Densetsu no Starfy 3/Unused content: Difference between revisions

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[[File:DnS3 unused bubble.png|frame|right|The bubble]]
[[File:DnS3 unused bubble.png|frame|right|The bubble]]
There appears to be an unused variation of the bubbles used to transform [[Wario]] into [[mariowiki:Bubble Wario|Bubble Wario]] in [[Undersea Ruins]]. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. <ref>[http://www.spriters-resource.com/fullview/14514/ The Spriters Resource - Full Sheet View - Legend of Stafy 3 - Wario]</ref>
There appears to be an unused variation of the bubbles used to transform [[Wario]] into [[mariowiki:Bubble Wario|Bubble Wario]] in [[Undersea Ruins]]. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. <ref>[http://www.spriters-resource.com/fullview/14514/ The Spriters Resource - Full Sheet View - Legend of Stafy 3 - Wario]</ref>
==Debug conversations==
{{incomplete|[https://tcrf.net/Densetsu_no_Stafy_3#Debug_Conversations More information is available on The Cutting Room Floor]}}
The game includes various debug conversations, used for testing colors (Color Test), Starfy's expressions (Animation Test), printing text and testing the cutscene with Ogura rushing for Evil. (Conversation Test)


==Development text==
==Development text==
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===Compile dates===
===Compile dates===
{{Incomplete|Add both revision's compile dates [https://tcrf.net/Densetsu_no_Stafy_3#Compile_Dates as on The Cutting Room Floor]}}


There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique.
There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. Note the information is different between the v1.0 and v1.1 release.


Similar messages appear in ''[[Densetsu no Starfy 2]]'' and ''[[wikipedia:Shrek: Hassle at the Castle|Shrek: Hassle at the Castle]]'' (which is believed to have been developed by [[TOSE]]). <ref>[[tcrf:Densetsu no Stafy 3|The Cutting Room Floor - Densetsu no Stafy 3]]</ref><ref>[[tcrf:Shrek: Hassle at the Castle|The Cutting Room Floor - Shrek: Hassle at the Castle]]</ref><ref>[[tcrf:Densetsu no Stafy 2|The Cutting Room Floor - Densetsu no Stafy 2]]</ref>
Similar messages appear in ''[[Densetsu no Starfy 2]]'' and ''[[wikipedia:Shrek: Hassle at the Castle|Shrek: Hassle at the Castle]]'' (which is believed to have been developed by [[TOSE]]). <ref>[[tcrf:Densetsu no Stafy 3|The Cutting Room Floor - Densetsu no Stafy 3]]</ref><ref>[[tcrf:Shrek: Hassle at the Castle|The Cutting Room Floor - Shrek: Hassle at the Castle]]</ref><ref>[[tcrf:Densetsu no Stafy 2|The Cutting Room Floor - Densetsu no Stafy 2]]</ref>
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===Other text===
===Other text===
{{Incomplete|Add both revision's compile dates [https://tcrf.net/Densetsu_no_Stafy_3#Multi_Load_Text as on The Cutting Room Floor]}}
There is some development text nearby the aforementioned compile dates. They are as follows.
There is some development text nearby the aforementioned compile dates. They are as follows.



Revision as of 21:41, 8 August 2020

This article lists unused content that can be found in Densetsu no Starfy 3.

Alternate Undersea Ruins bubble

The bubble

There appears to be an unused variation of the bubbles used to transform Wario into Bubble Wario in Undersea Ruins. This variation has white circles on the bubble as reflection marks unlike the used empty bubble that has curved lines as reflection marks instead. [1]

Debug conversations

This article or section is incomplete.
Firstphoto.PNG You can add to it by clicking the edit button at the top of the article.
Reason given: More information is available on The Cutting Room Floor.

The game includes various debug conversations, used for testing colors (Color Test), Starfy's expressions (Animation Test), printing text and testing the cutscene with Ogura rushing for Evil. (Conversation Test)


Development text

Densetsu no Starfy 3 has numerous strings of development text that can be viewed from the ROM in ANSI encoding.

Compile dates

This article or section is incomplete.
Firstphoto.PNG You can add to it by clicking the edit button at the top of the article.
Reason given: Add both revision's compile dates as on The Cutting Room Floor.


There are nine "OptRls" messages (possibly meaning "Optimal Release") in the ROM that appear to be dates from when the game was compiled. Seven of them are unique. Note the information is different between the v1.0 and v1.1 release.

Similar messages appear in Densetsu no Starfy 2 and Shrek: Hassle at the Castle (which is believed to have been developed by TOSE). [2][3][4]

The messages are as follows:

ROM Offset (hex) Message
1856E0 OptRls.2004/07/11 16:24:04
32BDD4 & 35458C OptRls.2004/07/07 22:00:03
380480 & 3D0D20 OptRls.2004/07/07 22:01:02
3A7604 OptRls.2004/07/07 22:01:32
3EC980 OptR.ls.2004/ 07.. 22:0.0:15
3F4734 Opt.Rls.2004./07.. 22:.00:45
40C7DD Opt.Rls.2004./07.. 22:.02:14

Other text

This article or section is incomplete.
Firstphoto.PNG You can add to it by clicking the edit button at the top of the article.
Reason given: Add both revision's compile dates as on The Cutting Room Floor.


There is some development text nearby the aforementioned compile dates. They are as follows.

ROM Offset (hex) Message
18578A MULTI LOAD SAMPLE
32BDF0, 3545A8, 38049C, 3D0D3C, 3A7620 MultiSioSync4Sio32Load020820
32BE10, 3545C8, 3804BC, 3D0D5C, 3A7640 Sio32MultiLoad010214
3EC9CD MultiSio Sync4 32 Load0208

In addition, the messages "MID1", "MESGbmg1", "INF1" and "DAT1" are scattered across the ROM and appear multiple times.

File Select unused content

Densetsu no Starfy 3 has some unused content that is stored with the File Select tiles. All the content here except for the Starfy artwork is shared with Densetsu no Starfy 2, although the tiles are designed differently between the versions.

14 Stage numbers

11-14

Graphics exist on the Densetsu no Starfy 3 File Select screen for numbers up to 14, even though there are only ten stages. Note that this data is also present in Densetsu no Starfy 2.

Artwork of Starfy

The Starfy artwork

There appears to be artwork of Starfy stored with the File Select tiles that can be viewed starting from character base 0x6008000.

Frame

There is an orange/red frame with a white picture of Starfy inside it. The purpose of the frame is unclear.

The frame

Unused Moe's House option

Memories of the Trip

There is an unused option in Moe's House called "Memories of the Trip" (Japanese: たびの思い出) that can viewed by changing the memory address 02004498h to 04 before entering Moe's House. Like "Mom's Photo" and the "Ruby Poster" it is not selectable. It has the description "..うっ...なんでもねえよ!目にゴミがはいっただけだ" but this description is shared with invalid options as well. The speech bubble points to the bottom-right corner of the room. Its value proceeds 03 (Sea Jams), suggesting that it is the next option from the Sea Jams clockwise.

Unused Starfy sprite

A revamped version of the unused Starfy sprite from Densetsu no Starfy appears in the game.[5]
DnS3 unused Starfy sprite.png

References