Densetsu no Starfy (GBC): Difference between revisions

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Planning on this game began as early as November 1995, for the original [[nwiki:Game Boy|Game Boy]] when [[Nintendo]] producer [[Hitoshi Yamagami]] was asked by his boss to come up with some kind of 'floaty platformer'. <ref>[http://ds.nintendolife.com/news/2009/05/interviews_nintendotose_the_legendary_starfy  Interviews: Nintendo/TOSE - The Legendary Starfy - DS News @ Nintendo Life (with insight about the development of Densetsu no Starfy)]</ref> Hitoshi Yamagami would later collaborate with [[TOSE]] producer [[Yasuhiro Minamimoto]]. After six months of work on the game, Hitoshi thought of using a floating character to be pushed through a maze and initially designed a balloon lifting game until canceling it due to difficulties of having the balloon move where it was intended to.
Planning on this game began as early as November 1995, for the original [[nwiki:Game Boy|Game Boy]] when [[Nintendo]] producer [[Hitoshi Yamagami]] was asked by his boss to come up with some kind of 'floaty platformer'. <ref>[http://ds.nintendolife.com/news/2009/05/interviews_nintendotose_the_legendary_starfy  Interviews: Nintendo/TOSE - The Legendary Starfy - DS News @ Nintendo Life (with insight about the development of Densetsu no Starfy)]</ref> Hitoshi Yamagami would later collaborate with [[TOSE]] producer [[Yasuhiro Minamimoto]]. After six months of work on the game, Hitoshi thought of using a floating character to be pushed through a maze and initially designed a balloon lifting game until canceling it due to difficulties of having the balloon move where it was intended to.


Later, Hitoshi asked if they could take control of the floating character, rather than just moving it around. Hitoshi and Yasuhiro both decided that using a water based character would be a good idea, as long as that character fit the environment. Both a jellyfish and a starfish were initial considerations, and a starfish, was eventually chosen for this game. Development on this game continued through 1998 and as such, Nintendo encouraged TOSE to rework this game for the [[nwiki:Game Boy Color|Game Boy Color]]. In 2000, the Game Boy Color version underwent a period of promotion, where details about the game began to surface on the official Japanese Nintendo website. A trailer of the game was presented in 2000's Nintendo World event, amongst highly anticipated titles such as ''[[mariowiki:Luigi's Mansion|Luigi's Mansion]]'' and ''[[mariowiki:Super Mario 128|Super Mario 128]]''.
Hitoshi Yamagami talked about the the game with Yasuhiro Minamimoto and they came up with the idea of changing the balloon into a bubble with a Nintendo character in it but Hitoshi states in [[Nintendo Power]] that this "wasn't a very practical setup". <ref>[[Nintendo Power]] [http://www.nintendopower.com/images/NP244_Starfy.jpg Volume 244, page 73]</ref> Later, Hitoshi asked if they could take control of the floating character, rather than just moving it around. Hitoshi and Yasuhiro both decided that using a water based character would be a good idea, as long as that character fit the environment. Both a jellyfish and a starfish were initial considerations, and a starfish, was eventually chosen for this game. Development on this game continued through 1998 and as such, Nintendo encouraged TOSE to rework this game for the [[nwiki:Game Boy Color|Game Boy Color]]. In 2000, the Game Boy Color version underwent a period of promotion, where details about the game began to surface on the official Japanese Nintendo website. A trailer of the game was presented in 2000's Nintendo World event, amongst highly anticipated titles such as ''[[mariowiki:Luigi's Mansion|Luigi's Mansion]]'' and ''[[mariowiki:Super Mario 128|Super Mario 128]]''.


As the game was approaching its release for the Game Boy Color, it was again canceled and rebuilt for the Game Boy Advance which was only going to be released in 2001. Starfy was apparently going to be purely a starfish, until he was made to fall down from the sky, which supposedly invoked a community policy for TOSE to reply that Starfy is neither a star or a starfish when asked.
As the game was approaching its release for the Game Boy Color, it was again canceled and rebuilt for the Game Boy Advance which was only going to be released in 2001. Starfy was apparently going to be purely a starfish, until he was made to fall down from the sky, which supposedly invoked a community policy for TOSE to reply that Starfy is neither a star or a starfish when asked.

Revision as of 12:24, 4 October 2013

A scan from the Nintendo Spaceworld 2000 guidebook, detailing information about Densetsu no Starfy when it was under development on the Game Boy Color

Densetsu no Starfy for the Game Boy, and later for the Game Boy Color was a tentative Starfy title which was eventually canceled, though it was eventually released in the form of Densetsu no Starfy for the Game Boy Advance on September 6, 2002. Any initial plans of releasing Densetsu no Starfy for the Game Boy Color were abandoned in anticipation of the release of the Game Boy Advance.

History

See also: Nintendo World, Next Generation World Hobby Fair

Planning on this game began as early as November 1995, for the original Game Boy when Nintendo producer Hitoshi Yamagami was asked by his boss to come up with some kind of 'floaty platformer'. [1] Hitoshi Yamagami would later collaborate with TOSE producer Yasuhiro Minamimoto. After six months of work on the game, Hitoshi thought of using a floating character to be pushed through a maze and initially designed a balloon lifting game until canceling it due to difficulties of having the balloon move where it was intended to.

Hitoshi Yamagami talked about the the game with Yasuhiro Minamimoto and they came up with the idea of changing the balloon into a bubble with a Nintendo character in it but Hitoshi states in Nintendo Power that this "wasn't a very practical setup". [2] Later, Hitoshi asked if they could take control of the floating character, rather than just moving it around. Hitoshi and Yasuhiro both decided that using a water based character would be a good idea, as long as that character fit the environment. Both a jellyfish and a starfish were initial considerations, and a starfish, was eventually chosen for this game. Development on this game continued through 1998 and as such, Nintendo encouraged TOSE to rework this game for the Game Boy Color. In 2000, the Game Boy Color version underwent a period of promotion, where details about the game began to surface on the official Japanese Nintendo website. A trailer of the game was presented in 2000's Nintendo World event, amongst highly anticipated titles such as Luigi's Mansion and Super Mario 128.

As the game was approaching its release for the Game Boy Color, it was again canceled and rebuilt for the Game Boy Advance which was only going to be released in 2001. Starfy was apparently going to be purely a starfish, until he was made to fall down from the sky, which supposedly invoked a community policy for TOSE to reply that Starfy is neither a star or a starfish when asked.

There are various differences between the Game Boy Color version and the final Game Boy Advance version still noticeable on Nintendo of Japan's page about the trial demo. For example, the official logo and some of the character artwork and names of characters were changed later in development, including Kyorosuke (Moe) who was originally known as "Kyororon". It should be noted however that the Nintendo Space World 2001 trial demo for the Game Boy Advance was promoted with the old logo used during the Game Boy Color period. There was also character artwork for the Game Boy Advance version from early in development, which although different (with the exception of Moe), were not final.

Gallery

Remaining footage

Although the Game Boy Color game was canceled, a trailer of the game (right) is still available as a QuickTime movie on the official Japanese Nintendo website. At least one remaining clip of the game from the Nintendo Space World 2000 event also exists on the Internet. The video below (left) is an extract of footage filmed by Donald Allen; who was the creator and webmaster of the defunct website NintendoNation (formally NintendoNext).

Densetsu no Starfy trailer at Nintendo Space World (2000)
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External links

References