiushi
- 115 - cloud(?)/jelly(?) platform thing with droplets (unused?)
- 116 - ogyon
- 117 - chonmagyo as a fightable enemy
- 118 - secret letter
- 119 - horun
- 11a - puchi ogura #10 as a conversation npc without helmet
- 11b - puchi ogura #10 as a conversation npc but with pink hair (not sure if used)
- 11c - puchi ogura #10 but with a yellow mask (not sure if used)
- 11d - puchi ogura #10 but with full red glasses (not sure if used)
- 11e - 'nothing'?
- 11f - ogyan
- 120 - gekyojii
- 121 - bar like objects which dissolve and play the 'correct' jingle (unused?)
- 122 - red tao yin-yang orb (unused?)
- 123 - demeka
- 124 - right arrow (for auto scrolling)
- 125 - yanki kigurumi set (can be used)
- 126 - 'nothing'?
- 127 - echigyoya
- 128 - puchi ogura #7 (conversation npc) no battle (at least not automatically)
- 129 - chonmagyo as conversation npc
- 12A - upside down pink flower/star switch (unused?)
- 12B - grey block with pink flower (unused?)
- 12C - 'nothing'?
- 12D - six bombs stacked on each other
- 12E - explosion switch
- 12F - mijingou
- 130 - long prison bars (shut)
- 157 - barikku
- 160 - sky swimmer
- bParam1 - flying distance before turning around
- 1af - flunder
- 1b0 - tatsubo
- 1bf - springer
- 1c5 - enzeru
- 23d - trappa
- bParam0 - higher value = moves faster (in-game values: 10, 20)
- bParam1 - higher value = turns slower (in-game values: 2, 5)
- 23e - circle/triangle/square/cross block (match others in room to open door)
- bParam0 - if 0, circle, if 1, triangle, if 2, square, if 3, cross, if 4+, glitchiness
- bParam1 - symbol changing speed, smaller is faster, 0 = "template" symbol to match
- bParam2 - possibly related to bParam2 of door in same room
- bParam3 - # of matching blocks needed to open door
- 242 - unnamed flame that travels around symbol blocks
- 24d - lightning effect in background, used in Ogura Castle.
- 24e - more lightning effects, used in vertical sections of Ogura Castle