The Legendary Starfy/Unused content
This page is a collection of unused content within The Legendary Starfy.
- 1 Development related text
- 2 Leftover Densetsu no Starfy 4 text
- 3 Partially unused test stage
- 4 Placeholder text
- 5 Unused Mermaid Gossip text
- 6 Unused text from Moe
- 7 Unused Transformations
- 8 Unused object
- 9 Starly under Bunston's transformations
- 10 Densetsu no Starfy 4 backgrounds
- 11 Leftover Japanese text
- 12 References
Early in the ROM there is some development related text. Text from the Japanese version will be listed under three parts and text from the North American version will be listed in its own section.
STAFY5YSSJ01 [SDK+NINTENDO:BACKUP] [SDK+Actimagine:Mobiclip SDK V1.0.2] Su|Mon|Tu|Wedne|Thurs|Fri aturday Ja|February|April|May|July August|S|O|Nov|Decembe TIMEOUT CHILD PERATE NKNOWN Scan dicat ratio decided unknown Warning No DataSet5 already Finalize InEndParentMP failed ERROR KICK EMBER_FULL ISCONNECTED END ITPLETE: B_COMM_PTE_BOOT_STARTABLEtree::insert length error
/%+16heapArray in %d OS_CheckHeap: Failed 0 <= heap && heap < heapInfo->numHeaps in %d OS_CheckHeap: Failed 0 <= hd->size in %d OS_CheckHeap: Failed hd->allocated == NULL || hd->allocated->prev == NULL in %d OS_CheckHeap: Failed InRange(cell, heapInfo->arenaStart, heapInfo->arenaEnd) in %d OS_CheckHeap: Failed OFFSET(cell, ALIGNMENT) == 0 in %d OS_CheckHeap: Failed cell->next == NULL || cell->next->prev == cell in %d OS_CheckHeap: Failed MINOBJSIZE <= cell->size in %d OS_CheckHeap: Failed OFFSET(cell->size, ALIGNMENT) == 0 in %d OS_CheckHeap: Failed 0 < total && total <= hd->size in %d OS_CheckHeap: Failed hd->free == NULL || hd->free->prev == NULL in %d OS_CheckHeap: Failed cell->next == NULL || (char *)cell + cell->size < (char *)cell->next in %d OS_CheckHeap: Failed total == hd->size in %d os_alarm.calarm could be already used.os_valarm.cv-alarm could be already used.os_reset.cunknown commandxV4Failed sound alarm OS_SendMessage #%d[%d]: printvar No.%d = %d card_sp_pullOut.cillegal card pxi command.tp_sampling.cIllegal Touch Parameter pm_utility.cBad LED statusｪﾌ>ﾀ ﾃ(ctrdg_sp.cillegal Cartridge pxi command.
2.83.00wmsp_indicate.cinvalid aid %d !receive buffer size is less than received data. %d < %d + %dreceive buffer size is less than received data. %d < %d * %d + %d[ARM7] MaFatalErr.Indicate!! errCode:0x%04x but ignored ARM7: Dummy indication function is called. ARM7: Dummy request function is called. [ARM7] WM_StartScan: assigned Bssid is MulticastAddress. LSB is cleared. [ARM7] WM_StartScanEx: assigned Bssid is MulticastAddress. LSB is cleared. req_StartMP.c[ARM7] WMSP_StartMP: mp_flag == TRUEwmsp_port.cinvaild aid: %dinvalid state: %dsend an odd length packet. data->size: %dput null datatoo large send-data: size=%d+%d, maxSize=%dtoo huge packet from aid %d, len=%d, childMaxSize+header=%d+%dinvalid aid %d ! @ WMSP_ParsePortPacketodd length %d @ WMSP_ParsePortPacketcorrupted packet. rest: %d, packet: %d + %d(destBmp) + %d(seqNo)received zero length packet. discarded.ARM7: SIO interrupt!
North American version
Here is some development text from the North American version:
STAFY5YSSE01 [SDK+NINTENDO:BACKUP][SDK+Actimagine:Mobiclip SDK V1.0.2] Su|Mon|Tu|Wedne|Thurs|Fri aturday Ja|February|April|May|July August|S|O|Nov|Decembe
RADIO ERATE UNKNOWN ATASHARING55 LOST LEGAL FORMATION PARENT_NFOUND BITMAP FROM_MYSELF self Scan indicat,atio ecided end buffer siz unknown mode Warning No DataSet5 already Finalize InEndParentMP faile ONE ERROR゜EMBER_FULL EQUEST DISCONNECTED SEND_COMM_PTE_BOOT_STARTABLEtree::insert length erro
Leftover Densetsu no Starfy 4 text
A large amount of text leftover from Densetsu no Starfy 4 can be found in the ROM that seems to end at the last sentence of the "Stage All Clear" message displayed after beating Degil for the first time. This particular 'chunk' of text begins at 0161CFC5 (0161C1C5 in the Japanese version) and finishes at 01630A23 (Japanese version: 01631823) but there is an early group of text that covers things like messages relating to the Answers Cards riddles.
Partially unused test stage
- Main article: Stage (blank) (The Legendary Starfy)
Internally there is a test Stage referred to as "Stage ". This Stage includes many curious maps which appear to have been intentionally added into the game but have graphical and/or layout errors. Among the maps are the ones used for ability demonstrations, which can be explored beyond the small screen in the demonstrations.
There are various examples of placeholder text in lists found in the ROM.
- Dummy (Japanese: ダミー) appears multiple times before lists and after the description for Super Vanish as "Dummy 9" and "Dummy 10". Here, there is corresponding text named "Dummy line 2" and "Dummy line 3".
- In the Japanese version, text for Actions (Abilities) 20-40 can be found after the name of Shooting Star in the Abilities. Related text does not appear in the North American version.
- Helpful Stuff 9 and Helpful Stuff 10 (Japanese: おたすけグッズ9/10) follow the names of Super Bugawk and Super Vanish in both the Japanese and English versions. For more information, please refer to the Helpful Stuff article.
- The text 'ないよう', meaning "content" appears many times after the Notes messages. There are additionally names for Notes 58-100. Related text does not appear in the North American version.
- The text 'なし', meaning "none" appears multiple times after the name of the last Sea Jams tune, Results Screen.
- The text 'キョロしゃべりまくりモード テスト' appears many times in the Japanese ROM.
Unused Mermaid Gossip text
There is some Mermaid Gossip text that is seemingly unused. The text is as follows:
- Screens in Tandem (Japanese: ぜんめんきょ、つうになります) - In the North American version is marked with the comment "[NOT SURE IF THIS COPY APPEARS IN GAME]".
- 2nd week extra data (Japanese: にしゅうめエクストラようデータ) - In the North American version it is marked with the comment "[NOT SURE IF THIS COPY APPEARS IN GAME]".
Unused text from Moe
See also: Helpful Stuff.
Beginning at offset 0x170546E and ending at offset 0x1705ECA there is unused text in the Japanese version of The Legendary Starfy from Moe. The text talks about some kind of event that may have been from a trial demo. Moe says that 'his' first two games (Densetsu no Starfy and Densetsu no Starfy 2) have sold over 400,000 copies and he complains about the story of The Legendary Starfy. He tells the player to talk to everyone they find for hints.
Most of the text references Helpful Stuff (Japanese: おたすけグッズ, Helpful Goods); something that is supposedly the equivalent of Vehicles from previous games in The Legendary Starfy series. Their name implies that they are a special kind of Stuff. They would apparently be used in boss battles in cooperative play. The Helpful Stuff would account for several elements including fire, ice and poison and depending on the boss and element, the player could be in an advantage or disadvantage.
According to the text from Moe, there were supposedly eight different kinds of Helpful Stuff planned, however, following the names of Super Bugawk and Super Vanish in the ROM is the text "Helpful Stuff 9" and "Helpful Stuff 10". Although this may imply ten kinds of Helpful Stuff were planned, the names may have been added as placeholders because ten is a nice round figure.
If the index number of the current transformation is extended past all the used transformations, the game may simply freeze; however a few invalid ones seem to use existing transformation music if the freeze is avoided by loading the invalid transformation as Starly[clarification needed] (for unknown reasons this avoids the freeze but may be coincidental), however the unused sprites still do not load.
There are unused sprites depicting Starfy wearing a brown cockroach costume. It appears that Starfy was going to be able to fly and attack using its antennas. Unlike the Frog and the Mermaid, there is no Special in the final game depicting a cockroach.
There are unused sprites depicting Starfy and Starly wearing a frog costume. It appears that the player was going to be able to attack using the frog's blue tongue. There are sprites of Starfy wearing this costume that are similar to Starfy using the Turbo Swim ability. They are omitted from Starly's sprites, presumably because she cannot use this ability. Sprites suggest that the frog was also going to have a charge attack. There are sprites of Starfy and Starly sleeping and spinning around in a green ball, as if they were Dizzy.
In the final game, there is a Special called the Ribbit Costume (Japanese: ゲロゲーロ), which depicts Starfy and Starly wearing a frog costume similar to the unused sprites of the frog. However, Starly's version of the Ribbit Costume is orange, not green like her sprites of the frog costume.
There are unused sprites depicting Starfy and Starly wearing a mermaid costume. There are sprites of the mermaid making a hand gesture and moving her lips together, possibly as if blowing a kiss. There are sprites of stars surrounding the mermaid. The sleeping sprites depict the mermaid holding a pink bag and the mermaid withdrawing into its shell, similarly to the appearance of the save Mermaids. There are sprites of a large pink heart, circles of hearts and sprites of the large pink heart cracking.
Sprite of Starfy hiding under a mermaid shell, sleeping
There is an unused object in the game that depicts a tall yellow creature with long arms with a cream colored belly and mouth. It has two possible faces. Each face has pink cheeks. One of the faces is square-shaped and depicts the creature with its mouth open and its eyebrows raised. The second face is similar to an elongated semi-circle. It appears to have its eyebrows pointing down diagonally. The reason why this object exists is unknown.
Starly under Bunston's transformations
In the game, there are sprites of Starly wearing all of Bunston's transfomations and all of the unused transformations (apart from Cockroach). These are normally impossible to see, because Starly is only playable in Pufftop and in certain rooms where Team Play is available, which have no parts where Starly can transform.
If Starly is forced as the player character outside of Pufftop, she can undergo a transformation but curiously the game changes the player's sprite to the Starfy version of that transformation, and introduces additional sprite and movement related glitches.
(In fact it seems Starly can be the player character on her own in any Stage, but the developers didn't add the ability to do that for unknown reasons.)
Densetsu no Starfy 4 backgrounds
At least some of the stage backgrounds from Densetsu no Starfy 4 appear in The Legendary Starfy such as Lobber's Villa and Tear Lake, but they are unused. These backgrounds sometimes appear in invalid rooms.
Leftover Japanese text
At least some of the Japanese text from Densetsu no Stafy Taiketsu! Daīru Kaizokudan appears unused in the English version. When forcing Stage name #31 on The Big Map, 'ステージ6' comes up. This text originates from the wooden board associated with Skydye Heights (Japanese: にじの海)
|Prerelease information and Unused content|
|List of prerelease information||Densetsu no Starfy • Densetsu no Starfy 2 • Densetsu no Starfy 3 • Densetsu no Starfy 4 • The Legendary Starfy|
|Lists of unused content||Densetsu no Starfy • Densetsu no Starfy 2 (test stage) • Densetsu no Starfy 3 (test stage) • Densetsu no Starfy 4 (unused models) • The Legendary Starfy (Helpful Stuff, Partially unused test stage)|
|Unreleased games||Unused balloon/bubble pushing games / Densetsu no Starfy (Game Boy/Color)|
|Events and TV shows||Nintendo Space World (2000, 2001) • World Hobby Fair (2002, 2006) • Oha Suta • E3 (2009)|
|Media with relevant information||Game Boy Encyclopedia • Gekkan Nintendo • Nintendo Dream • Nintendo Power • Nintendo Spaceworld Official Guidebooks • Websites|